Small announcement. I'm slowly working on new updated for Napoleon and Empire Realism mods. I'm not sure about release dates, but so far i'm focusing on some gameplay improvements to core mod mechanics.
Some of the planned changes:
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Reworked cohesion system. Cohesion will be now based on unit movement around battlefield. Walking unit will try to preserve unit cohesion, while running, or charging/melee combat will cause disorder spike up. Unit experience chevrons will now influence how resistant unit is to disorder, each chevron will provide -1 debuff (so elite units with 9xp chevrons will be quite effective at keeping good order even during harsh conditions). Morale penalties from cohesion drop will be also slightly reduced, yet will still play important role, so keeping good order will be important
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Unit adjustments. Infantry regiments will be now 240men strong (previously 200), while Skirmishers and Cavalry will be 60men strong. Unit spacing and formations will be also adjusted for volley fire drill (single rank), so with 240men, there will be 80 infantrymen firing vs 60 for skirmisher unit, which doesn't use single rank fire. Musket rate of fire will be optimized for practical rate of fire, which was 2 rounds per minute during Napoleonic times, with Elite units being capable firing faster. Heavy Cavalry will keep using 2 rank formation with tighter spacing, while light cavalry will instead use 4 rank formation with loose spacing.
I will update you with other planned changes, of course i will also adjust the town watch costs