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Thread: Napoleon Mod Questions & Recommendations

  1. #1641
    Sigma's Avatar Ducenarius
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    Default Re: Napoleon Mod Questions & Recommendations

    I'm looking for a mod that removes the forts, removes the fantasy units, has a working tech system, and doesn't have a really restricted AoR on factions. So far all the mods I've tried (NTWIII, MoE, LME) have some issue in one of these areas.

  2. #1642
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    If you tested the existing mods, and don't fully ike it, I doubt you will find another one... NTW modding acivity is relatively low now.

  3. #1643
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    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Steph View Post
    If you tested the existing mods, and don't fully ike it, I doubt you will find another one... NTW modding acivity is relatively low now.
    Yeah, but take for instance your mod, it would be perfect if you could at least replace the large star fort with just the small ones, which are less buggy, and do some work on the tech tree. I remember there's one tech in particular in the mod that does nothing but increase the cost of unit maintenance.

    L'ME seems to have been too ambitious of a mod, I remember some of the campaigns seemed unfinished for a lot of the factions the last time I played it and still included fantastical stuff like steam ships and experimental howitzers. I can't test it out again though because most of the download links are dead and the one that works would have me waiting around 5 hours.

    Napoleonic Total War III is another that would be amazing due to their meticulous attention to history, battle mechanics, and detail but the campaign leaves a bit to be desired. Playing a minor faction in NTW III is a study on frustration since there is no AOE system, so if you're a one province faction at game start you can only recruit from your one home province which will limit you to maybe 1 to 1 1/2 army stacks. If you end up at war with a major faction there's a really really good chance you will get steam rolled.

    At least with MoE if I knew how to unpack and edit files I'd try to make a submod to make the changes to the star forts, and maybe enable Naples or something as a playable faction lol.
    Last edited by Sigma; May 29, 2018 at 06:17 PM.

  4. #1644
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    Unfortunately, the game engine has too many hardcoded limtiation, and I couldn't make the for work as expected. If you manage to fix it, I'd be happy to know hpoow.
    What tech only increase unti maintenance??

  5. #1645
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    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Steph View Post
    Unfortunately, the game engine has too many hardcoded limtiation, and I couldn't make the for work as expected. If you manage to fix it, I'd be happy to know hpoow.
    What tech only increase unti maintenance??
    I'll post about it in the sub-forum so I don't drive this thread too far off topic.

  6. #1646

    Default Re: Napoleon Mod Questions & Recommendations

    I was wondering, is there any mod that includes eagles on top of the French battle flags?

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  7. #1647

    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Hader View Post
    If you are looking for a mod with certain features or anything of the like, post your questions/comments about them here. Ask for advice, give advice...I'm sure you all know the deal.
    How to delete rocket units in NTW?

  8. #1648

    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Hader View Post
    If you are looking for a mod with certain features or anything of the like, post your questions/comments about them here.

    Is there a mod that reorganises the unit cards in the recruitment HUD of NTW ? So that i dont see them all in 1 row hidin behind each other. (may rearanging em to more layer vertical and diagonal ? Cus i cant see like 20 units and cant recruit them cus of that in LME/NTW3 mod with additional units, even just the added units from the main mod(s) make it impossible to recruit several units :/

    If there is not such a mod i would ask kindly for somebody to help me create one, if the game-coding allows that for NTW and ETW thnks.

  9. #1649
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    Not possible. This part is hard coded. You can edit it a little (see MoE) in the custom battle, but in campaign the only possibility is too make smaller icons, you cannot really reorganize them

  10. #1650

    Default Re: Napoleon Mod Questions & Recommendations

    Thnks for the fast answere . Lets hope CA will make us modding easyer and give us the game coding sometime at least for NTW and ETW

  11. #1651

    Default Re: Napoleon Mod Questions & Recommendations

    Is there a mod that has a grand campaign similar to Empire total war, where you start small and expand out? i love the the battle mechanics of NTW, but I really miss the campaign scale of ETW. I've purchased all the DLC, am I missing something there?

  12. #1652
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    With Masters of Europe; you could start as a minor faction, like Portugal, Hessen....

    But I don't think there is any mod where you can do the same as a major faction.

  13. #1653
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    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Sigma View Post
    At least with MoE if I knew how to unpack and edit files I'd try to make a submod to make the changes to the star forts, and maybe enable Naples or something as a playable faction lol.
    I know the NTF mod makes all nations playable including Naples.

    Quote Originally Posted by Steph View Post
    But I don't think there is any mod where you can do the same as a major faction.
    Last edited by Leonardo; September 28, 2018 at 07:55 AM. Reason: Quote added.
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  14. #1654
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Napoleon Mod Questions & Recommendations

    Today when I was looking around my armies, one of them has a lots of elite units, I realized that something is missing and how do I know if an unit has the elite status or not except for seeing it in the unit name e.g Elite Infantry.

    To my knowledge, I dunno so I wonder if a mod exist that adds something like this.

    Elite unit
    Unit is immune to attrition

    This piece of information can be found in the abilities tab, not only in the unit description, when right clicking on a unit card. Does such a mod exist or is it part of another mod?


    If such a mod doesn't exist then see this as a mod request.
    Under patronage of General Brewster of the Imperial House of Hader.

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