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Thread: [Feedback & Discussion] Napoleon Empire Realism

  1. #3481

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Quote Originally Posted by JaM View Post
    not sure what point you want to make, but AI is hardcoded.. it cannot be changed. So If you wanna complain about it, i'd suggest you visit official Creative Assembly forum and try there...
    The AI assaults my city with a superior force in a siege and i take up defensive positions, the AI doesnt move forward for 40 minutes and then attacks with 10 minutes left for whatever reason, in the end time runs out and i win when i should have lost.

    Hardcoded or not, its harder to lose a battle than rout the enemy.

  2. #3482

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Quote Originally Posted by Danius View Post
    The AI assaults my city with a superior force in a siege and i take up defensive positions, the AI doesnt move forward for 40 minutes and then attacks with 10 minutes left for whatever reason, in the end time runs out and i win when i should have lost.

    Hardcoded or not, its harder to lose a battle than rout the enemy.

    Passive AI in sieges is well known NTW bug that was never fixed by CA.. nothing can be done about it...

  3. #3483

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Quote Originally Posted by highsis View Post
    I played the Grand Campaign as France and I noticed that setting tax to low is economically more beneficial than setting it to normal in addition to public order bonuses. I think the town watch cost might need some adjustment? I was playing 5.1 a few days ago.
    Just started a game with 5.2 and this problem still seems to persist.

  4. #3484

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Or does anyone know how I can fix the town watch cost myself? It's rather annoying actually...

  5. #3485

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Hi Jam. I don't know if you plan on updating the mod again, but if you do, I just want to correct some info I gave you concerning the unit limits for Prussia. Historically, there are unit limits for the army up to 1806, and the army thereafter. Considering that the unit uniforms and units available are from the army post 1806, as well as the fact that the player will spend most of his/her game post 1806, it doesn't make sense to use the 1806 roster (which is the point I made previously - I just used the wrong limits). So I will present the following unit limits for the post 1806 army. I will be using napolun.com as my resource for the unit limits, and what else I know from other sources (I can try to list them if you want).

    Cavalry:
    Cuirassiers: 5 (note that these did not actually wear the cuirassier, and should be faster than the cuirassiers of other armies)
    Dragoons: 9
    Hussars: 13
    Uhlans/Lancers: 9

    Note that the Prussian infantry regiments were usually bigger than the French (though French regiments did vary in size), as well as were usually better manned - if you look at the average size for a battalion.

    Infantry:
    Foot Guard: 2
    Grenadiers: 2 (Note that these were more akin to grenadier guards than just grenadiers)
    Musketeers: 32
    Fusiliers (In line formation - 200): 12
    Fusiliers (In skirmish formation - 100): 12
    Jaegers: 3
    Silesian Schuetzen: 3 (Note, there was only 1 Silesian Schuetzen batallion, but there were 2 other Schuetzen batallions - one of which being the Guard Schuetzen Batallion)

    Landwehr Forces:
    Landwehr Cavalry (Not present in game as a unit, but you might want to include them by increasing the number of lancers to account for them): 24
    Landwehr Infantry: 57
    Last edited by Prussian Patrician; June 23, 2019 at 01:42 PM.

  6. #3486

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Thanks for feedback, yes, there will be updated version at some point this year definitely. Feel free to post ideas here, i will review them and try to implement if possible.

  7. #3487
    Sigma's Avatar Ducenarius
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    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Does this mod remove a-historical units like the steam ships and experimental howitzer?

  8. #3488

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    yes, these are gone.

  9. #3489

    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    Quote Originally Posted by JaM View Post
    Thanks for feedback, yes, there will be updated version at some point this year definitely. Feel free to post ideas here, i will review them and try to implement if possible.
    Personally, I believe your mod is nearly perfect. I would like to see an AOR or expanded unit rosters alongside new unit textures to spice things up visually. Perhaps adding Bran's mod could prove beneficial as well.

  10. #3490
    La♔De♔Da♔Brigadier Graham's Avatar Artifex♔Duffer♔Civitate
    Patrician Citizen

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    Default Re: [Feedback & Discussion] Napoleon Empire Realism

    JaM's mods have always been excellent and I'm glad he's still around!

    "No problem can withstand the assault of sustained Dufferism"

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