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  1. #1

    Default Bow and armoured units

    First of all its a wonderful mod and i hope we will see updates for a long time. With this a dream came true, epic battles in Middle Earth. Thank you for that.

    I tested bow units with vanilla 1.4 and with RC. In both, bow units are very useful against unarmoured units, but after some playtime the more advanced and more armoured (more or less armoured for each faction) units appear.

    When this happens bow units begin to loose much of their ground, they kill one or two units with each volley, and thats really not much. Crossbows are still useful.

    I know that some say now hey its realistic, i know that and i understand it, but when i see rhun crossbows are killing much more for example mordor uruks than sindar archers which are much more expensive and less available there is something wrong and it kills a lot of middle earth feeling for me.

    Is there any possibility to change that, that for example the better archers like the elven ones, gondor longbow, rangers and so on are deadly for armoured aswell?

    Hope i am not alone with that.

  2. #2
    newt's Avatar Primicerius
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    Default Re: Bow and armoured units

    http://www.twcenter.net/forums/showthread.php?t=221093

    You want to mess with stat_pri_attr


  3. #3
    Orson's Avatar Libertus
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    Default Re: Bow and armoured units

    I find that CA makes very weak archers and are wayyyy below their potential. I mean think about it, I will shoot a volly of about 100+ arrows in a single regiment of archers, and only like 5-15 troops die. Now I watched an episode of "mail call" one day about bow's and arrows and they did a test on what armours an arrow could go through and almost no matter what you put in front of it, and arrow will go through it<----- medival armour is what i mean. 100+ volly of arrows should kill at least %60-%70 of an enemy regiment. Thats very realistic(in terms of realism) for that many troops to die in a regiment or battalion. Even snagas dont those much either and they have no armour i think. I suppose i could modify their damage and see how realistic it can get. But if i put them at max damage which is 63 i think? they would be able to kill trolls very quick.
    Last edited by Orson; March 04, 2010 at 07:01 PM.
    After Monday an Tuesday, Even the calendar was like WTF

  4. #4

    Default Re: Bow and armoured units

    Quote Originally Posted by Orson View Post
    100+ volly of arrows should kill at least %60-%70 of an enemy regiment. Thats very realistic...
    You are dreaming, man. Medieval archers were the most inefficient and lowest paid troops (with exception of English ones). Volley of 100 arrows shouldn't kill more than 5 armored targets from 100 (ie 5%).

    EDIT: And 5% - that's only for game-play purposes. The real percent I believe was not higher than 1%-2%.
    Last edited by Æsir; March 05, 2010 at 04:03 AM.

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  5. #5

    Default Re: Bow and armoured units

    Quote Originally Posted by Æsir View Post
    You are dreaming, man. Medieval archers were the most inefficient and lowest paid troops (with exception of English ones). Volley of 100 arrows shouldn't kill more than 5 armored targets from 100 (ie 5%).

    EDIT: And 5% - that's only for game-play purposes. The real percent I believe was not higher than 1%-2%.
    Right. Agincourt = about a half million arrows shot by elite English Archers, that caused maybe, at most, a few thousand casualties.

  6. #6

    Default Re: Bow and armoured units

    Quote Originally Posted by Orson View Post
    100+ volly of arrows should kill at least %60-%70 of an enemy regiment.
    Yes. Archers equipped with Barrett M82 "bows" and Raufoss MK211 "arrows" might do that.

  7. #7

    Default Re: Bow and armoured units

    Quote Originally Posted by athanaric View Post
    Originally Posted by Orson
    100+ volly of arrows should kill at least %60-%70 of an enemy regiment.

    Yes. Archers equipped with Barrett M82 "bows" and Raufoss MK211 "arrows" might do that.
    You made my day! +rep

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  8. #8

    Default Re: Bow and armoured units

    Thanks.

    People should notice that all serious mods out there decrease the general effectiveness of archers, instead of making them superhuman killing machines. Besides, Elven archers in TATW are already supremely powerful, thanks to their technology and marksmanship.

  9. #9

    Default Re: Bow and armoured units

    Quote Originally Posted by BigChef View Post
    First of all its a wonderful mod and i hope we will see updates for a long time. With this a dream came true, epic battles in Middle Earth. Thank you for that.

    I tested bow units with vanilla 1.4 and with RC. In both, bow units are very useful against unarmoured units, but after some playtime the more advanced and more armoured (more or less armoured for each faction) units appear.

    When this happens bow units begin to loose much of their ground, they kill one or two units with each volley, and thats really not much. Crossbows are still useful.

    I know that some say now hey its realistic, i know that and i understand it, but when i see rhun crossbows are killing much more for example mordor uruks than sindar archers which are much more expensive and less available there is something wrong and it kills a lot of middle earth feeling for me.

    Is there any possibility to change that, that for example the better archers like the elven ones, gondor longbow, rangers and so on are deadly for armoured aswell?

