Originally Posted by
Thoragoros
Joreto, Gordo, I managed to recreate the 'choppiness.'
It has to do with the particle effects. I have always played with particle effects on 'High' because I didn't care for the 'cloud' effect above units that is created by ultra. I changed the particle effects to 'ultra' and I received the same 'choppiness' that everyone seems to be getting, but only if multiple units were firing on each other.
However, I was not satisfied, after all, it could still be unique to my mod. To check, I tried JaM's Napoleon Empire Realism, and through the preferences.script I set his units to 400 men per unit to match my mod. I then set up another battle with nothing but infantry on either side, and with particle effects on 'Ultra' I played the battle, and there was choppiness. With particle effects on high, there was none.
So this 'choppiness' is not unique to Total Combat.
I then proceeded to run a second test, I removed mass fire/skirmisher behavior, and this time kept particle effects on ultra. Even with 19 units of 400 men per unit per side and particle effects on ultra, again, there was no choppiness. The choppiness seems to come from the particle effects created by the massive firing.
This is the only way I can recreate the problem on either version of my mod.