Can't Figure out how to start and stop the script and when to do it,, HELP
Can't Figure out how to start and stop the script and when to do it,, HELP
-BrianBergh
E:TW - Give Pikemen some strength
When you start a new game, the script should start automatically.
When loading a saved game, left click on a city so that the advisor appears, click on it and the script will start.
When quitting a game with the intention of loading another save without restarting RTR, click on the '?' button to terminate the script, and when the save is loaded start it again by left clicking on a city and the advisor.
I hope that this is correct and that it'll help you![]()
RTR: Imperium Surrectum Team Member
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Helps alot, clicking on on the adviser icon/face/picture directly or how?
-BrianBergh
E:TW - Give Pikemen some strength
Semi-Retired RTR Developer and Researcher
Dont get into a fight if there is nothing to win
Thanks now i understand :-)
-BrianBergh
E:TW - Give Pikemen some strength
If you have a general in the field, clicking the mercenaries button also seems to start the script, interestingly enough.
- RTR VII Beta Tester
That helps me too but I don't know if i messed up or not. When are the Punic Reforms supposed to occur with African Infantry made available.
I'm up to 230 bc and still nothing.
Not.
We couldn't manage to get it finished before FoE got released as we had no-one in the team who knew how to do that. We still haven't managed to get them ingame (we do have guidelines from florin80 now, which helps a lot!), but it's one of the main goals with RTR VII to get the reforms working![]()
Thanks. I would have drove myself crazy looking for it.
Hi everyone,
RTR:FOE is a great mod. I've been loving playing it the past few days.
I'm a bit confused about the script though.
How can I tell if the script is running ok?
What kinds of things does the script provide?
The first battle with Pyrrhus and the subsequent battle we witness in Western Sicily is great. Do more things like that happen throughout the game? (I played through for a few years, but no other big events seem to be happening).
Can I ensure the script is running ok at anytime by:
1. Pressing 'esc' and then clicking on the question mark in the dialog that appears (to terminate the current script).
2. Returning to game and clicking on a settlement to start the script.
hi i just want to know when loading the game, how much turns per year is it going to be? my generals aged every 2 turns.
is there a way to view at the desc file whether my general and campaign is having 4 turns per year.. tnx
FTPY, or four turns per year. You'll know about that if you do it wrong. Other ways to find out if the script is working is whether the first two battles play out properly. Sometimes, if it doesn't trigger properly, you'll only see the first battle and not the second.
Yeah, around 220BC. I've never had a game last that long thoughThe first battle with Pyrrhus and the subsequent battle we witness in Western Sicily is great. Do more things like that happen throughout the game? (I played through for a few years, but no other big events seem to be happening).
No idea. I'd be careful about that though. What you should do is just start up a game, and not touch anything for a few seconds. After that you must click on a settlement and that should bring up the advisor, all you do then is click on the advisor and the script should start.Can I ensure the script is running ok at anytime by:
1. Pressing 'esc' and then clicking on the question mark in the dialog that appears (to terminate the current script).
2. Returning to game and clicking on a settlement to start the script.
Developer for the Extended Realism mod for RTR Platinum.
Developer for RTRVII and protégé of Caligula Caesar
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.