I have just completed the Italian and Egyptian campaigns and thought I'd share some of my thoughts with you.
Pros
Love the graphics both on the battle and campaign maps - this game has all the atmosphere that Empire lacked. The battles have a much darker, gritier feel, and all in all feels more real.
The CAI is improved. It knows how to consolidate its forces, and is more aggressive. It also seems to generate more balanced armies and actually makes use of its agents this time round. I havn't tried the diplomacy yet so I can't comment.
I like the attrition and supply systems - it adds another strategic dimension to the game, and forces you to plan your assualts more carefully.
The game is much more stable and there are not nearly so many bugs, although you would expect this with a standalone expansion.
Cons
The BAI is still pretty weak. Although it can sometimes put up a fight it is predictable and sometimes plane stupid. The BAI still cannot form lines easily, and there is far too much 'milling' and indecision. I have also seen the dreaded chicken dance on many occasions, and there is still too much tendancy to melee. Generals remain suicidal, cavalry continues to run in front of the enemy lines getting shot to pieces in the process. Line units don't know how to form square against cavarly (seldome anyway)
I think CA need to have a serious sit down and get to grips with their BAI because its letting this entire series down, big time. And I believe multiplayer should not be the easy way out.
I find the pace of battles also too quick, to the point it feel too arcadey. troops move to quickly, reload too quickly and die too quickly!
Campaign battles also feel too small scale, and not 'epic' enough for this period. I think CA should find a way to increase the unit slots to 40. I admit this is hard to micromanage, so they should improve the interface design, and also make it hard to support a 40 stack army so larger battles are less frequent. There needs to be a distinction between small engagements, and major battles that are really significant and can turn the tide of wars, just like Waterloo.
The pace of the campaign is also too quick, with a lack of 'peacetime' periods. I like to slowly build up armies and plan few but meaningful campaigns. At the momment its all a bit smash and grab, and it soon becomes monotonous.
The campaign maps are too small. I really miss the size and epic feel of Empire. If they could combine NTW's polish with Empire's scale, now that would be a game.
I also miss the sandbox nature of Empire. NTW is too linear. Don't we all play Total way games so we can rewrite our own history?
Final comments.
Overall I find the game really fun and engaging, but not remarkable. I can see myself getting tired of it pretty quickly. I think CA need to make some changes to the more entrenched mechanics of the game, and the first change needs to be the size of the battles. We've had 20 unit stacks from day one, its time to up the stakes. The whole selling point of the original TW games was the epic battles, but in ten years CA have not moved on.
I think the CAI is better but the BAI is still below par. I like the drop in feature, but I don't think this should be a replacement for a decent AI. I know thre Ai will never be perfect, but there is much room for improvement.




