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Thread: RTW Modelling Video Tutorials 1-5 Released

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  1. #1

    Default Re: RTW Modelling Video Tutorials 1-5 Released

    I really appreciated the tutorials you posted they where just what we need its a lot better than trying to figured it out with the written posts. Which some of them are way off on what they post with these tutorials you can actually see the tutorials work first hand. I give them two thumbs up, one question do you plan on putting out any other video tutorials especially with the new total war when it does finally decide to release.:hmmm:

  2. #2

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    The lighting and rendering isn't for RTW, its more for rendering your units properly, to show others as well as for WIP shots for critique amongst the team. It is actually important, so that's why I'm going over it.
    Also, exporting is not really that simple, since dozens of things can go wrong that the exporter won't give an error.

  3. #3

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    Quote Originally Posted by Professor420
    The lighting and rendering isn't for RTW, its more for rendering your units properly, to show others as well as for WIP shots for critique amongst the team. It is actually important, so that's why I'm going over it.
    Also, exporting is not really that simple, since dozens of things can go wrong that the exporter won't give an error.

    Prof! I just watched your videos (whoa, long but more helpful than anything i have seen so far)and what an excellent tutorial!

    I have 0 percent skill in modeling, but your skills are beyond anyone I have seen so far.

    The Fourth Age: TW will have probably the most detailed models yet to be seen.

    Your half-done tutorial model is about 10 times better than CA's complete ones.

    I recommend these tutorials to every single modder, even if you aren't planning to do modeling or have no skill, you'll learn a lot, how much creation can go into one single unit, especially when it is done the right way!

  4. #4

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    Ah, i see..

    Ofcourse, the exporting part is usually a pain. I just wonderd if i had missed anything relly crucial. Now thanks to your tutorial, i can now make houses from scratch to our mod now, witch i really helpfull.
    I'm quite happy with this viking longhouse.



    But i have one problem, in some modells, i don't know why, but suddenly the view get's really f...ed up. When i try to rotate my view in the window, it's like the base of the model is far out of the picture. And i have to zoom faaaaaar out to be able to rotate my view without having the model spin out of the window..
    It doesn't mather if i use the middle mouse button, or the tool in the right corner.

    Allso, when you work in some of the other views (back, side, top) it's easy to forget, and start rotating, and then i have a hard time getting it back to perfect alignment. The viewchanges allso follows your save, so restarting doesn't help.

    Is there a fast/smart way to reset your view?

    Thnx

    -SKel-

    Age of Vikings and fanatics: Total War

  5. #5
    maximusminimus's Avatar Biarchus
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    Great work Prof!
    Your tutorials are a must have.

    Thanks!

    Download V. 1.0 here
    Discussion and updates here

  6. #6

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    Thank you so much for making those Tutorials

  7. #7

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    very well done. I learned quite a couple of things from it.
    A new game development studio focusing on historical strategy games
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  8. #8

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    excellent videos except the guy who narrated them was obviously an expert .. he went so quick! I didn't even see him click menu options (he must have used quick keys). That's ok, I'll rewatch them 3-4 times.

    I'm in deserate need of the next tutorial videos, as i'm learning skinning etc.

    Also, when explaining mapping, show how alpha channels are created - step by step.

    Thanks again ... and good timing!
    Last edited by Rorarii; October 12, 2005 at 07:12 AM.
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  9. #9

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    Press the z key to center your view (I guess it'd technically be known as 'zoom extents') if your camera is giving problems.

    The hotkeys I use are mostly Q(select)W(move)E(rotate)R(scale), Z(zoom extents), A(toggle angle snaps), S(toggle snaps), ctrl+z (undo), ctrl+y (redo), alt+w(view window fullscreen), M (material editor), F2, F3, F4 (different mesh viewing toggles), 1, 2, 3, 4, 5 (select different subobject levels- vertex, edge, triangle/face, polygon, element), F(front), T(top), L(left), +(enlarge gizmo), - (shrink gizmo), ctrl+v (make clone), 8 (environment dialogue). Alt+LMB to remove from selection, ctrl+LMB to add to selection, shift+LMB to invert selection.

    I'll include a list of hotkeys in the final release. Sorry if I go a bit too fast. Also, I'll have the next two videos out shortly, they've just been sitting on my comp waiting to compress... I'll compress them tonight during my slumber.

  10. #10

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    list of shortcuts from the 3dstudio max 6 Bible (most/all are the same)

  11. #11

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    Really helpfull Prof, thnx.

    Looking forward to your next videos..

    Edit:

    Btw, how large does usualy your cas files get. mine tend to be from 19 - 23kb, but i've seen some of CA's get way higher (kelt slinger - 45kb lol) Some of the units i have made for the aovaf mod are over 25kb, and lag terrably when deployed in full stacts, but they are usually ment to be in small numbers, and we will make diffrent "lods". So are thney to big?

    -Skel-
    Last edited by skeletor; October 22, 2005 at 11:37 AM.

    Age of Vikings and fanatics: Total War

  12. #12

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    I am downloading them. I don't know how is it, but before using them, I would say thx for ur sharing ur hard work.

    P.S:U are very nice sir as long as u make this tutorial and sending free dvd to others who live in states.

  13. #13
    {nF}remix's Avatar Wii will change gaming
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    Thanks you man these tutorials really helped me out, your a genius! and i cant wait for your MOD !

  14. #14

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    ahh amazing professor form the time you sent your old videos to me and told that you will release others i was impatiently waiting them.THANKS MAN ! the community long needed a man like you! THANKS ALOT :sign_woot :sign_leet
    Manstein16 This is especially for you and your bill.

  15. #15
    {nF}remix's Avatar Wii will change gaming
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    profesor, im in the part of the tutorial (#1) where you have to "edit vertices" and "weld". THe Problem, is that the tab "

    Here Look :


    See at your tutorial movie it has the "edit vertices" tab

    but at my 3d max 7 (same version as yours).

    The "edit vertices" tab is nowhere to be seen, iono what im doing wrong, i think ive done everything correctly so far. PLEASE HELP.

    ALSO, how did you get the "Perspective" window to have a bigger size, im stuck at the annoying 4 part view.

    Thanks and great tutorial.

  16. #16

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    skeletor: Most cas files should not be larger than 25 kb. The highest-poly unit I've ever made is the Knight of Dol Amroth, which is 25.4 KB. You can also check your poly count instead of using file size, I think I show how to do this in the tutorials, go to your Utilities Tab, then the More... button on the top left, then select Polygon Counter.
    And yes, LoD's will make a big difference. As a rule of thumb, you can drop an average of 100-125 polygons per LoD. Generally, a 600 polygon figure will go 600->500->350->180 or something around there. So if you don't have LoD's, you are really bogging down your system.

    remix: Your edit vertices menu is there, you just have to click on the name to expand it. All your stuff is just contracted, click on the name (or plus sign to their left) to open up the menu.

    Also, to shrink/expand your current viewport window, the hotkey is ALT+W

  17. #17

  18. #18

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    I finally got around to editing my fifth tutorial (had to chop out some areas). I'll compress it tonight, if it compresses correctly, and I can get it uploaded tommorrow, you'll have your UV mapping and preliminary texture painting tommorrow.

  19. #19

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    so...any update? How did the compressing/uploading go?
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  20. #20

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    One worked, the other didn't. I litterally haven't had enough opportunities to try recompressing it since I posted that, but now this hellish week is over, I'll try to remember to give it another go this weekend.

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