
Originally Posted by
Nastyvale
It's the lack of illusion. In previous TW titles the AI scripts gave the illusion that you were facing a general/war leader in the game's era. Whether it was a Japanese warlord, a Roman general or a Medieval knight, the scripts were more or less adequate. Players will find a way to break the AI, either by tactical thinking or with a 'playing the engine' gamey approach. Difficulty is not the main issue here.
In Rome, The AI gave you the impression that you were looking at a Roman legion formation, Greek Phalanxes or Persian Horse archers. They were moving more or less 'historically'. The same can be said with respect to medieval's AI battle deployment. Now, in ETW and NTW you don't 'see' pseudo-historic deployment, formations and troop movements but an arcadey and frantic situation not very dissimilar to contemporary micro-intensive RTS games.
You take the field not against Napoleon, Blucher, Wellington or a famous general. You're pitted against a teenager high on energy drinks who's APM is close to the 150 mark. It's not the difficulty, it's the scripts themselves. Add to that the huge map, small number of units and you have a recipe for destruction.