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Thread: Napoleon Mod Questions & Recommendations

  1. #141
    Chevalier IX's Avatar Primicerius
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    Default Re: Can sombody make this

    Quote Originally Posted by Imperator! View Post
    Could somebody make a mod that makes it so its possible to recruit as many of a certain type of unit as you want? I have tried the PFM but to no avail, I have no modding no how what so ever.
    look in released mods for Radious's recruitment and limit mod

  2. #142

    Default Population mod?

    Is there a mod that increse the population over time? With help of farms and not just low taxes. The weard woman up to the right says that upgrading farms will help your population to grow over time, and produce trade income. The population never increeses! Is there a mod that i have missed abaut this? Pleeease tell me!!!!!!

    Population
    Grow
    Now!
    Bytheway And sorry for my inglish

  3. #143

    Default Re: Mod Recommendations

    Hi, coming at u from my cell, could some1 tell me of a "all factions" mod, and a mod-manager? thnks.


  4. #144

    Default Re: Mod Recommendations

    What i am desperate for is a way to remove THE TOTALLY RIDICULOUS PAUSES IN REPLAYS.

    Why on earth would I want my replays to reshow my pauses? The replay system has its own pause FFS!

    If I drive a lap in rFactor, pause - watch my progress in replay, say - then carry on and press pause and replay again - I DO NOT GET (nor expect!) THE PAUSES REPLAYED

    Is there a way to even manually delete the pauses? I tried looking at the replay files, but they're not straight text files. Brilliant.

    Please - someone (or better - CA!) fix this stupidity?

  5. #145

    Default Re: Population mod?

    PLease comment, or something like that
    Last edited by theodorsr; May 05, 2010 at 09:47 AM. Reason: I cant/dont now how to erease it

  6. #146

    Default Re: Population mod?

    The campaign takes place over 7 years. How much do you expect the population to really grow in 7 years?

  7. #147

    Default Re: Mod Recommendations

    Is it possible to play as minor nations?

  8. #148
    jfpOne23's Avatar Libertus
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    Default Mod Manager...where can I find it?

    Greets Gents, can anyone tell me where I can find and download the Mod Manager?

    Thanks!

  9. #149
    THEMIK DK's Avatar Senator
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    Default Re: Mod Manager...where can I find it?

    there is no mod manager yet to NTW

  10. #150

    Default Re: Population mod?

    Quote Originally Posted by PB&J View Post
    The campaign takes place over 7 years. How much do you expect the population to really grow in 7 years?
    Well might not, but I still want it to grow

  11. #151

    Default Need help with Spain getting Howitzer

    I've tried to add them to the unit list but to no avail...any help?

  12. #152

    Default Re: Need help with Spain getting Howitzer

    Try http://www.twcenter.net/forums/showthread.php?t=339219. Thanks to HussarlTW for pointing me to that in the first place.
    "What a place to plunder!" Gebhard Lebrecht Von Blücher on viewing London from St. Paul's after the peace banquet at Oxford

  13. #153
    Senator
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    Default Re: Mod Manager...where can I find it?

    But, why you need mod manager?

  14. #154
    jfpOne23's Avatar Libertus
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    Default Re: Mod Manager...where can I find it?

    I just read somewhere that there's a Mod Manager out there, thought it was also good for NTW. I suppose I don't >need< one as I can run mods fine now, but if there's one out there that can allow one to swap in/swap out quickly...Yeah I'll take that :-)

  15. #155
    Dileos's Avatar Decanus
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    Default Re: Mod Manager...where can I find it?

    No Mod Manager for NTW has been released yet, the only Mod Manager currently available is the one by LtChambers which is only for ETW. I'm not sure weather or not he has one in the works for NTW though, so we may be without one for quite some time.




  16. #156
    Senator
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    Default Re: Mod Manager...where can I find it?

    Mods works fine, we dont need modmanager

  17. #157

    Default Re: Mod Manager...where can I find it?

    I'm not right with you !!! when you use many different mod MM is a good solution to manage them ! ... i hope, sometimes, someone, create a MM version for NTW !









  18. #158
    Senator
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    Default Re: Mod Manager...where can I find it?

    I dont need this program, only takes C disk room

  19. #159

    Default Question About the mods.

    I have some question regarding the mods:

    I recently bought NTW, and I saw some great mods which I want to use(ofc all these mods are great here), namely I want to use these as a start:

    - Napoleon Empire Realism Mod v0.6
    - ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.5 - updated 14.3.10
    - NAPOLEON TOTAL FLAGS DOWNLOAD 1.4
    - Radious Sound mod - Musket and Cannon fire (Including Video)
    - STARTPOS MODS (Updated 12/03): All factions playable including emergent and France <<BALKAN MOD introducing new factions (09/03)
    - [REL] - 6/3/10 Version 1.02 - Tyrant Full and Tyrant Combat - ship speeds, tighter formations, weapon ranges, new fire drills, battle speed slowdown, et al, and Campaign tweaks

    These Seems Very good, I tried to make them work, but I failed.
    I have some questions regarding these:
    - Can I use these mods together?
    - What version of NTW do I need?
    - I Made the script file, and Every row I have to write something accordint to that mode to work?
    - Could you please somehow tell me what shall I write and HOW in the script to make the above mentioned mods work?
    - Do I have to Install all this mods to the NTW/data folder?
    - Is there anything I have to know how to install these mods? Could u tell me or explain me in an easier way how to install and make mods work?

    Best Regards

  20. #160
    BrodY's Avatar Semisalis
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    Default Is there any mods for removing grenades?

    NTW seems to have the grenadier bug still, so I was wondering if there's any mods REMOVING the throw grenade ability altogether?

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