Hi guys, thanks a lot for feedback, it really helps me to improve the mod fast
MrT: Naval crew could and will be changed, you are absolutely correct they are too low right now - there is a game rule where every gun must have 2 gunners to be operational, so 122 gun ship require 244 gunners. then you need sailors - their number control the speed how fast you can add/reduce sails and marines for boarding actions. so as you can see, we could increase number of sailors and marines. (more gunners is also possible, they will automatically man the gun if original crew is killed )
NER is game compatible, all you need to do is just swap the packs - it is very important you delete/remove older version from data folder. if you dont do that, both pack will be loaded, which will result in overwriting some of changes (like for example if you still have stakes...)
mopere,felhound: Fire by rank is the same looking drill like it was in ETW, so yes, they will fire at once like machines. i would say it is not needed, but there is a research in game available, so if I remove fire and advance, that research will become pointless. As i mentioned earlier, fire and advance makes unit spread, so it can overlap your other units, AI likes to use it if it has the possibility resulting in more chaotic look on the battlefield... so we have two options, remove drill for good, or swap it for Fire by Rank, but then research tree will need to be changed as well (which will be done anyway, having posibility to build steamships during Napoleonic Era is little bit crazy...)
aus-roten, Cartas: if you have v0.3,then French Chaseurs should have 160men (multiplier 1x), fr example British Light Infantry will have just 120 men. (same for others) Specialized skirmishers have 80 men with exception for Voultigeurs who have 120 men (but they don't have rifles...)
and regarding the camera shakedowns, yep, looks weird, i just found out how it can be removed, so i will add it to next version
here is how it can be removed(posted by sulan666:
MCM: thanksFind your user.script.txt, which can be normally found in a path similar to this: *user*\Application Data\The Creative Assembly\Napoleon\scripts\user.script.txt
Enter the following line: battle_camera_shake_enabled false;
This should disable the camera shake all together. Mod wise, you can find the camera shake settings in battle_cameras.txt located in the data.pack and have a play.
From CA official forum