Results 1 to 6 of 6

Thread: American Cinematic Editor please...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default American Cinematic Editor please...

    Hey guys, I had cin-ed working a long time ago, but it didn't work when I just tried it. I went back and downloaded someone elses configuration of it, and it turned out to be German. Can an American with windows XP please upload their Cin-ed here? thanks.

    (configured for TATW please.)

    Groovy

  2. #2
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: American Cinematic Editor please...

    Quote Originally Posted by Soul Reapir View Post
    Hey guys, I had cin-ed working a long time ago, but it didn't work when I just tried it. I went back and downloaded someone elses configuration of it, and it turned out to be German. Can an American with windows XP please upload their Cin-ed here? thanks.

    (configured for TATW please.)
    I could, also mine is german as well
    Shouldn't be a problem though, you just have to change the path, it's something like C:\Programme\Sega\Medieval_2\etc. to C:\ program files\sega etc...

    But i think i can do that for you, one moment please

    Spoiler Alert, click show to read: 


    1.: Create a .bat file called
    Third_Age_cine-ed_edit.bat
    Edit it and typ in:
    kingdoms.exe --features.mod=mods\Third_Age @Third_Age_cine-ed_edit.cfg
    2.: Create a .bat file called
    Third_Age_cine-ed_render.bat
    Edit it and fill in:
    kingdoms.exe --features.mod=mods\Third_Age @Third_Age_cine-ed_render.cfg
    3.: Create a .cfg file:
    Third_Age_cine-ed_edit.cfg
    It has to contain that:
    [audio]

    speech_enable = 1

    speech_vol = 1

    music_vol = 0

    #-------------------------------------------

    [camera]

    campaign_map_smoothing = 1

    default_in_battle = default

    fov = 75

    move = 30

    restrict = 0

    rotate = 10

    #-------------------------------------------

    [video]

    detailed_unit_shadows = 1

    glints = 1

    gloss_mapping = 1

    reflections = 1

    smoke = 1

    splashes = 1

    unit_shaders = 1

    vegetation = 1

    shadows = 1

    unit_detail = high

    building_detail = high

    terrain_quality = high

    effect_quality = high

    vegetation_quality = high

    depth_shadows_resolution = 1

    texture_filtering = 1

    bloom = 1

    anisotropic_level = 4

    tga_aspect = 1.33333

    tga_input_scale = 1

    tga_width = 5000

    widescreen = 0

    show_banners = 0

    windowed = 1

    tga_reserve_space = 0

    anti_alias_mode = off

    battle_32_bit = 1

    battle_resolution = 1280 720

    campaign_32_bit = 1

    campaign_resolution = 1280 720

    cloud_transitions = 1

    desync_animations = 1

    graphics_adapter = 0

    multi_texture = 1

    no_background_fmv = 1

    safe_refresh = 1

    stencil_shadows = 1

    subtitles = 0

    triple_buffer = 0

    ui_32_bit = 0

    movies = 0

    #------------------------------------------- INSERT REPLAY HERE!!!

    [replay]

    play = 1

    file = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\replays\replay.rpy

    camera = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\cameras\

    show_battle_ui = 0

    info = 0

    #-------------------------------------------

    [features]

    editor = true

    mod = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age

    #-------------------------------------------

    [capture_tga]

    enable = 0

    fps = 30

    dir = C:\video_capture\

    #-------------------------------------------

    [cine]

    show = 1
    And last but not least create another .cfg file
    Third_Age_cine-ed_render.cfg
    with
    [camera]

    campaign_map_smoothing = 1

    default_in_battle = default

    fov = 75

    move = 30

    restrict = 0

    rotate = 10

    #-------------------------------------------

    [video]

    anisotropic_level = 16

    anti_alias_mode = normal

    antialiasing = 8

    battle_32_bit = 1

    battle_resolution = 1280 720

    bloom = 1

    building_detail = high

    campaign_32_bit = 1

    campaign_resolution = 1280 720

    depth_shadows = 2

    depth_shadows_resolution = 2

    desync_animations = 1

    detailed_unit_shadows = 1

    effect_quality = highest

    gamma = 100

    glints = 1

    gloss_mapping = 1

    grass_distance = 60000

    movies = 0

    no_background_fmv = 1

    reflection = 1

    reflections = 1

    show_banners = 0

    subtitles = 0

    terrain_quality = high

    texture_filtering = 2

    tga_aspect = 1.5

    tga_input_scale = 1

    tga_reserve_space = 0

    tga_width =

    triple_buffer = 1

    ui_32_bit = 0

    unit_detail = higher

    unit_shaders = 1

    vegetation = 1

    vegetation_quality = high

    vsync = 1

    water_buffers_per_node = 8

    widescreen = 0

    windowed = 1


    #------------------------------------------- INSERT REPLAY HERE!!!

    [replay]

    play = 1

    file = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\replays\replay.rpy

    camera = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\cameras\all.cameraGroupXml

    show_battle_ui = 0

    info = 0

    #-------------------------------------------

    [features]

    editor = true

    mod = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age

    #-------------------------------------------

    [capture_tga]

    enable = 1

    fps = 60

    dir = C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\video_capture\

    #-------------------------------------------

    [cine]

    show = 1

    width = 1280

    height = 720

    capture = 1

    avi = 1


    note:
    It looks much harder than it is, but you can follow this 4 easy steps in two minutes...

    EDIT:
    I translated it to the english paths so you know what should be what and can correct it if your path is a bit different
    Last edited by MasterBigAb; February 26, 2010 at 01:47 PM.

  3. #3

    Default Re: American Cinematic Editor please...

    Quote Originally Posted by MasterBigAb View Post
    I could, also mine is german as well
    Shouldn't be a problem though, you just have to change the path, it's something like C:\Programme\Sega\Medieval_2\etc. to C:\ program files\sega etc...

    But i think i can do that for you, one moment please
    Thank you sir. +rep of course.

    Groovy

  4. #4
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: American Cinematic Editor please...

    Quote Originally Posted by Soul Reapir View Post
    Thank you sir. +rep of course.
    No problem, just contact me if you don't get it working

  5. #5

    Default Re: American Cinematic Editor please...

    Quote Originally Posted by MasterBigAb View Post
    No problem, just contact me if you don't get it working
    No need, it worked beautifully! Thanks again.

    Groovy

  6. #6

    Default Re: American Cinematic Editor please...

    You've opened at least 3 threads in different mods asking the exact same thing...
    Why?!
    Its annoying!
    But as long as you've solved your problem...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •