[Wip] Might and Magic: Total War
I have a idea for a mod based on heroes of might and magic V set in 100 years after the events of Dark Messiah.
If you know the new setting of heroes V, then you know it is a entire new world bases on the Might and magic Concept. I don’t think that it would be possible to include every element of the game. But I think it would be fun playing as one of the amazing factions that the game brings us.
First the map of Ashan
Spoiler Alert, click show to read:
The names of the empire’s are included and gives a vague idea of where the borders may lie. But I can’t say for sure where they lie. In the map of Heroes: Clash of heroes. There are only the borders of Irollan, Holy Griffin Empire and the Silver citys. But Ygg-Chall and Grimhein are not included. Also I don’t know the specific location of every settlement in the world. But if I play the game again, maybe I can see where these settlements are.
I always was a great fan of might and magic and I think it would be a good idea to bring it to life in a total war setting. I am inexperienced in modding so far but I can do some good research concerning the might and magic concept, furthermore I have some writing skills (in dutch), but I can translate them in English.
My idea is based later in a hundred years after the events of dark messiah.
As a royal feast in name of the hundred year existence of the Unicorn Line occurs at the capitol of the nation. The young son of the king is found dead in his room. Not long after, a massacre of the royal house is placed in the king’s house. All known relatives of the Unicorn line are found death. The unicorn line is no more. As these events occur, a old priest thinks back at the events when the Griffin empire was found, as the nobles battled their way to achieve the crown of the empire. This man lay’s a spell on the Capitol of the former empire. Saying: “no man of noble blood will enter this royal court. Without being the chosen lord of the people.” As the news of the death of the king and his family spreads throughout the empire. From every corner of the land the nobles gather, only to wait at the front gate of the Capitol, with no man to enter. As the nobles stand there for long days and nights. The old priest stands on the gate guarded by 2 Archangels. And speaks “From this day on, We will be known as the Crown Guards of the Empire. There will not be another bloody leader raising ubove all others. Only the true leader of our people will enter.” The man turns his back and marches towards the castle. Leaving the nobles in indignation. As the years turn and the nobles wait. Wars within the empire begin to occur. Leaving the once great empire at Chaos. And without a empire, all the Unicorn’s former alliances begin to Scatter. Leaving a Chaotic State.
This is a little story which could took place and gives a reason for al time war within the Unicorn empire.
It could also take place in other times where you have a united griffen or unicorn empire. But I thought this would be easier. Considering the Griffin empire as the center of the map. And I don’t see it coming that they would enter war with other faction at their borders easily.
Why a diversity of the Holy Unicorn Empire?:
Because most of the (good) factions are surrounding this empire, and I think that if the old alliances would be scattered. That there would be more reason for an all time war within this world.
I think it would be best if the Unicorn Empire is divided into 4 factions.
At first the Crown Guardians, they would be a pope faction for the rest of the humans. Giving them missions. And making sure they don’t screw up to much into war.
Then a faction located at the north-east of the empire. They could be in war with the orcs and eventually the dwarves. And of course the rest of the empire remains
A Faction with the west border of the empire. Having war with the dark elves and the Sylvan elves.
And last a faction concerning the south border of the empire , confronted by the opportunity to attack the unguarded borders of the silver citys. Or to stand and focus on the rebel units in heresh.
As for the other faction of Ashan
Irollan: the Sylvan elves laying to the west of the Empire
No war
Spoiler Alert, click show to read:
Ygg-Chall: the dark elves living in the mountains
In war with Grimheim
Spoiler Alert, click show to read:
Grimheim: the dwarves living on the northern region
In war with Ygg-Chall
Spoiler Alert, click show to read:
Orcs: Established in the west. Having large plain territories over there.
in war with the Silver Cities
Silver Cities: The kingdom of wizards living in the southern desert lands
In war with and Orcs and Heresh
Spoiler Alert, click show to read:
Sheog: the Demons who will come to ashan to earn their freedom and conquer the world!!.. again…
War with all Human factions
Spoiler Alert, click show to read:
Heresh: a human faction who has chosen death over life
War with Silver Cities
Spoiler Alert, click show to read:
My first idea was to make all the 8 races separated cultures, but kingdoms only supports 6 cultures. so I come up with some ideas for demons and necromancers.
For the Sheog faction.
If it is possible, they can be combined with another faction (preferring orcs) and let their generals and armies being spawned at specific dates in the game, their generals portraits could be unique with that person, this has also been proven in other mods. They could maybe be counted as a none playable faction. And be attacking other factions at different locations. Giving them only one building to build. A demon spawning building (which of course can be upgraded in order to gain better units). I think this also gives better in with the lore. As they don’t start with one settlement and build up from there, but only make sure that they can spawn new demons to Ashan in order to conquer at different locations. They could mabybe have a useless settlement on a corner of the map. As they are counted as non-playable, players should not be bothered with this settlement.
For the necromancers
Instead of making the necromancers a own Culture. You could present players the opportunity of establishing necromancy in their kingdom. Building a temple of Asha in their kingdom allows players to become undead. Giving good and bad aspects to their people. If they build the temple of Asha, they can build further necromancy buildings. Establishing a necromancy state. This gives bad reputation and decreased population in settlements. But gives a new opportunity of cheap (because they don’t have to eat) controllable armies, without fear, doubt and Morale. Giving the player a opportunity for a whole new campaign. With totally new units and unique bonuses.
This could only be a idea. I also have some further ideas concerning the mod. If anyone would be interested. Please contact me




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