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Thread: Weaker Spys mod.

  1. #1

    Default Weaker Spys mod.

    This is a standalone mod to reduce the amount of spys in the game to cut down on the amount of assasinations.
    Mod is in movie .pack format so it doesnt require a user.script file.
    This mod does not stop assasinations.

    2 Versions: One is the mod and the other is unmodded so you can make changes to spy rates yourself to the values you want.

    In the unmodded or modded you can also remove the ability for spys to assasinate.
    In "Agent_to_agent_abilities" you can delete the column that says "can assasinate" or change the value next to it to "0".
    Last edited by AK47; March 14, 2010 at 09:18 PM.

  2. #2

    Default Re: Weaker Spys mod.

    Thank you, this was really important. I think CA made a big mistake with this army of spy's ingame...

    Nice that you made this so quick after i ask you, i never though that.

    Proud to be a real Prussian.

  3. #3

    Default Re: Weaker Spys mod.

    Hi, im a noob with modding files, but could you please upload an additional file with no change to spy spawn rates but assasinate ability removed.
    Thanks

  4. #4
    Sol Invictus's Avatar Domesticus
    Join Date
    Sep 2004
    Location
    Kentucky
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    2,262

    Default Re: Weaker Spys mod.

    Excellent! I really don't think the General assassinations have any place in this fine game.

  5. #5

    Default Re: Weaker Spys mod.

    nice one!
    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
    https://www.moddb.com/mods/thera-redux


  6. #6
    Semisalis
    Join Date
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    Default Re: Weaker Spys mod.

    Quote Originally Posted by Skouser View Post
    Hi, im a noob with modding files, but could you please upload an additional file with no change to spy spawn rates but assasinate ability removed.
    Thanks
    I would also appreciate this very much

  7. #7

    Default Re: Weaker Spys mod.

    Quote Originally Posted by I-the-gamer View Post
    I would also appreciate this very much
    Uploaded

  8. #8
    Semisalis
    Join Date
    Aug 2007
    Location
    Bavaria
    Posts
    441

    Default Re: Weaker Spys mod.

    Thank you! +rep!

  9. #9

    Default Re: Weaker Spys mod.

    thanx for a great mod!

  10. #10

    Default Re: Weaker Spys mod.

    Quote Originally Posted by PanzerHue View Post
    thanx for a great mod!
    hmm... it seemed to work in the begining, but now 5 turns later my Messena got stabbed.
    WHERE excactly should I place the Mod_Spys_Cant_Kill-file?

    Thanx again...

  11. #11

    Default Re: Weaker Spys mod.

    You have to put this in the data folder. You can test if that work, take your spy and click on a enemy character. I modify it by myself like discribed. I don't know... if AK 47 made method 2 than you have no option to kill with the spy, if he use method 1 than i don't know how to test it. Naturally it should work witch the value 0 but than i think maybe it still works for the enemy spys.

    Another thing. Do you use other mods beside this?

    Proud to be a real Prussian.

  12. #12

    Default Re: Weaker Spys mod.

    hi MAL,
    thanx for your reply.
    I use the Mod_Spys_Cant_Kill-file (3) in the DATA directory. I thought that this file diabled the abillity for spies to assasinate. But I still got one of my generals killed.
    best regards...

  13. #13

    Default Re: Weaker Spys mod.

    Quote Originally Posted by PanzerHue View Post
    hi MAL,
    thanx for your reply.
    I use the Mod_Spys_Cant_Kill-file (3) in the DATA directory. I thought that this file diabled the abillity for spies to assasinate. But I still got one of my generals killed.
    best regards...
    hmm... do I need to restart the campaign? or can I run it in my loaded campaigns?

  14. #14

    Default Re: Weaker Spys mod.

    I havent tested it myself.
    I deleted the assasinate abilityv assuming it would remove the option of assasinate but if it doesnt work maybe changing the value from 1 to 0 could work.

  15. #15

    Default Re: Weaker Spys mod.

    HUZZAH!

    Thank you.
    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
    https://www.moddb.com/mods/thera-redux


  16. #16

    Default Re: Weaker Spys mod.

    nice one,although i like agent wars,i see that your are like agent mod specialist ,so i wonna ask u a favor.
    I am playing with unlocked factions mod from husserlTW,as ottomans,and their collages/spy houses dont produce agents at all.I think that problem is because ottoman agents are differently named(i found their tags),and centres are diff. named too(i couldnt find tags,but forinstance gentlemans club is coffie house for otto,but didnt find "mod tag" for it).
    So could it be possible for you to make mini mod to add production of ottoman agents at normal rates,and without changes to assassinate?


    Basically from my understanding,and correct me if i am wrong for agent tags

    European - Ottoman
    gentleman - Eastern_Scholar
    rake - assassin

    And as for centers i could only find tags for European,but not for ottomans for ex. Coffie house
    Last edited by Dalmat; March 09, 2010 at 12:56 AM.

  17. #17

    Default Re: Weaker Spys mod.

    Hallelujah! I'm glad to see this mod, the assassination rates are off the scale.

    + rep




  18. #18

    Default Re: Weaker Spys mod.

    Quote Originally Posted by Dalmat View Post
    nice one,although i like agent wars,i see that your are like agent mod specialist ,so i wonna ask u a favor.
    I am playing with unlocked factions mod from husserlTW,as ottomans,and their collages/spy houses dont produce agents at all.I think that problem is because ottoman agents are differently named(i found their tags),and centres are diff. named too(i couldnt find tags,but forinstance gentlemans club is coffie house for otto..).
    So could it be possible for you to make mini mod to add production of ottoman agents at normal rates,and without changes to assassinate?
    I am not sure where to enable them. I cant find where there is a entry on which factions are allowed to have assasins/rakes enabled.

  19. #19

    Default Re: Weaker Spys mod.

    Quote Originally Posted by AK47 View Post
    I am not sure where to enable them. I cant find where there is a entry on which factions are allowed to have assasins/rakes enabled.


    i think its enabled by building(centre) rather than faction,the thing is that ottomans uses different names and models for culture centers like secret society or college,and for agents.

    In game ottoman buildings provide passive bonuses but dont spawn agents,so from my understanding you would just need to add those with spawn rates and caps.

    Also if you dont mind,in what original file did you find those agent modifiers,so i can take a look for tags?

  20. #20

    Default Re: Weaker Spys mod.

    Quote Originally Posted by Dalmat View Post
    i think its enabled by building(centre) rather than faction,the thing is that ottomans uses different names and models for culture centers like secret society or college,and for agents.

    In game ottoman buildings provide passive bonuses but dont spawn agents,so from my understanding you would just need to add those with spawn rates and caps.

    Also if you dont mind,in what original file did you find those agent modifiers,so i can take a look for tags?
    In the tables that had the word "Agents" in it and building effects table and building faction effects table.

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