
Originally Posted by
Ichon
Part of the problem is also when a city revolts it gets a large army often full of professionals. More realistic to just get a half stack of militia and the penalty is losing control of the city for a turn. Perhaps the longer a city goes without being retaken then the rebel army grows.
You can load a city full of spies and over time the revolt risk grows. Often if one of your own cities starting going into the red and only shows "unrest" without a cause you'll find 1 or 2 opposing spies. I once found 5 spies Antioch and in only a few turns they had sent unrest to 100%