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Thread: Units trespassing the ground

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  1. #1

    Default Units trespassing the ground

    I'm having some trouble with animations. After modifing the "ready to aim" animation for archers, I got this result when testing it in battle:

    Spoiler Alert, click show to read: 


    Any ideas of how to fix that?
    There are none so enslaved as those who falsely believe they are free

  2. #2
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Units trespassing the ground

    you use the old script of vencinzentorix,it haw a bug on the walking animation
    take this one (edited by knight errant)and replace it on the one you have on your 3ds max script file
    http://www.twcenter.net/forums/attac...2&d=1261401062
    you will have to remake your animation
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
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  3. #3

    Default Re: Units trespassing the ground

    Thanks for the new script.

    However, it was not necessary to remake the animation. The solution is here:

    http://www.twcenter.net/forums/showt...50#post6871550
    There are none so enslaved as those who falsely believe they are free

  4. #4
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Units trespassing the ground

    thanks mate
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
    - Modeller/ Skinner / City Builder of Fourth Age -

    - Under the patronage of the cream pie lover -
    - jimkatalanos -



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