
Originally Posted by
glitch
So far, the only fault I can find with playing as the Turks is that you begin with too many castles and not enough cities(both early and late campaign); even the outlying rebel settlements are mostly castles. This is detrimental to you economy, especially early on. Converting useless castles to a prosperous city is both expensive and time consuming, further compounding your problems.
You can argue that this is a challenge in itself, and I would agree partially. The problem is that I had to use these "cowardly" tactics to survive. I allied myself with the pope, so no crusades can be called against me(I think, 200+ turns and nothing against me). Had one crusade been called against me, I would be neck up in it. When at war, I try to take as many enemy settlements in a blitz, and than try to obtain peace. Always trying to be the attacker, never the defender. I maintain 4 mixed armies-nothing else worth mentioning militarily.
I don't like these tactics at all, there are detracting from the campaign, but I have to in order to survive. Now, 200 turns later, my economy is doing decently.I have enough saved up to breath easily, but end turn reports are bipolar- occasionally bringing in a good sum, others, barely bringing in anything. I think this is mainly a ripple effect from converting all those castles and investing in them.
Out of all the various factions I've played, never quite had a problem like this. Getting your economy going is pretty simple with other factions.I don't need any real suggestions, I just wanted to vent a small frustration, and see what others thought. I truly believe this is a castle/city ratio problem.