Why did you use R:TW again, and not move onto M:TW, for example EB was R:TW at base, but EB2 is now working in M:TW
No insult, just wondering.
Regardless, Roma Surrectum looks BEAST.![]()
Why did you use R:TW again, and not move onto M:TW, for example EB was R:TW at base, but EB2 is now working in M:TW
No insult, just wondering.
Regardless, Roma Surrectum looks BEAST.![]()
I'm assuming it's because the team is more familiar with the Rome engine.
<<Un collègue; un ami.>>
And there more mods for this so there is more people who can help coding.
'They thought i was stupid but i proved them' Phillip J. Fry
Futurama, mine favorite show!
Correction, It is now My Little Pony.
Several reasons:
1. RTW\BI\ALEX are still decent game engines IMHO, but needed a 'graphical update'.
2. The breakthroughs made by 'Gotthard' concerning environmental changes allowed those graphical changes to happen 'en mass'.
3. Familiarity...yes, that played a big role, and when we started RS2, M2TW had 'just' been released..or maybe hadn't been yet. I don't remember.
4. The inability...still present to this day, by and large...to change buildings in M2TW to look more 'Classical Era' rather than Medieval.
5. RTW\BI\ALEX are HIGHLY moddable at this point, whereas the others have some major flaws (Note petition to CA thread).
I'm not saying that M2TW isn't a good engine. It just is not yet a viable engine for creating a mod for this time period.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Thanks for the posts!
I expected it to be mainly with the familiarity of the Rome engine.
![]()
Our 'nemisis' was the fact that we learned, learned, and kept learning....which leads to "well, we can do this", and, "why not do that?" And then, "wow, if we did this it would be really cool..." And so the snow ball rolled over us and crushed us under it's weight. LOL![]()
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father