
Originally Posted by
roy34543
Theyve never released mod tools.
Theres a lot of reasons to not release mod tools
-It means letting other companies basically see what their in-house development team uses to create the game, Its not quite the source code, but it will make any other developer have about half the work they did if they decide to create a clone game.
Untrue as they can obfuscate their mod tool code just like they do the game code.
-It takes time and money, and a lot of it, and the more elabarote and simple it is to use for the average person, the more of them. And they generally want to use that time and money to do something else
Fair enough.
-Demand for mods was never really that high, in M2TW Kingdoms, there was a poll that showed that maybe 50% of the gamers ever used mods at all, and only 15% (IIIRC) never touched vanilla again after playing a mod, and this was among people that were playing online.
Ok, but how many games did they sell because of mods? Tens of thousands. Mods extend the life of their games by several years and make them a nice chunk of change.
-Mod tools bring an oppurtunity for redemption, but they also bring an oppurtunity for failiure, if some modder doesnt like the hardcoded limits or things that the mod tools are buggy or unintuitive, it would make things worse for them, not better.
This is ridiculous. Dargon Age has a toolset that is mindblowingly good. That's because Bioware has been making money off of mods for ages. There are business models in which mods can be exploited for money, lots of money. In fact, check Steam sales and you'll see that Valve is still making a killing off of mods, namely Counterstrike.
The fact that CA sees no money in mods has nothing to do with the limits of modding. It has everything to do with their failure to think outside the box when it comes to revenue generation.
If you think about it logically, releasing mod tools would be exemplary, not the minimum.