
Originally Posted by
MKeogh
I'm playing France on Hard campaign.
I captured and looted Vienna in March 1805. I knew that rebuilding the province would be expensive and long. Further, I also knew that holding onto it was guaranteed to quickly trigger another war with the Austrians. So my initial plan was to sell it back to the Austrians in exchange for either money, techs, or breaking up their alliances. Well, that didn't work. In fact, I couldn't even give it away for free! With Prussia declaring war on me, I decided it wasn't worth holding. So I abandoned it and let Austrian rebels take it back. It's almost 1807 and Austria is still at peace with me.
The loss of Vienna really hurt the Austrians, and my German and Italian satellites took advantage by seizing the Tyrol and Venice. With these buffers between my France and the Austria, I haven't heard a peep from them. It's allowed me time to concentrate on Prussia, Great Britain, and the hostile Italian states.
I agree with the OP that I wish NTW would make diplomatic agreements temporarily binding. In Civ4, you can't break a peace treaty or other diplomatic agreements for ten turns after finalizing it. At the end of those ten turns then you or the AI can break the treaty at any time. I do wish that such a system was in place for the TW games especially ETW and NTW. It would be nice to be able to feel safe about a border for at least a little bit without having to resort to the right of passage exploit.