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  1. #1

    Default Artillery questions # of guns and unit experience

    Play USA year is 1850 or so. All research have finished.

    1) Before you purchase for example a 24lb gun, the unit ID card says its 18men, and 4 guns. When you get into combat, you only see 3 guns. I noticed it on all 12pounders and 24pounders guns.

    2) after combat, you can view the # of kill each unit did in that fight you have to click on a detail button. It just does not add up, I have my 24pounders guns killing tons of AI troops, but at the end of the fight according to the info screen those units got only 10 to 20 kills. Since experience is based on the number of kill a unit had, in theory any artillery unit should gain experience the fastest as long as they don't get into any melee

  2. #2
    Lumina's Avatar Vicarius
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    Default Re: Artillery questions # of guns and unit experience

    Artillery gains experiance fast definity in canister fire moments. But remember Artillery batteries were normally commanded and operated by more educated men, it took talent to fire a cannon ball with reasonable accuracy over 500+ yards. During the American Civil War Artillery battery crews normally had much fancier uniforms, were more expensive to outfit, and train. So ya they have to kill more people to gain experiance, it's more complicated than just aiming a musket and firing. Artillery guns were the first gunpowder based weapons to get front/rear gun sights and range ajusting sights. Even by the American Civil War most firearms only had a single forward sight on the gun, some marksmen specific firearms during that war became some of the first firearms in the world to get rear and forward gunsights and the Sharps rifles used by Union Sharp Shooters were one of the first firearms to get range adjusting rear sights as well.

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  3. #3

    Default Re: Artillery questions # of guns and unit experience

    Quote Originally Posted by Lumina View Post
    Artillery gains experiance fast definity in canister fire moments. But remember Artillery batteries were normally commanded and operated by more educated men, it took talent to fire a cannon ball with reasonable accuracy over 500+ yards. During the American Civil War Artillery battery crews normally had much fancier uniforms, were more expensive to outfit, and train. So ya they have to kill more people to gain experiance, it's more complicated than just aiming a musket and firing. Artillery guns were the first gunpowder based weapons to get front/rear gun sights and range ajusting sights. Even by the American Civil War most firearms only had a single forward sight on the gun, some marksmen specific firearms during that war became some of the first firearms in the world to get rear and forward gunsights and the Sharps rifles used by Union Sharp Shooters were one of the first firearms to get range adjusting rear sights as well.
    ok thanks for the post. but that is more of a history answer than game play, it does not answer my questions at all.
    Also my gun crews are no longer shooting off cannon ball. They use either quicklime or percussion shells. When those shells hit they kill off 10 to 20 AI troops per shell.
    my point is I know my gun crews are killing off lot more AI troops than awarded at the end of the battle with the detail screen. I just have no idea how the game is awarding "kills". I mean does the gun crew need to go into melee for the kills to count and percussion and quicklime shells don't count?

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    Lumina's Avatar Vicarius
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    Default Re: Artillery questions # of guns and unit experience

    Quicklime is useless for exp it doesn't count as a kills for the artillery units, why? I have no idea just the way it's programed. Explosive shells do though.

    Artillery units gain exp pretty slow unless you get in a turkey shoot with canister fire or explosive shells counting on what kind of gun it is.

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    Tim1988's Avatar Vicarius
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    Default Re: Artillery questions # of guns and unit experience

    Artillery kills are only recorded if they are a direct hit. In the case of quick lime, it explodes overhead, and therefore doesn't ever hit anyone (even though the gas cloud kills). I know its stupid, but its just how the game is programmed.
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    Lumina's Avatar Vicarius
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    Default Re: Artillery questions # of guns and unit experience

    Explosive shells still kill and count, they blow up into small projectiles. Quicklime shells are just odd big smoke poof wall, push people over, hand full of them die. Quicklime is over powered but you use it a price of not getting exp and kill score with it's kills anyways. Percussion and Explosive are the way to go with howizters anyways, better fireworks display, more exp, and the kills count. lol

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