Trilinear vs. Anisotropic?

Thread: Trilinear vs. Anisotropic?

  1. BigG's Avatar

    BigG said:

    Default Trilinear vs. Anisotropic?

    What is really the difference between these two graphic settings? I would reckon that Anisotropic is better, but how much better and does it really affect performance?
     
  2. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    Yeah I'd like to know too. I don't know anything about what the settings do and how they affect performance other than the basic "Texture Detail" ones etc.
     
  3. snuggans's Avatar

    snuggans said:

    Default Re: Trilinear vs. Anisotropic?

    anisotropic is simply trilinear on steroids. it would reduce your FPS should you select it.


    Quote Originally Posted by Wikipedia article on anisotropic filtering

    trilinear mip-mapping on the left runway, anisotropic filtering on the right
    http://en.wikipedia.org/wiki/Anisotropic_filtering
    Last edited by snuggans; March 04, 2010 at 01:54 PM.
     
  4. BigG's Avatar

    BigG said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by snuggans View Post
    anisotropic is simply trilinear on steroids. it would reduce your FPS should you select it.




    http://en.wikipedia.org/wiki/Anisotropic_filtering
    Hmm I see. So it's like chocolate. It's good but you can pay the price for all that sweetness......
     
  5. Tom Servo's Avatar

    Tom Servo said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by snuggans View Post
    anisotropic is simply trilinear on steroids. it would reduce your FPS should you select it.




    http://en.wikipedia.org/wiki/Anisotropic_filtering
    Not really, trilinear is bilinear on steroids. AF completely outclasses them, if you dont want textures to look like a blurry mess beyond 5 meters, then enable AF. AFx2 wont reduce your framerate with a reasonable video card, and will make enough of a difference to be worth it, increased settings(x4/x6/x8/x16) will provide less improvement.
     
  6. snuggans's Avatar

    snuggans said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by Tom Servo View Post
    Not really, trilinear is bilinear on steroids. AF completely outclasses them
    semantics. the idiom "on steroids" can very well have the same meaning as outclass. you're actually agreeing with what i said.
     
  7. GasMask's Avatar

    GasMask said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by snuggans View Post
    anisotropic is simply trilinear on steroids. it would reduce your FPS should you select it.




    http://en.wikipedia.org/wiki/Anisotropic_filtering
    Nice
     
  8. ColdFire's Avatar

    ColdFire said:

    Default Re: Trilinear vs. Anisotropic?

    AF isn't that intensive tbh, nothing like SSAO
     
  9. snuggans's Avatar

    snuggans said:

    Default Re: Trilinear vs. Anisotropic?

    SSAO is relatively new, but yes.. anything that has to do with shadows usually destroys frame rates.
     
  10. BigG's Avatar

    BigG said:

    Default Re: Trilinear vs. Anisotropic?

    I currently use 8x AF on a 9800GT and get pretty stable framerates, you guys think that's about right for that card?
     
  11. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    Anyone know what settings on the main graphics settings tab would be optimal for an NVIDIA GTX 260 816MB card? (something like 816MB) Along with a 2.6Ghz processor + 4GB RAM. I've tried all combos and I keep getting poor performance. I just don't understand these settings...
     
  12. BigG's Avatar

    BigG said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by The Gallant Forty-Twa View Post
    Anyone know what settings on the main graphics settings tab would be optimal for an NVIDIA GTX 260 816MB card? (something like 816MB) Along with a 2.6Ghz processor + 4GB RAM. I've tried all combos and I keep getting poor performance. I just don't understand these settings...
    Judging by those specs, it seems that you should be able to just max it out. Your processor might be slowing you down a bit though, is it a multi-core?
     
  13. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    Well that's the thing. I can't even get it running well on medium specs. I get constant lags. How would I find out if its multi-core? I'm a Total Noob at PC's and their components...

    I had Empire running everything Ultra + those system hog settings with no issues.
    Last edited by The Gallant Forty-Twa; March 04, 2010 at 04:24 PM.
     
  14. BigG's Avatar

    BigG said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by The Gallant Forty-Twa View Post
    Well that's the thing. I can't even get it running well on medium specs. I get constant lags. How would I find out if its multi-core? I'm a Total Noob at PC's and their components...

    I had Empire running everything Ultra + those system hog settings with no issues.
    Hmm, that's strange, your processor most likely is multi-core since most computers are nowawdays. Just go to control panel-system and maintenance-system and it will give all the details of your computer. And on processor if it has X2 X3 X4 etc. then it's multi-core. But that is strange how you could run Empire and not Napoleon. It could possibly be the drivers you're using.....
     
  15. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    I updated to the latest NVIDIA drivers for my card which claimed to support NTW but I still have the issues. Could it be another thing such as a sound issue?
     
  16. BigG's Avatar

    BigG said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by The Gallant Forty-Twa View Post
    I updated to the latest NVIDIA drivers for my card which claimed to support NTW but I still have the issues. Could it be another thing such as a sound issue?
    I'm not really the one to talk to, I'm no expert lol. But keep trying to do some reasearch because that seems a bit strange....
     
  17. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    Well that frontpage thing lists my proccessor as: Intel Core 2 CPU 6700 @ 2.66GHz.

    EDIT: Sorry for double post, forgot to edit.
     
  18. Rotaugen2009's Avatar

    Rotaugen2009 said:

    Default Re: Trilinear vs. Anisotropic?

    Quote Originally Posted by The Gallant Forty-Twa View Post
    Well that frontpage thing lists my proccessor as: Intel Core 2 CPU 6700 @ 2.66GHz.

    EDIT: Sorry for double post, forgot to edit.
    My laptop is running an Intel Core 2 Duo P8700 and it could run ETW rather well, but lags with NTW. I just recently ordered a new laptop and pray it does the job. Whatever the slowest component is will largely determine the speed it works at.
    Don't blame me, I voted for Pedro!
     
  19. Donkeycow's Avatar

    Donkeycow said:

    Default Re: Trilinear vs. Anisotropic?

    If your lagging make sure SSAO is off (i find it doesnt make it look that much better anyways, and it makes a HUGE difference to frame rate) and if SSAO is off, lower your shader model from 3.0 high to 3.0 low (or 2.0 if your still lagging on 3.o low). this will result in a slight graphical downgrade but should get rid of any lag issue's you experiance.
     
  20. The Gallant Forty-Twa's Avatar

    The Gallant Forty-Twa said:

    Default Re: Trilinear vs. Anisotropic?

    Yep. And damn annoying. I can barely move across the campaign or battle map without stupid lag.
    Last edited by The Gallant Forty-Twa; March 04, 2010 at 04:42 PM.