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Thread: return to KGCM... few questions

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  1. #1

    Default return to KGCM... few questions

    Hi to everybody,
    After a couple of month trying to have some interest to ETW, I'm back with good old KGCM.
    I play with the 4.0 version for some reasons (my Timurids submod).
    But after turn 50 or 70 I've a giant amount of cash. Too much for my opinion, so I want to increase recrutment and upkeep costs. On the other hand, I don't want the AI not having the money to build large armies.
    I know that Dave had raised the costs in the 4.2 version. Could someone tell me the costs and upkeep of some units in the 4.2 versions? for example dismounted feudla knights and feudal knights

  2. #2

    Default Re: return to KGCM... few questions

    I wouldnt worry about the Ai not being able to recruit men rememeber they have higher kings purse they also get debt scripts which always keeps them in the red for there economy

    Oh i know you like the timurids if you try my submod it has 31 factions for KGCM one of them being the timurids also apacheans for the americas and i added flanders to split france up a little

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  3. #3

    Default Re: return to KGCM... few questions

    Ok thanks.
    I know that AI have more money, but it can help for upkeep, better than for recruit. I mean, if AI recruit too much, debt script is here. But if it hasn't enough money to recruit very expensive units, it can slow down AI a little, no?

  4. #4

    Default Re: return to KGCM... few questions

    ya i downloaded souls mod last week and its great you should give it a try and soul + rep for the sucess

  5. #5

    Default Re: return to KGCM... few questions

    Ah you will actually find in the mod i did of KGCM the AI is not to bad at running there economy ( still no genious ) they will even change there capital city to a central location when it benefits there building.

    Something that you would never see in vanillia (or next to never) it is this ability that actually makes the mongols a dangerous force to all europe as they wont stop once they get to lithuania tuetonics they will continue on and unless a player does something about them they will go all the way to paris

    The debt scripts will not just keep them in the red to hold the army they have but will give them enough (specially with there vastly increased economic building priorities) be able to build and use vast armies

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

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