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  1. #1
    Yarrum's Avatar Ducenarius
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    Default Mesoamerican Culture Slot

    Hi. The community agreed long ago that Harad and Rhun should be separate cultures, though they both use the Middle Eastern slot due to what I've heard were hardcoded limits on the Mesoamerican culture. However, I've been reading over in the mod workshop that the Mesoamerican culture isn't hardcoded, and that they can have all the same features as the other cultures.

    My questions is, what were the hardcoded limits associated with the Mesoamerican culture that stopped it from being used, and if gotten around, could Rhun be it's own culture?

  2. #2

    Default Re: Mesoamerican Culture Slot

    Wouldn't that make Saurons 'Pope'-position impossible?

  3. #3

    Default Re: Mesoamerican Culture Slot

    Culture =/= Culture

    There are two kinds of culture ingame- One is Religion renamed and the other one governs building styles, character potraits etc.




  4. #4
    koultouras's Avatar Πέος
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    Default Re: Mesoamerican Culture Slot

    Aztecs are used ....unfortunatelly
    This was my first thought , when we decided to create Dunland .... and name the culture "Wild Men"
    But unfortunately aztecs are giving the unique appearnce to gondors buildings and settlements!
    so enabling it for an other faction , will probably mess around with gondors Cities/Castles str-map models and building icons!
    Last edited by koultouras; March 06, 2010 at 10:33 AM.


  5. #5
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Mesoamerican Culture Slot

    And besides that, mesoamerican is used as the culture of the Ents in RC/RR.

  6. #6
    Baron Samedi's Avatar Citizen
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    Default Re: Mesoamerican Culture Slot

    Quote Originally Posted by ArmyCharger View Post
    Wouldn't that make Saurons 'Pope'-position impossible?
    The dark lord a.k.a papal states have the same culture as mordor, ootmm & isengard (northern european), so that's probably not the problem I believe.

    Quote Originally Posted by koultouras View Post
    Aztecs are used ....unfortunatelly
    This was my first thought , when we decided to create Dunland .... and name the culture "Wild Men"
    But unfortunately aztecs are giving the unique appearnce to gondors buildings and settlements!
    so enabling it for an other faction , will probably mess around with gondors Cities/Castles str-map models and building icons!
    Are you talking about the faction or the culture here, because I see that the Aztecs have a Gondor culture and as you mention it is probably done for the buildings. I remember in my Harad campaign (1.4) some time ago when I tried to take Dol Amroth it had Aztec buildings in that settlement. The reason I am asking this, is because I don't see the meso-american culture being assigned to any faction in TATW.

    Quote Originally Posted by Ellin Athinaios View Post
    And besides that, mesoamerican is used as the culture of the Ents in RC/RR.
    It is probably easier to assign this culture-slot to a non-faction such as the ents, but I rather see it being used for an existing faction such as Rhun in vanilla.
    Under the patronage of MasterBigAb

  7. #7
    koultouras's Avatar Πέος
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    Default Re: Mesoamerican Culture Slot

    Baron_S
    I am talking anout the possibilty of giving the mesoamerican culture to a new faction
    It will have the gondor building icons
    and when their cities get upgrade will somehow look like one of the gondors unique settlements!(i assume like mini-minas tirith)


  8. #8
    Yarrum's Avatar Ducenarius
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    Default Re: Mesoamerican Culture Slot

    No, Gondor has it's own culture slot, Mesoamerican is currently unused.
    The cultures are as follows ATM:
    Northern European (Northmen)
    Southern European (Dwarves)
    Eastern European (Orcs)
    Greek (Elves)
    Middle Eastern (Evil Men)
    Mesoamerican (N/A)
    Gondor (Gondor)

    Regarding the Ents in DAC, that's unfortunate, but the base mod shouldn't have to adapt to submods, it's the other way around.

  9. #9
    koultouras's Avatar Πέος
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    Default Re: Mesoamerican Culture Slot

    Quote Originally Posted by Yarrum View Post
    No, Gondor has it's own culture slot, Mesoamerican is currently unused.
    The cultures are as follows ATM:
    Northern European (Northmen)
    Southern European (Dwarves)
    Eastern European (Orcs)
    Greek (Elves)
    Middle Eastern (Evil Men)
    Mesoamerican (N/A)
    Gondor (Gondor)

    Regarding the Ents in DAC, that's unfortunate, but the base mod shouldn't have to adapt to submods, it's the other way around.

    check descr_strat again..... look for gondor's unique settlements....

    does this ring any bell ?
    Code:
        level large_city
        region Anorien_Province
    
        year_founded 0
        population 4600
        plan_set default_set
        faction_creator aztecs
        ............
    Dont just think that since a culture isnt participating ,is indeed non-used ......
    if you think that it is possilble , just give mesoamerican culture into a faction
    via descr_sm_factions
    and then play for a while until towns upgrades come!


  10. #10
    el Cid's Avatar Campidoctor
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    Default Re: Mesoamerican Culture Slot

    Quote Originally Posted by koultouras View Post
    check descr_strat again..... look for gondor's unique settlements....

    does this ring any bell ?
    Code:
        level large_city
        region Anorien_Province
    
        year_founded 0
        population 4600
        plan_set default_set
        faction_creator aztecs
        ............
    Dont just think that since a culture isnt participating ,is indeed non-used ......
    if you think that it is possilble , just give mesoamerican culture into a faction
    via descr_sm_factions
    and then play for a while until towns upgrades come!
    We are talking about mesoamerican culture here, not aztecs. The aztecs in the game have the gondor culture.

