Page 2 of 2 FirstFirst 12
Results 21 to 40 of 40

Thread: Radious Buldings mod (5.4.2010 - New Seperate version added)

  1. #21
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod

    Quote Originally Posted by JohnnyDestroy View Post
    As in the lowest level, right? Also, if you have time to post a detailed list of buildings affected and their new prices it would be great. If I could give you rep, I would. But the only green plus-sign for rep I can find is on my own avatar...

    By the way, I'm using other mods as well, including Total Factions. I just have to make a line for each mod in user.script and it should work, correct? It currently looks like this:

    mod "NTF.pack";
    mod "Radious_buildings.pack";
    mod "Realisticexplosions.pack";

    Thanks for the good work.
    My mod doesnt require script file if you didnt changed pack file. Its movie type not mod type so all you need to do is place my mod into Data folder.

  2. #22
    JohnnyDestroy's Avatar Libertus
    Join Date
    Mar 2010
    Location
    Gothenburg
    Posts
    56

    Default Re: Radious Buldings mod

    Quote Originally Posted by Radious View Post
    My mod doesnt require script file if you didnt changed pack file. Its movie type not mod type so all you need to do is place my mod into Data folder.
    Ah, okay. Thanks.
    "-Are all men from the future loud-mouthed braggards?
    -No. Just me, baby. Just me."

  3. #23
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod

    I checked this mod and it works great after the latest patch. I will work now on updates where appeared some problems in different mods i created.

  4. #24

    Default Re: Radious Buldings mod

    Quote Originally Posted by CrayonVonCaesar View Post
    Any chance of another upload with just the cheaper buildings?

    I'd like to have this in my campaign but I'd rather not have the level 5 buildings able to be built everywhere.

    Cheers.
    Same, I kinda like that exclusive units are only recruitable from your capitol.

  5. #25
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod

    Quote Originally Posted by Kaap View Post
    Same, I kinda like that exclusive units are only recruitable from your capitol.
    Will do soon, busy at work, but i will try find time for these seperate versions you would like to see.

  6. #26
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod

    I was playing for some short time with AI mod from Thoragoros and i have to recommend it for my mods, its fully compatible with my mods and improves AI campaign behavior and priorities verry well. For changes and more info check the first post or go directly on creators pages here: http://www.twcenter.net/forums/showthread.php?t=338786

    Good job on this Sir, everything what makes AI better is welcome.

  7. #27
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod

    New seperate version added:

    Level 5 buildings are now again restricted to Capital City only.

    Enjoy

  8. #28
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Current work in progress on this mod: Preparing new seperate versions, further improvements and balance changes in cost and turn time for all buildings.

  9. #29
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hi mate i would like to use your mod along with toons but its seems that your mod unloks units like in AUM_ by swiss so do you have a mod that only effects building times wothout the unlocked units as most people now use AUM_ wich i think unlocks vanilla units though i maybe wrong
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  10. #30
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Quote Originally Posted by gary View Post
    Hi mate i would like to use your mod along with toons but its seems that your mod unloks units like in AUM_ by swiss so do you have a mod that only effects building times wothout the unlocked units as most people now use AUM_ wich i think unlocks vanilla units though i maybe wrong
    Hello Sir,

    I think you are in wrong topic, Radious_units mod unlocking vanilla units. This mod doesnt. So you can use this mod + AUM mod without problems.

  11. #31
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hi mate is this mod compatible with toons all in one mod thanks.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  12. #32
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Quote Originally Posted by gary View Post
    Hi mate is this mod compatible with toons all in one mod thanks.

    Hello Sir, since Toon is upgrading his mod almost every day it would be better to ask him, i cant track what all he putted inside.

  13. #33

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hi Radious, i'm experience CTD with this mod! Can you help me?My game is original and updated.
    tnx

  14. #34
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Quote Originally Posted by SaTURnO View Post
    Hi Radious, i'm experience CTD with this mod! Can you help me?My game is original and updated.
    tnx

    Hello SIr, ctd may be cuased by latest patch, mod is not updated for latest version. I am currently very busy in SHogun 2 modding an i do not ahve installed NTW, when i find free moment i will try update it for latest patch.

  15. #35

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Good, and when you have done that can you do a version that only have the building reciut thing?
    Napoleon total war my mods

    Sweden is underrestimated! Sweden is underrestimated!

  16. #36

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hey, I downloaded Radious BuldingsV2 and added the line in the script and it seems that it crashes my game. my other mods like aum_nap and weaponFX seem to work fine but as soon as i put BuldingsV2 it crashes. Does it interfere with my other mods or have i dont something wrong?

  17. #37

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Quote Originally Posted by warroad345 View Post
    Hey, I downloaded Radious BuldingsV2 and added the line in the script and it seems that it crashes my game. my other mods like aum_nap and weaponFX seem to work fine but as soon as i put BuldingsV2 it crashes. Does it interfere with my other mods or have i dont something wrong?
    The mods of Radious for NTW are outdated.
    They are made for older versions of NTW.

    They just dont work anymore.
    Radious is now modding for S2TW.

    It's a pitty =(

  18. #38
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    I am fully working now on Shogun 2 and all its DLCs. With my limited free time and time consuming job i wont be able to work on ntw in near future. Shogun is really taking all my modding time + there is big expansion commnig out in March - Fall of the Samurai which will be my priority when it will be out.

    Many good modders got my permission to update and use my mods, so dont worry about it too much.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
    Follow us here - Team Radious




  19. #39

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hi. I really don't know how posting files here work but I've gotten permission from Radious to upload an updated version of his mod. I basically updated it for v1.5 and the peninsular campaign. Try to give it a go, gents.

    http://www.mediafire.com/?bo1wy51f4b99l1g

  20. #40

    Default Re: Radious Buldings mod (5.4.2010 - New Seperate version added)

    Radious have you made a blood pack for NTW? Has anyone?
    Ordoprinceps
    Semper Ferox

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •