Page 1 of 2 12 LastLast
Results 1 to 20 of 42

Thread: Axethrowers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Axethrowers

    Hi everybody!!

    I find the axethrowers unit for dwarves a very well idea. But when i play with them i find them not very well...:
    this unit throw normally axes, so they begin to throw their axes and by magic these axes becomes javelins...
    in conclusion they are : - "magicians"
    or : - javeliniers (skirmishers)
    but NOT axethrowers!!!
    I understand the developers because i think it is not possible to make them throw axes with M2TW
    so i ask the players and the developers if it is better to let them like that or to change them like javeliniers.

    thanks to read my message!

  2. #2
    ISA Gunner's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    1,753

    Default Re: Axethrowers

    Dwarve javelineers? Sounds lame if you ask me. More lame than them throwing javelins instead of axes anyway. It's really not that big a deal...
    [SIGPIC][/SIGPIC]

  3. #3

    Default Re: Axethrowers

    ISA Gunner: Do you want to let it like it is? Or propose me another solution if you can.

    DON'T READ IT, IT WAS A BUG SORRY
    Last edited by Mattack57; March 01, 2010 at 07:46 AM.

  4. #4

    Default Re: Axethrowers

    ISA Gunner : do you want to change nothing? or do you have another solution?? (thx to your quick answer)

    Others: please i need more answers...
    Last edited by Mattack57; March 01, 2010 at 07:45 AM.

  5. #5
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,476

    Default Re: Axethrowers

    throwing axes are possible for them

    COW did it

    I think KK has some other things to do, but will surely make axes for Dwarves someday


    P.S. do not double post
    Last edited by Beregond; March 01, 2010 at 08:16 AM.

  6. #6

    Default Re: Axethrowers

    ah thank you, now i am reassured

  7. #7

    Default Re: Axethrowers

    All of Warhammer did this? Are you certain? I haven't seen this yet. Which unit?

    I've actually given this a go in a private mod and could not make it work. Very tricky. Of course I was converting the BI axethrowing animation to Kingdoms. CTD every time. I don't think this is terribly easy.

  8. #8
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Axethrowers

    Quote Originally Posted by brymht View Post
    All of Warhammer did this? Are you certain? I haven't seen this yet. Which unit?

    I've actually given this a go in a private mod and could not make it work. Very tricky. Of course I was converting the BI axethrowing animation to Kingdoms. CTD every time. I don't think this is terribly easy.
    Chaos Marauder axethrowers of course! and they really pack a punch too!

  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,921

    Default Re: Axethrowers

    Hey guys, I know that Call of Warhammer is a great mod and everything (so is Third Age), but please respect this forum and talk about Third Age around here and stop saying that either mod should copy one another. These mods are unique and should be treated as such.

    Thanks

  10. #10

    Default Re: Axethrowers

    Quote Originally Posted by The Holy Pilgrim View Post
    Hey guys, I know that Call of Warhammer is a great mod and everything (so is Third Age), but please respect this forum and talk about Third Age around here and stop saying that either mod should copy one another. These mods are unique and should be treated as such.

    Thanks

    They're only talking about features that the rest of the total war modding community has accomplished and recommend its implementation, nothing wrong with that at all.

  11. #11
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,476

    Default Re: Axethrowers

    Quote Originally Posted by The Holy Pilgrim View Post
    Hey guys, I know that Call of Warhammer is a great mod and everything (so is Third Age), but please respect this forum and talk about Third Age around here and stop saying that either mod should copy one another. These mods are unique and should be treated as such.

    Thanks
    well, really it's not about copying. The forum member has asked whether axethrowing is possible, I've given an example that this is possible

  12. #12

    Default Re: Axethrowers

    Quote Originally Posted by The Holy Pilgrim View Post
    Hey guys, I know that Call of Warhammer is a great mod and everything (so is Third Age), but please respect this forum and talk about Third Age around here and stop saying that either mod should copy one another. These mods are unique and should be treated as such.

    Thanks
    Well the modding teams should share techniques and help each other out as much as possible. Why should KK reinvent the wheel when someone else has done the work? Then KK can dedicate whatever time he is willing to, to other areas of the game.

    I don't think anyone meant to insult TATW or KK(and the rest). But when you have a easy solution to a problem it just makes sense to use it.

  13. #13
    Indefinitely Banned
    Join Date
    May 2009
    Location
    Scottishland
    Posts
    6,867

    Default Re: Axethrowers

    The Dwarves also have that thing where they turn into normal sized people when they are running through a combat animation. Though the axe throwers should just be scrapped I think, or at least made into javelineers instead of being advertised as axethrowers.

  14. #14

    Default Re: Axethrowers

    What exactly would be involved in changing the axethrowers? Is it an animation problem or something? I would have thought that just changing the way the projectile looks would be enough.

  15. #15

    Default Re: Axethrowers

    Its just an assumption, but I think the problem might be that the axes should rotate when flying.

    I would maybe already be satisfied if it was mere, small axes that fly in staright line,
    would any case be better then my silly stones or your mega-silly javelins.
    [Once I searched for an axe-model I could give them, but didn't find - does any experienced coder know where? And what's the "marauder axe" in the descr_projectile? Is it from CoW or smthg(it doesn't work anyways)]


    To Xand&Co: No way to make em official Javelinmen for me. Dwarves throw Axes not Javelins, which movie are you on??
    (If you really got a problem with it, why not just change their name yourself instead of complaining on the forum, if you don't know the file, it should be in the data/text folder, probably it's export_units.txt, if you have a editor you can change it in 5min, so no reason to cry like baby.)
    Last edited by confused german; March 03, 2010 at 10:08 AM.

  16. #16
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Axethrowers

    Yes and it's not like we said "the warhammer mod is better than this one" or somthing But the if theres a feature in another mod that can work for this one then it's ok Throwing axes for dwarfs are a must though

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  17. #17
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,921

    Default Re: Axethrowers

    I didn't mean any harm. It's just that I thought this was another thread about "Ooh, Warhammer has this! You should add that to your mod!" or something like that. I'm sorry if I offended anybody.

  18. #18

    Default Re: Axethrowers

    I was very unsatisfied with them little fellas throwing javelins, couldn't watch.
    I looked around and found a "stone" projectile in descr_projectiles.txt (data folder).
    So i changed it a little (made it bigger) and give it to the little throwers and now
    my axethrowers throw big black holes or things or something, I imagine them as
    "fast turning axes" and it helps!
    (I tuned up velocity and mass a little what make them look really bad.)
    ((Don't worry for balance: I also reduced unit size...))

  19. #19

    Default Re: Axethrowers

    RR/RC alters axe throwing anims to increase effectiveness but they still look like javelins unfortunately.

  20. #20

    Default Re: Axethrowers

    hey boring german peace you......
    i am not here to cry i just want to improve this (already impressive) mod!!

    Thank you very much for all your answers!!!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •