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Thread: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS All playbale 03/05)>> <<BALKAN MOD 23/04>> <<NEW: IBERIA MOD introducing Basque faction 01/05>>

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  1. #1
    shenryyr's Avatar Semisalis
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by husserlTW View Post
    Do you have other mods installed?
    none
    my other horse is a space ship

  2. #2

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    I suppose that you play the NTF version with all emergent unlocked the same time. Did you have a problem like this in previous version where only Catalonia was unlocked?




  3. #3
    shenryyr's Avatar Semisalis
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    No clue, don't think I played catalonia before.

    some problems i've noticed in the emergent files:
    campaign set 6 -- venice exists as a faction, but has no land (austria controls venetia)
    campaign set 7 -- piedmont-savoy and venice do not exist as factions
    campaign set 8 -- same as campaign set 6, venice exists without any land
    campaign set 9 -- same as campaign set 6... even when playing -as- venice there still are no lands, no government, no armies, etc.

    attached pic of what it looks like when venice is loaded. are you seeing the same issues in these file sets? If not I'll try a complete uninstall and reinstall of the game.
    my other horse is a space ship

  4. #4

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by shenryyr View Post
    No clue, don't think I played catalonia before.

    some problems i've noticed in the emergent files:
    campaign set 6 -- venice exists as a faction, but has no land (austria controls venetia)
    campaign set 7 -- piedmont-savoy and venice do not exist as factions
    campaign set 8 -- same as campaign set 6, venice exists without any land
    campaign set 9 -- same as campaign set 6... even when playing -as- venice there still are no lands, no government, no armies, etc.

    attached pic of what it looks like when venice is loaded. are you seeing the same issues in these file sets? If not I'll try a complete uninstall and reinstall of the game.
    No thats exactly what i ment by venice not working they are a faction but have no land or armies austria as i said own venice. i also pointed out that you get no goverment and have that left over goverment page from ETW featuring a listing of american and indian govenors i guess it a place holder file

    I am 113 rounds into a saxony game without flaw crash or corrupt save but currently avoiding any of the emergent game packs due to the venice issue which may be causing this save error and crashes as well they exisist but dont.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  5. #5

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by shenryyr View Post
    No clue, don't think I played catalonia before.

    some problems i've noticed in the emergent files:
    campaign set 6 -- venice exists as a faction, but has no land (austria controls venetia)
    campaign set 7 -- piedmont-savoy and venice do not exist as factions
    campaign set 8 -- same as campaign set 6, venice exists without any land
    campaign set 9 -- same as campaign set 6... even when playing -as- venice there still are no lands, no government, no armies, etc.

    attached pic of what it looks like when venice is loaded. are you seeing the same issues in these file sets? If not I'll try a complete uninstall and reinstall of the game.
    That is important infos. I'll check all factions one by one. Emergent seemed to be more stable here than in NTW and I'll try to fix these issues. Btw it is a good chance to add generals. i remember a couple of factions but if you can point soem from your experience it would be even better.




  6. #6
    shenryyr's Avatar Semisalis
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by husserlTW View Post
    That is important infos. I'll check all factions one by one. Emergent seemed to be more stable here than in NTW and I'll try to fix these issues. Btw it is a good chance to add generals. i remember a couple of factions but if you can point soem from your experience it would be even better.
    All the emergent factions have it rough beginning with zero units. Greece is the only one that can recruit generals/admirals.

    Emergent factions that can never recruit generals/admirals (timer says 0 turns until new commander)
    Belgium
    Brittany
    Catalonia
    Courland
    Crimean Khanate
    Hungary
    Ireland
    Norway
    Piedmont-Savoy
    Poland
    Romania
    Scotland -- begins with no money as well
    Westphalia -- begins with no money as well
    Venice -- begins with 510,000 money but no land


    I guess Venice could buy a region. Hmm, trying that now. Just bout Aabo from sweden for 44k and now am sitting on 466k but the Government window says Venice is our capital haha... can't recruit generals/admirals though.

    Did not check any of the minor or major factions for bugs like this but I do remember in your older files some of the major factions had ridiculous amounts of money just like Venice does in these.
    my other horse is a space ship

  7. #7
    GenWolfe's Avatar Tiro
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by shenryyr View Post
    Greece is the only one that can recruit generals/admirals.
    I wonder if this is because they start out with a large city capital meaning that they have more then one building slot?

    EDIT: Actually ignore this because the CPU can build generals for factions with small starting cities.
    Last edited by GenWolfe; March 25, 2010 at 08:50 AM.

  8. #8
    RO Citizen's Avatar Protector Domesticus
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    So cool mods! +rep!!!
    [Col] RO Citizen

  9. #9
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    husserlTW - Nice installer mod mate, good to see the hipmeister also over here at NTW +Rep

  10. #10

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Is it possible to play as the Italian Revolutionaries? If you can could you please try to add them to the mod,
    Thanks and great job with the mod HusserlTW; Keep up the good work.

  11. #11

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Ive played as all emergent over 50+ turns, as soon i as try to load any of them (including auto saves AND quick saves) i get CTD, regardless of any emergent.

  12. #12

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by shenryyr View Post
    All the emergent factions have it rough beginning with zero units. Greece is the only one that can recruit generals/admirals.

    Emergent factions that can never recruit generals/admirals (timer says 0 turns until new commander)
    Belgium
    Brittany
    Catalonia
    Courland
    Crimean Khanate
    Hungary
    Ireland
    Norway
    Piedmont-Savoy
    Poland
    Romania
    Scotland -- begins with no money as well
    Westphalia -- begins with no money as well
    Venice -- begins with 510,000 money but no land


    I guess Venice could buy a region. Hmm, trying that now. Just bout Aabo from sweden for 44k and now am sitting on 466k but the Government window says Venice is our capital haha... can't recruit generals/admirals though.

    Did not check any of the minor or major factions for bugs like this but I do remember in your older files some of the major factions had ridiculous amounts of money just like Venice does in these.
    Thanks. if Venice is with 510000 that means that I forgot to unlock it. The strange think is that in my files it is playable. Anyway you have to buy Venice region from Austria. Tonight I'll upload fixed files.

    Quote Originally Posted by ttmans View Post
    Is it possible to play as the Italian Revolutionaries? If you can could you please try to add them to the mod,
    Thanks and great job with the mod HusserlTW; Keep up the good work.
    Look here.

    Quote Originally Posted by Tyrael000 View Post
    Ive played as all emergent over 50+ turns, as soon i as try to load any of them (including auto saves AND quick saves) i get CTD, regardless of any emergent.
    Can you check if the user.script file has the right command? Also can somebody verify if this happened when I had emergent individual unlocked (only the playable present in the start of campaign)?




  13. #13
    RO Citizen's Avatar Protector Domesticus
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    The Balkan mod is kinda bugged. The setup (from the first post) doesn't install anything and gives error, and the second one works perfect in battles but nothing in campaign (could you tell me where to put the files, I tried in both eur_nappie and mp_eur nappie
    [Col] RO Citizen

  14. #14
    Libertus
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Hello guys,

    Congrats for your efforts Husserl, I like the Balkan mod very much!
    I usually play with Hungary and I would like to make some suggestions to it.

    Most of the ministers and generals names are female first names.This bug has been fixed in this mod: http://www.twcenter.net/forums/downl...o=file&id=2756

    In my game the king name is only: I (?)

    Is it possible to add hungarien grenadiers,hussars, fusiliers? It is very annoying that austrian forces attacking me with hun. forces and I have only simple grenadiers.

  15. #15

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by RO Citizen View Post
    The Balkan mod is kinda bugged. The setup (from the first post) doesn't install anything and gives error, and the second one works perfect in battles but nothing in campaign (could you tell me where to put the files, I tried in both eur_nappie and mp_eur nappie
    Use either manual or automatic way:

    Manual install:

    Download Balkan_mod_1_2.7z, extract it on your desktop and place:

    1. Balkan_loc.pack, Balkan_mod.pack to [NTW]\data folder.
    2. user.script in C:\Users\user name\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    If you want to play as Ottomans, Hungary or Greece, open folder Greece_Ottomans_Hungary and copy the included folder campaigns in [NTW]\data folder of your game.

    If you want to play as Serbia, Croatia, Romania, or Moldavia open folder Moldavia_Serbia_Croatia_Romania and copy the included folder campaigns in [NTW]\data folder of your game.

    Start a new coalition campaign. Mod uses its own modfolder and will not overwrite any vanilla files.

    Automatic install:

    Download installer.

    http://www.twcenter.net/forums/attac...3&d=1268865827

    Quote Originally Posted by Anubisz View Post
    Hello guys,

    Congrats for your efforts Husserl, I like the Balkan mod very much!
    I usually play with Hungary and I would like to make some suggestions to it.

    Most of the ministers and generals names are female first names.This bug has been fixed in this mod: http://www.twcenter.net/forums/downl...o=file&id=2756

    In my game the king name is only: I (?)

    Is it possible to add hungarien grenadiers,hussars, fusiliers? It is very annoying that austrian forces attacking me with hun. forces and I have only simple grenadiers.
    I'll check for the name. I am preparing new units for all Balkan factions but it will take some time. I've almost finished Serbia, Moldavia and Croatia.




  16. #16

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by RO Citizen View Post
    The Balkan mod is kinda bugged. The setup (from the first post) doesn't install anything and gives error, and the second one works perfect in battles but nothing in campaign (could you tell me where to put the files, I tried in both eur_nappie and mp_eur nappie
    Use either manual or automatic way:

    Manual install:

    Download Balkan_mod_1_2.7z, extract it on your desktop and place:

    1. Balkan_loc.pack, Balkan_mod.pack to [NTW]\data folder.
    2. user.script in C:\Users\user name\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    If you want to play as Ottomans, Hungary or Greece, open folder Greece_Ottomans_Hungary and copy the included folder campaigns in [NTW]\data folder of your game.

    If you want to play as Serbia, Croatia, Romania, or Moldavia open folder Moldavia_Serbia_Croatia_Romania and copy the included folder campaigns in [NTW]\data folder of your game.

    Start a new coalition campaign. Mod uses its own modfolder and will not overwrite any vanilla files.

    Automatic install:

    Download installer.


    Quote Originally Posted by Anubisz View Post
    Hello guys,

    Congrats for your efforts Husserl, I like the Balkan mod very much!
    I usually play with Hungary and I would like to make some suggestions to it.

    Most of the ministers and generals names are female first names.This bug has been fixed in this mod: http://www.twcenter.net/forums/downl...o=file&id=2756

    In my game the king name is only: I (?)

    Is it possible to add hungarien grenadiers,hussars, fusiliers? It is very annoying that austrian forces attacking me with hun. forces and I have only simple grenadiers.
    I'll check for the name. I am preparing new units for all Balkan factions but it will take some time. I've almost finished Serbia, Moldavia and Croatia.




  17. #17

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by Anubisz View Post
    Is it possible to add hungarien grenadiers,hussars, fusiliers? It is very annoying that austrian forces attacking me with hun. forces and I have only simple grenadiers.
    I had a crack at "fixing" this for myself by adding these three units to a small movie pack that just contains a truncated unit_to_exclusive_faction_permissions table, but no dice (setting them to "hungary" and "true" in addition to their current faction affiliations). Is that the right approach? I recall this working in ETW, although I suppose with all the movie packs running around I could just have a mod conflict.

  18. #18

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by Weylund View Post
    I had a crack at "fixing" this for myself by adding these three units to a small movie pack that just contains a truncated unit_to_exclusive_faction_permissions table, but no dice (setting them to "hungary" and "true" in addition to their current faction affiliations). Is that the right approach? I recall this working in ETW, although I suppose with all the movie packs running around I could just have a mod conflict.
    First I strongly recommend do not use movie type packs except some certain occasions like loc or video packs. You have to add some more tables in Napoleon than in ETW. See both tutorials about it in Tools and Tutorials sub-forum.




  19. #19

    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Quote Originally Posted by husserlTW View Post
    First I strongly recommend do not use movie type packs except some certain occasions like loc or video packs. You have to add some more tables in Napoleon than in ETW. See both tutorials about it in Tools and Tutorials sub-forum.
    Gah, sorry! Total newb question I guess. I'll check the tools and tutorials sub-forum.

    As for movie packs - yes, but it's so easy.

  20. #20
    Libertus
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    Default Re: STARTPOS MODS:<< NAPOLEON TOTAL FACTIONS 1 mod All playbale (21/03)>> <<BALKAN MOD introducing new factions (09/03)>>

    Hello Weylund, if you managed to do this in NTW please PM or post it.

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