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Thread: Napoleon Mod Questions & Recommendations

  1. #161

    Default Experience

    Hey guys i've tried searching for a mod that lets your units gain Experience faster but the only ones i've seen where that your men will start off with better exp if u have higher buildings or something like that is there a mod out there that your units will require less Experience to level up?? if so could you point me in the right direction. Or if there isnt one would somebody be able to make it? Ive never modded before and wouldnt know where to begin. Thanks in advance

  2. #162

    Default Re: Mod Manager...where can I find it?

    id like one, why easy when you can have it easier
    Imperator Caesar Divi filius Augustus, Pontifex Maximus, Consul XIII, Imperator XXI, Tribuniciae potestatis XXXVII, Pater patriae

  3. #163
    Lasseman's Avatar Civis
    Join Date
    Apr 2009
    Amerongen, The Netherlands

    Default Re: Mod Recommendations

    Quote Originally Posted by Danius View Post
    Is it possible to play as minor nations?
    Yes, husserlTW STARTPOST MOD

  4. #164

    Default Two ranks fire mod

    Hi, where can I get a two ranks fire mod. I want only two ranks fire, not the mod Napoleon Empire Realism Mod.


  5. #165

    Default Armed Citizenry Skins?

    Curious if anyone knows of any texture mods for armed citizenry. They look far to "put together" IMO. They need to look a little more different and more "civilian" like. They look like regular infantry as it is.

  6. #166

    Default Re: Armed Citizenry Skins?

    Those French barefoot legs from the Italian Campaign may be handy for this project

  7. #167

    Default Re: Mod Recommendations

    Can someone please, for the love of humanity, do something to nerf the assassinations? Please?

    I like the fact that the AI uses spies - it's one thing it does very well - but the monthly assassinations are silly. The poor Iron Duke has been reduced to hiding out between battles on a frigate anchored in the harbor.

    Is there some way perhaps to change the result - perhaps removing the "assassinated" general's zone of control for a turn or two? That would have some nice gameplay implications without being such a ridiculous pain the rear.
    Last edited by Queeg; March 25, 2010 at 07:51 PM.

  8. #168
    Join Date
    Apr 2009
    Detroit - Northern Suburbs.

    Default Removing Campaign Map Cloud Drifts/Atmosphere?

    Is there a mod or perhaps simple preferences.script line I can use to remove this effect from the campaign map? I suspect it will greatly enhance my games smoothness.
    The scribes on all the people shove
    And bawl allegiance to the state,
    But they who love the greater love
    Lay down their life; they do not hate

  9. #169

    Default Firing drills

    Is there any way to get Platoon firing if your men are formed into two rank formations? Or some way to have your rear lines fire as well....We're talking strictly Line Inf, as Light Inf already use a mass fire type drill. I can understand not having 3 or 4 ranks ALL fire and I don't really want that. Is there a mod where the first two ranks fire??? Wouldn't that be somewhat accurate? Maybe for Elite units only??? If there's a mod out there, link it to me please...
    You rogues, do you want to live for ever? - Frederick The Great

    "Courage, above all things, is the first quality of a warrior." - Karl von Clausewitz

    "The conqueror is always a lover of peace; he would prefer to take over our country unopposed." - Karl von Clausewitz

    Prussian Might!
    Rizz39 on Steam, Add me and ask to play some MP!

  10. #170

    Default Playing as Scotland in COTC + Scotland's Faction ID?


    I checked out the Released Mods forum looking for a mod that would enable Scotland as a playable faction in the Campaigns of the Coalition game mode. I couldn't find any. The ones I found only unlocked Minor Factions, not emergent ones.

    So my question is, is there a mod which unlocks Scotland as a playable faction in the COTC game mode?

    Thanks in advance!

    EDIT: Also, does anyone know what Scotland's faction ID is? For example, the Papal States is "ita_papal_states". What's Scotland's?
    Last edited by The Gallant Forty-Twa; March 27, 2010 at 01:31 PM.

  11. #171

    Default Re: Firing drills

    There is.

    I believe its made by Radious, go look for it in the mod section.

  12. #172

    Default Re: Playing as Scotland in COTC + Scotland's Faction ID?

    Hussertw's mod allows you to play scotland and all the other emerging factions as well as minor ones

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  13. #173

    Default Re: Mod Recommendations


    I have one question. Is it possible to play modded versions via internet when both player of a game play the same mod? thx

  14. #174

    Default Re: Mod Recommendations

    plz delete

  15. #175
    BrodY's Avatar Semisalis
    Join Date
    Feb 2010

    Default DLC screwing up mods?

    With the new free DLC from CA (Imperial Guard) installed it seems that my games CTD's a lot on me with some mods installed. I don't mind playing vanilla at all, but it sure gets a lot more boring.

    Anyone has a little list with mods incompatible with the DLC? I sure would like to know which ones are safe to use and whatnot

  16. #176
    BrodY's Avatar Semisalis
    Join Date
    Feb 2010

    Default More clear DLC issue:

    I don't intend to spam it, but I figured out an easier way to formulate the issue that's gnawing in the back of my dome;

    What mods will actually work with the release of the new DLC? You'd think that mods that only changes sounds and whatnot would work flawlessly, however I can't seem to run Brigadier's drum cadence mod now, and I was mainly wondering: will mods that's been updated after march 26th be DLC compatible?

  17. #177

    Default Re: Mod Recommendations


    I d like to have a mod which allows to get rid of the GUI (or HUD) completely, inclusive floating flags by a single push on any key (F5 for example). Of course you should be able to turn it on again

    And it would be great if it would work in replay mode too.

    I know that it s possible to turn off most the GUI by pressing F5, F6, and F7 but there still remains some GUI elements at the bottom of the screen. And in replay mode it s impossible to get rid of the flags.

    I d appreciate any help. Thx

  18. #178

    Default Re: Mod Recommendations

    Did cannons had infinite ammo at that time?

  19. #179

    Default Re: Mod Recommendations

    Is it possible to make the multiplayer campaign all factions player playable and more than just 1vs1 ......make it 4 - 6 players etc? that would be the best mod for me !!!!!!

  20. #180

    Default Re: Mod Recommendation

    Probably hard to do and if done would cause havoc for memory usage but, as a lover of historical accuracy and atmosphere, it would be really cool to see wounded limping to the rear and writhing on the ground, instead of every man 'lost' ending as a corpse

    Probably on a more realistic note, has nobody sorted out the 'whole file of 10 men or so being knocked down by a roundshot and then 6 or 7 of them getting up again' issue yet?

    I have read some battle reports of the era describe how the 'shock' of a roundshot hitting a man could "bowl over" his neighbours, but what happens in the game looks plain silly



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