I often speak in my posts about my (heavily)modified EDU. It's meant to be played with EB: BI 1.6, not the 1.5 RTW The modifications in it are based on unit calculations and historical precedent, as well as various conclusions and attempts at more challenging play Here it is:
Off the top of my head, its most glaring differences with the original EB EDU are:
cavalry is mostly 160 soldiers, with some units being at 80 and a few at the original 100;
ap properties for gladius;
lowered costs for navy units;
lowered range of javelins as well as lowered range of charge_distance for attempted more realistic feel;
lowered number for precharge thrown javelins;
lowered recruitment and upkeep stats for most of the units, except romani ones(to ensure more enemies);
heavy cavalry general bodyguards are 24 at default;
Some elite foot units have 120 strength, instead of 160;
lowered shield stat for the phalanx units
body radius changed for many foot units, especially units that can form shieldwall(to cease the constant shuffling and fidgeting of the soldiers in the formation);
most light units suffer cavalry penalties and for the most part should stay away from roaming enemy horse(credit for that goes to the creators of the SPQR mod, although horse -16 is pretty harsh imho);
added pushing weight for a lot of units, although the effect in some cases has not been tested sufficiently - for example the Gaesatae and the galatian naked fanatics have 1.9 pushing weight, compared to 1.15 for the hastati and 0.95 for velites. This makes them great for breaking up enemy formations and is consistent with their description(see the Gaesatae at Telamon). Accordingly, units with more pushing weight have more difficulties with keeping formation, which is mostly consistent.
I'll be glad to hear from you, creative criticism is encouraged![]()





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