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Thread: Radious Buldings mod (5.4.2010 - New Seperate version added)

  1. #1
    Radious's Avatar I came, I saw, I modded
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    Default Radious Buldings mod (5.4.2010 - New Seperate version added)

    Hello, i want introduce my new mod. I like when campaigns games are more flexible and harder so i made little changes which mainly helps AI, but overall to player too.

    Changes:

    1. Reduced turn time for some buildings (about 20% time you need to construct buildings was removed)

    2. Reduced prices for some buildings (about 20% price drop)

    Result is that you and AI have more money and construct some buildings do not take ages anymore.

    3. Last version of barracks, goverment building and cannon foundry is NOW AVAILABLE IN ALL REGIONS WHERE YOU BUILD THEM. (These level 5 buldings were before only in your capital - best units from there had to walk ages to get where you wanted them, now they can be created in any city if you build there level 5 buildings)

    When will be possible to mod units stats as it was in ETW, then i will remake my mod, because it will be more handy to work directly with units then just with buildings, but it can take some time when we will get some new mod tools for this, so until then, enjoy this :-)

    Download:
    (choose download links or attached file)

    Attachment 77386 (All 3 changes in one mod)


    New Version added:

    BuildingsV2: Level 5 Buildings can be created again only in Capital (Reduced prices and build time stay)

    Attachment 82780


    Important info: All my mods created until today are fully compatible together and no matter which version from them you will use. You can use them seperately, but for best gamming experience i recommend to use them all together. There may be some problems with other mods which modding same files. I hope you will enjoy them and they will bring you better times with NTW.

    Links to my other mods for easier tracking:

    1. Experience - http://www.twcenter.net/forums/showthread.php?t=339177
    2. Fire by Rank - http://www.twcenter.net/forums/showthread.php?t=337881
    3. Sound - http://www.twcenter.net/forums/showthread.php?t=336293
    4. Limit + Upkeep - http://www.twcenter.net/forums/showthread.php?t=338284
    5. Ammo + Moral - http://www.twcenter.net/forums/showthread.php?t=338641
    6. Units - http://www.twcenter.net/forums/showt...51#post7064851
    7. Campaign AI - http://www.twcenter.net/forums/showt...60#post7151860
    8. Weather + No dust - http://www.twcenter.net/forums/showt...81#post7167281

    Instalation:


    Place version you choosed into your Data folder.


    Enjoy
    Last edited by Radious; April 18, 2010 at 11:33 AM.

  2. #2

    Default Re: Radious Buldings mod

    Could you upload this to Strategy Informer? http://www.strategyinformer.com/mods/

  3. #3
    DeaDBolT's Avatar Decanus
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    Default Re: Radious Buldings mod

    You just made my day, i was getting so annoyed moving all my units towards Vienna from Moscow...

    +rep for making my day.

    Cheers,
    "Opinions that come forth out of prejudice and lack of knowledge are always defended most fiercely, often with violence" Unknown (with additions by myself)

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  4. #4
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Quote Originally Posted by Scarface123 View Post
    Could you upload this to Strategy Informer? http://www.strategyinformer.com/mods/
    Done, should be there too

  5. #5
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Quote Originally Posted by DeaDBolT View Post
    You just made my day, i was getting so annoyed moving all my units towards Vienna from Moscow...

    +rep for making my day.

    Cheers,
    Thanks, i am happy you like it.

  6. #6
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Few minor changes added for better balance. (prices and turn time balance)
    Last edited by Radious; March 03, 2010 at 08:27 AM.

  7. #7
    Potato Fritz's Avatar Libertus
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    Default Re: Radious Buldings mod

    thanks man. i'll try it.

  8. #8
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Added my mod to Attached Files on the first post. Easier for you to download.

  9. #9
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Since new PFM is working (Thanks to that awesome Gentlemans) i will look deeply into this mod and improve it a bit. Maybe create more seperate versions for you.

  10. #10
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    I updated first post with info about all my mods created until today. It should answer some of your questions about stability or possible conflicts. I am currently working on Experience mod, which will be released soon.

  11. #11
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Updated first post with easier tracking all my mods released until today. Hope this helps with orientation.

  12. #12

    Default Re: Radious Buldings mod

    Nice! I usually like playing Russia, but I hated bringing all the special units from the Capital in the faaaar right of the map to the battle zone in the faaaar left.

  13. #13

    Default Re: Radious Buldings mod

    hmmmm, strange....I think this mod is causing my game to crash......

  14. #14
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Quote Originally Posted by tenjouten View Post
    hmmmm, strange....I think this mod is causing my game to crash......
    I have this mod one week already and i didnt had single crash at all. It can crash your game only if it has conflict with other mods which changes same stuff. That cant happen with my mods, these are all compatible.

  15. #15
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Changed attached file for easier download and better tracking. Enjoy.

  16. #16

    Default Re: Radious Buldings mod

    Any chance of another upload with just the cheaper buildings?

    I'd like to have this in my campaign but I'd rather not have the level 5 buildings able to be built everywhere.

    Cheers.
    A Mod for Med2 Kingdoms:

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  17. #17
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Quote Originally Posted by CrayonVonCaesar View Post
    Any chance of another upload with just the cheaper buildings?

    I'd like to have this in my campaign but I'd rather not have the level 5 buildings able to be built everywhere.

    Cheers.
    I am little bit busy right now, but when i will find small amount of free time i may look on this and release another version for you.

  18. #18
    airborne guy's Avatar Domesticus
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    Default Re: Radious Buldings mod

    Thanks for this. How do i know if the buiding mod worked?

  19. #19
    Radious's Avatar I came, I saw, I modded
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    Default Re: Radious Buldings mod

    Quote Originally Posted by airborne guy View Post
    Thanks for this. How do i know if the buiding mod worked?
    Easiest way is to check if yo ucan build level 5 barracks in every city (before it was only capital). if yes then it works

  20. #20
    JohnnyDestroy's Avatar Libertus
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    Default Re: Radious Buldings mod

    Quote Originally Posted by Radious View Post
    Easiest way is to check if yo ucan build level 5 barracks in every city (before it was only capital). if yes then it works
    As in the lowest level, right? Also, if you have time to post a detailed list of buildings affected and their new prices it would be great. If I could give you rep, I would. But the only green plus-sign for rep I can find is on my own avatar...

    By the way, I'm using other mods as well, including Total Factions. I just have to make a line for each mod in user.script and it should work, correct? It currently looks like this:

    mod "NTF.pack";
    mod "Radious_buildings.pack";
    mod "Realisticexplosions.pack";

    Thanks for the good work.
    "-Are all men from the future loud-mouthed braggards?
    -No. Just me, baby. Just me."

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