Formerly the one NER mod-thread in the NTW Mod Threads section, now re-managed since we have the hosted forum /DV
I think this is good mod. It works with other mods?
Formerly the one NER mod-thread in the NTW Mod Threads section, now re-managed since we have the hosted forum /DV
I think this is good mod. It works with other mods?
Last edited by DaVinci; May 19, 2010 at 05:38 PM.
it should work with all mods that don't change same files. (projectiles, units, naval units, kv rules, kv morale tables.)
Is it possible to make a patch pack copy of this mod as i am waiting until MM for NTW.
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
hi jam,
the mod sounds great.
just one question:
do the units spread out for the double rank fire?
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
asu-rotten: nope, they dont spread out. they keep firing, even if you slightly change direction.
gary: i had to go with movie pack type because mod type pack is probably not recognized or something and my moded files are ignored...
thanks , there is a lot of work in front of me, especially in naval aspect, i will need to update all "maneuverability" values for all ships to be compatible with what we already have in ER. new PFM editor works fine so far, but it looks CA changed something about mod packs, so i had to use movie type instead.
Hi Jam,
just did a custom battle:
so far the best mod with the best "firing drill":
to rank deep without spreading out! and the musket lethality feels much better!
to questions:
- do you plan to remove Fire and advance, it still messes up the AI?
- please please remove the laserbullets, its "napoleon realism mod"!
nice work mate, nice work!
now go and fix this speedboats! :-)
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
yeah, i totally forgot about those trails... will have to remove them..
and what about the fancy "fire and advance"?
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
will see, its just another drill that is not that much effective in comparation to default fire drill... not a good idea to enable it against any decent enemy unit... probably will go away
yes, and the Ai is struggling with a proper use of it!
keep up the good work, sir.
and thanks again.
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
Are you sure that campaign_unit_multiplier set to 2 will work? I remember having some difficulties with that. Unit size was set to 0 (in custom battles at least) after game restart.
yes, it is working fine for me, no issues.. unit size is 320 instead of 160, arty units still have 4 guns but have 48 men instead of 24, cavalry 120 men...
then it was my mistake probably
Sir,
just did another battle, togehter with the notracer mod and the noFireandAdvance mod.
its great fun! nice shoot outs, good musket lethality.
this mod is topnotch!
thanks you very much!
in which file can i find the script for increasing the men per unit?
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
This don't include fire by rank mod?
it is in users\(your comp name)\AppData\Roaming\The Creative Assembly\Napoleon\scripts\preferences.script.txt
search for campaign_unit_multiplier, and change value to 2