    Hope i am not alone with that.
    In RC, Sindar archers have attack 9, range 200 and accuracy 0.01. Rhunnic crossbowmen have 10/140/0.0625. There is no comparison, Sindar archers shoot more accurately, more quickly and further, and also carry more ammo.

    Sindar archers have 1 less attack. For an archer to have almost the same attack as a heavy crossbow is pretty exceptional.

  10. #10

    Default Re: Bow and armoured units

    Quote Originally Posted by Point Blank View Post
    In RC, Sindar archers have attack 9, range 200 and accuracy 0.01. Rhunnic crossbowmen have 10/140/0.0625. There is no comparison, Sindar archers shoot more accurately, more quickly and further, and also carry more ammo.

    Sindar archers have 1 less attack. For an archer to have almost the same attack as a heavy crossbow is pretty exceptional.

    Yes its all true, more ammo, more accuratly etc. but it only counts what is dead after 5 volleys and against armoured units like uruks from mordor, crossbows win. The difference is the ap ability of the crossbows, perhaps it would be good to give it to the better archers too?

  11. #11

    Default Re: Bow and armoured units

    Quote Originally Posted by BigChef View Post
    Yes its all true, more ammo, more accuratly etc. but it only counts what is dead after 5 volleys and against armoured units like uruks from mordor, crossbows win. The difference is the ap ability of the crossbows, perhaps it would be good to give it to the better archers too?
    There are no AP missile units in RC. Also Sindar archer numbers are low. But they have so many advantages, range, shooting rate, terrain bonuses, melee capability, movement speed, mental stats, armor, auto-regeneration...the list goes on.

    You need to look at units as their complete stats set, rather than just one aspect.
    Last edited by Point Blank; March 05, 2010 at 05:58 AM.

  12. #12
    King Siegfried's Avatar Semisalis
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    Default Re: Bow and armoured units

    Sindar Archers are mind-blowing. If you're not killing much, then try having more than one unit. 6-10 Sindar Archers means 66% or more of the enemy's army will be dead before reaching your lines.

    Creator of Kingdoms of Heaven

  13. #13

    Default Re: Bow and armoured units

    And throw in the fact that they're very hard to kill in melee and self-regenerate as well, without a shade of doubt, my favourite unit in the game, even though they don't dominate the open battlefield as much as the Rhun BG.

    But I think your numbers are a bit off, Orson. I'm not going portray myself as a History elite or anything, but from what I've read, arrows didn't dominate the battlefield as much as you say.

  14. #14

    Default Re: Bow and armoured units

    Lol idk if this is realistic, but in braveheart every1 dies from arrows lol...
    Archers
    Pardon sire, but wolnt we hit our own troops
    Yes, but we'll hit theirs as well, and we have reserves. Attack

  15. #15

    Default Re: Bow and armoured units

    Longshanks is a

  16. #16
    Muffer Nl's Avatar Praefectus
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    Default Re: Bow and armoured units

    That's what they did in those days dude...


  17. #17

    Default Re: Bow and armoured units

    Quote Originally Posted by Lain View Post
    That's what they did in those days dude...
    What? Have a kill rate of 60-70%? I highly highly doubt it. Not even the legendary English longbowmen had such an impressive kill rate. Humakty partially explained why.

  18. #18
    Humakty's Avatar Tiro
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    Default Re: Bow and armoured units

    The braveheart example is interesting, but scots in this movie don't wear any armor. They're a bunch of rebels, not a true army. Do they even have shields ?

    The penetration of armor pretty much depends on the angle of the hit (90 being ideal), it is very rare (read: never ever) to obtain this in real combat situation when you're shooting quick volleys, and not aiming each arrow at a precise ennemy.Indirect fire also makes a perfect hit even less likely (near to 0 %). Comparatively to the time it takes to train an archer, it's results are rather poor, apart for the firing rate, which is top notch. If most countries that could did replace them with crossbows/guns, it's for a good reason.

    So all in all, I think the various elven archers in this mod have incredible performance, they crush whole armies all by themselves, getting them any better is really going a tad too far.
    Last edited by Humakty; March 05, 2010 at 03:44 AM.
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  19. #19
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Bow and armoured units

    They would become seriously overpowered: they already have better range, firing rate and accuracy. If they also have ap, then we should name them "snipers".
    It's only after you have lost everything, that you are free to do anything.

  20. #20

    Default Re: Bow and armoured units

    Yeah thats the problem, but with lore i would say, sindar archers, the best of the best, one shoot one kill. Perhaps lower the numbers more to 60 at huge or whatever.

    I tried it again, sindar archers against mordor uruks 10 volleys 64 uruks dead, rhun crossbows 6 volleys 52 uruks dead.

    See what i mean? Archers with the experience of centuries or more are doing at least the same damage as farmers with crossbows who train 4 weeks. Lore?

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