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  1. #1

    Default Need some help..

    Hey guys, I'm currently trying to mod my Seleucid Silver Shield Pikemen. I'm using KLA's Seleucid pack.
    What happens is, I load up a custom battle, pick 1 unit of SS's, start it up, and in between loading the battle, Rome freezes and an error message pops up saying something like this: "The memory could not be read.. blah blah.. press 'OK' to terminate the program, 'CANCEl' to debug it".
    In DMB I have:

    Code:
    type                greek_argyraspid
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE.TGA.dds
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 8
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 15
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 30
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 40
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, max
    model_sprite        seleucid, 60.0, data/sprites/seleucid_greek_argyraspid_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    I've placed MACEDON_PIKEMEN_ELITE_low.cas in data/model_units and SELEUCID_HOPLITE_ELITE.TGA.dds in data/model_units/textures. Now there are also gloss textures, SELEUCID_HOPLITE_ELITE_GLOSS.TGA.DDS and SELEUCID_HOPLITE_ELITE_GLOSS.TGA which are also in data/models_units/texture, and in which case I change DMB to:
    Code:
    type                greek_argyraspid
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE.TGA.dds
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE_GLOSS.TGA
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE_GLOSS.TGA.DDS
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 8
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 15
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 30
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 40
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, max
    model_sprite        seleucid, 60.0, data/sprites/seleucid_greek_argyraspid_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    I get the same error. I have not edited EDU yet, just trying to get the texture in. I have two other units successfully modded and fully functional, so I know this is the problem. Thanks.

  2. #2
    Squid's Avatar Opifex
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    Default Re: Need some help..

    Get rid of the extra texture lines, each faction should only have one, I'm not sure of the effect of more than one texture line for the same faction. Also make sure you have -show_err on the end of the target line in the shortcut for the properties as this can, hopefully, produce an error message.
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  3. #3

    Default Re: Need some help..

    I put in \RomeTW.exe" show_err as \RomeTW.exe"-show_err did not work, and I can not find an error report. Where would they be shown?

  4. #4
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    Default Re: Need some help..

    There should be a space between the ending " and the -show_err.
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  5. #5

    Default Re: Need some help..

    Alright, put in a space and still no error report. Is it supposed to pop-up or is it saved somewhere?

  6. #6

    Default Re: Need some help..

    It's supposed to pop up on exit.

    Can you post here your DMB entry?

  7. #7
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Need some help..

    Code:
     
     
    type                greek_argyraspid
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE.TGA
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, max
    model_sprite        seleucid, 60.0, data/sprites/seleucid_greek_argyraspid_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    you can try it like this
    do not code the extention of the texture file to tga.dds,put only tga like above
    and if you have one model only in an entry you don't have to put it 4 or 5 times
    one is enough
    Last edited by Jarlaxe; February 26, 2010 at 12:57 AM.
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  8. #8

    Default Re: Need some help..

    Quote Originally Posted by Jarlaxe View Post
    Code:
     
     
    type                greek_argyraspid
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE.TGA
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, max
    model_sprite        seleucid, 60.0, data/sprites/seleucid_greek_argyraspid_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    you can try it like this
    do not code the extention of the texture file to tga.dds,put only tga like above
    and if you have one model only in an entry you don't have to put it 4 or 5 times
    one is enough
    It worked, thank you very much!

  9. #9

    Default Re: Need some help..

    Quote Originally Posted by Aradan View Post
    It's supposed to pop up on exit.

    Can you post here your DMB entry?
    DMB:

    Code:
    type                greek_argyraspid
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                seleucid, data/models_unit/textures/SELEUCID_HOPLITE_ELITE.TGA.dds
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 8
    model_flexi_m            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 15
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 30
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, 40
    model_flexi            data/models_unit/MACEDON_PIKEMEN_ELITE_low.cas, max
    model_sprite        seleucid, 60.0, data/sprites/seleucid_greek_argyraspid_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    It's also in the first post.

  10. #10
    Squid's Avatar Opifex
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    Default Re: Need some help..

    See the post above your last one, remove the .dds as this isn't needed in the file it should always say .tga even if the file is .tga.dds
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

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