    But what exactly are the limits to the mesoamerican culture?
    Last edited by el Cid; March 07, 2010 at 02:28 AM.

  11. #11
    koultouras's Avatar Πέος
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    Default Re: Mesoamerican Culture Slot

    Quote Originally Posted by el Cid View Post
    We are talking about mesoamerican culture here, not aztecs. The aztecs in the game have the gondor culture.

    But what exactly are the limits to the mesoamerican culture?
    thats is what i am talking about as well m8!
    if we try to give mesoamerican culture a diferent look (aka interface) all gondor building-icons
    may get lost or the new faction will have their building icons

    and on the other hand if we try to add a mesoamerican based faction
    its buildings should have a faction_creator factor
    if we choose to give them faction creator eg. byzantium their town strat models will
    look like edoras
    but by doing that if you dont make the right adjustments in Minas tirith F_creator
    it wll probably get messed up as well

    but WHAT happens when all those settlements get upgraded
    they will take their VARIANCES form aztecs(cause thats what they will probably be....aztec faction or a hungary e.g faction based on mesoam. culture)
    so they will all Look like Minas Tirith(wich has its faction creator to aztecs)

    I hope you get my point after all this mumbo-jumbo incoprehensive (even to me) precedures!
    Last edited by koultouras; March 07, 2010 at 04:29 AM.


  12. #12
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Mesoamerican Culture Slot

    Regarding the Ents in DAC, that's unfortunate, but the base mod shouldn't have to adapt to submods, it's the other way around.
    It's also in RC/RR, which will be included in patch 1.5 (or parts of it anyway).

  13. #13

    Icon1 Re: Mesoamerican Culture Slot

    Code:
    Faction:			Culture:			Religion:
    
    
    sicily = GONDOR 		gondor				numenorian = Dúnedain		
    
    
    milan = ROHAN 			northern_european		northmen = Northmen
    
    
    scotland = DALE 		northern_european		northmen = Northmen
    
    
    turks = ERIADOR 		northern_european		northmen = Northmen
    
    
    slave = SLAVE 			northern_european 		heretic = Others
    
    
    moors = DWARVES 		southern_european		islam = Dwarves
    
    
    egypt = HIGH ELVES 		greek				orthodox = Elves
    
    
    mongols = SILVAN ELVES 		greek				orthodox = Elves
    
    
    papal_states = SAURON 		eastern_european 		catholic = Followers of Melkor
    
    
    england = MORDOR 		eastern_european		catholic = Followers of Melkor
    
    
    france = ISENGARD 		eastern_european		catholic = Followers of Melkor
    
    
    hre = ORCS MM 			eastern_european		catholic = Followers of Melkor
    
    
    spain = HARAD 			middle_eastern			catholic = Followers of Melkor
    
    
    venice = EASTERLINGS 		middle_eastern			catholic = Followers of Melkor

  14. #14

    Default Re: Mesoamerican Culture Slot

    Quote Originally Posted by Yarrum View Post
    Hi. The community agreed long ago that Harad and Rhun should be separate cultures
    When was this again?

  15. #15
    Muffer Nl's Avatar Praefectus
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    Default Re: Mesoamerican Culture Slot

    2 seconds after the mod was released I believe.


  16. #16
    Yarrum's Avatar Ducenarius
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    Default Re: Mesoamerican Culture Slot

    Basically. I've been around here since well before the mod was released, and people were always saying Harad and Rhun needed to be separate. The discussions basically fizzled out a few moths ago, but the portrait question still pops up quite frequently.

  17. #17

    Default Re: Mesoamerican Culture Slot

    Ah you can actually more cultures to the game i have personally added nativeindian culture to a Kingdoms mod no prizes for guessing which mod lol

    Its a head but can be done so even though aztecs is taken another can be added

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  18. #18
    Yarrum's Avatar Ducenarius
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    Default Re: Mesoamerican Culture Slot

    I think there's a hard-coded limit of seven though.

  19. #19

    Default Re: Mesoamerican Culture Slot

    Indeed there is and on checking they have filled all 7 slots they have all the usual ones plus have added a gondor culture so yeah thats a no go for another culture

    Sorry missed your post listing there cultures.
    Last edited by Soul Firez; March 06, 2010 at 05:45 PM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  20. #20
    Yarrum's Avatar Ducenarius
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    Default Re: Mesoamerican Culture Slot

    I don't think they will. All Gondor building icons are linked to the Gondor culture, not the Mesoamerican culture. Plus, you wouldn't be linking Rhun to faction_creator Byzantines, you'd be linking them to faction creator Venice, which is what they have right now, and which also has no unique settlements. as long as you don't link a faction to a faction currently being used for a unique settlement, you wouldn't get that inheritance. Also, you wouldn't get the Minas Tirith problem even if you linked to the aztecs because there are only one or two settlements on the map that can actually become citadels.

    Edit: I've been looking into the strat map files, and it turns out you could give Rhun it's own set of city and castle models without actually making it it's own culture. That wouldn't solve the portrait thing though. In addition, sever of the faction slots are taken up needlessly. Since all settlements capable of becoming citadels start out as such anyways, there's no point in making Minas Tirith use the Aztec faction slot in the first place. Making the Sicily citadel variant Minas Tirith wouldn't mess anything up and would free up another unique settlement slot. The same kind of consolidation could be done with one of Mordor's citadels as well, and Dol Amroth could upgrade to a unique huge city model this way as well.
    Last edited by Yarrum; March 07, 2010 at 11:02 AM.

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