My suggestions for maybe the next release.
First of all i have to say that this mod is great. Really it's the best and most polished mod i'v ever played for RTW.
But it could always be even better
- Fixing a couple of bugs, such as a bug when starting custom battle on some of the maps the game crashes
- Some little fixing here and there, such as the report you get when the enemy's forces have melted away, or a faction destroyed in which it said that the strings or text is missing or something like that. And little fixing of images missing when clicking on a bank or other buildings. And more little things ..
- Being able to fight night battles on campaign
- Having certain mercenary types spawn more realistic, for example Not being able to recruit vikings in southern italy or spain. but there are more examples like this.
- Having new animations implemented, especially for the cannons
- Checking short campaign or not doens't make any difference in this version. Maybe having the winning conditions implemented too for each faction.
- Having the Camels(raiders) back
- Having the Aztecs work.
- Fixing the appearance of the years, in stead of middle ages all the time.
- Having late medieval units, like gunpowder units. Appearing when your faction is developed enough, not time scripted.
- Diplomacy can always be better, lot of times certain factions attack for no reason, even when we are strong allies with millitary acces for each of us. And having certain factions accept becoming a protectorate when they have no chance of surviving my might and they only have one or 2 cities left.
- Implementing religion. Having priests and imams roaming on the campaignmap like it was in M2TW. Having them influence population happiness in your own territory, but also having an increased riot chance having them standing on territory of faction with another religion.
- Implementing the pope in the same way it worked in M2TW. Being able to call for crusades. But also having the islamic factions be able to call for jihads by their Imams. An Imam with high influence in his traits will have the other islamic factions be more moblized.
- Being able to train Basic units of other factions when conquering their lands. And not being able to train all of your own factions units on all of the campaign map. It wouldn't make sense to being able to train vikings in egypt or camels in england.
- Having troops respond in different language, such as in Latin or Arabic
- New media, such as intro videos for factions and the start of game. Implement new sounds/music.
- Maybe having some more factions, such as Lithuania and Portugal.
- Of course more units is NOT always better, as long as they are diverse. I rather have a few but diverse units for every faction then a lot of the same units for every faction.
I know it's a lot, but they are just suggestions and ideas. You are the guys who do all the hard work.
RM3 is a great mod 10/10![]()




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