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Thread: Larger Unit Sizes/Bigger Battles.

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  1. #1
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Have you made a modfile or did you change the unitsize in the preferences.script?

  2. #2

    Default Re: Larger Unit Sizes/Bigger Battles.

    i changed 'em in the preferences.script

  3. #3
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Larger Unit Sizes/Bigger Battles.

    You have got 2 possibilities....change the value campaign_unit_multiplier to the vanilla-value

    or

    delete this file and right-click on the game in steam, open properties, go to the "Local Files" tab and click on "Verify game cache". Then follow the screen instructions and wait until steam re-downloads the file

  4. #4
    Indefinitely Banned
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Why should I have larger units again ?

  5. #5

    Default Re: Larger Unit Sizes/Bigger Battles.

    thanns.i'll try.

  6. #6

    Default Re: Larger Unit Sizes/Bigger Battles.

    guys is there any possible way to do this or something like it for medieval 2 TW or Rome TW? I would love to have a full sized roman legion at my command

  7. #7
    Thoragoros's Avatar Citizen
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Quote Originally Posted by laxaddict992 View Post
    guys is there any possible way to do this or something like it for medieval 2 TW or Rome TW? I would love to have a full sized roman legion at my command
    Unfortunately no. In RTW units were 'harcapped' at 240. I'm not sure what the hardcap was in MTWII, to be honest, but it was a similar number as well.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  8. #8
    woto's Avatar Tiro
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    Default Re: Larger Unit Sizes/Bigger Battles.

    how do i change the size for only one unit ? (i want to make grenadiers bigger, cause it aint fair that i cant make an army of grenadiers cause the are smaller then line, but better
    'woto expects that all members of twcenter will do their duty'
    woto; when posting this thread/reply!

  9. #9
    Primergy's Avatar Protector of the Union
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    Default Re: Larger Unit Sizes/Bigger Battles.

    how do i change the size for only one unit ? (i want to make grenadiers bigger, cause it aint fair that i cant make an army of grenadiers cause the are smaller then line, but better
    Look in my Attachment...but the result will be that, if you are playing a campaign, the Grenadiers which were there before the adjustment, will have their old unit size... only the new recrutited ones will have the modded size .

  10. #10
    woto's Avatar Tiro
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Quote Originally Posted by Primergy View Post
    Look in my Attachment...but the result will be that, if you are playing a campaign, the Grenadiers which were there before the adjustment, will have their old unit size... only the new recrutited ones will have the modded size .
    thanks, dude
    finnally no more stupi line infantry
    'woto expects that all members of twcenter will do their duty'
    woto; when posting this thread/reply!

  11. #11
    klesh's Avatar Senator
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Quote Originally Posted by Primergy View Post
    Look in my Attachment...

    OMG, thats awesome, I love the numbered steps too! lol. +rep!
    Still playing Napoleon:TW

  12. #12
    mattebubben's Avatar Senator
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    Default Re: Larger Unit Sizes/Bigger Battles.

    is there a way to get bigger cannon units? since i use 1.25 wich gives me 200 men in line and whit only 4 cannons its kinda of hard to make alot of damage sure u get alot of kills not but enough to hold them eaven whit Canister 6 or 8 cannons pet unit would be much nicer =P

  13. #13
    Evan MF's Avatar Vicarius
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Yes I have read through this thread and despite people talking about increasing the cannon size noone has explained how they did it.

    Evan

  14. #14
    Evan MF's Avatar Vicarius
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    Default Re: Larger Unit Sizes/Bigger Battles.

    I'd also like to ask whether one can increase the thickness of the rank when units are in square formation - squares are huge.

    Evan

  15. #15
    mattebubben's Avatar Senator
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    Default Re: Larger Unit Sizes/Bigger Battles.

    they where huge no idea of making many men deep since the idea was for no horse to get by the first men

  16. #16
    Evan MF's Avatar Vicarius
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    Default Re: Larger Unit Sizes/Bigger Battles.

    EDIT: Delete this post
    Last edited by Evan MF; October 26, 2010 at 02:40 PM.

  17. #17
    GM207's Avatar Decanus
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    Default Re: Larger Unit Sizes/Bigger Battles.

    Quote Originally Posted by Thoragoros View Post
    Tutorial Purpose: Larger Unit Sizes.

    Okay, I've been asked how to do this a couple of times, and in the face of such great modders residing here at TWC, I actually feel a little funny posting something this simple, but here it goes.

    To make units larger in NTW you will need to open a file called preferences.script. You don't need any tools for this, just Notepad or something equiviliant.

    1) The file can be found at {Your Computer's Name}/AppData/Roaming/The Creative Assembly/Napoleon/scripts
    No, I don't know the XP equivilant

    Please note that AppData is set as a hidden folder. So you may need to make hidden files viewable, which can be done through Folder Options in the Control Panel. The Preferences file may also be set to 'Read Only,' if so you will have to change this.

    2) Open preferences.script with notepad, and then look for a line entitled campaign_unit_multiplier

    Unedited, the line should read, I believe,

    campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #

    Now, change the '1' to 2.5, and you will get units that are 2.5 times larger. So a 160 man unit is now a 400 man unit.

    However, if things are the same as ETW, which I believe they are but I haven't tested it, all numbers up to 4 work except for 1.1, 1.3, 1.4, and 2. Alsoartillery batteries will remain with only 4 guns of strength. This only effects the number of 'bodies' in a unit.

    3) You will next need to change a line entitled gfx_unit_scale

    Make sure your line looks like this,

    gfx_unit_scale 3; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #

    What this does is set the scale of units when your unit scale is set on 'Ultra.'

    That's it, enjoy your larger battles.

    NOTE:

    If your unit numbers reset, Hazbones put it very nicely,



    PS,

    I am not responsible for any lag this may result in, nor in the possible frying of your graphics card. *note of obvious sarcasm*

    And while we're at it, wy not post some screens of what real battles should look like? Got an impressive battle with the new numbers? Please post it!
    Hey guys,
    I am triying to do the same with my units except i play Rome Total War, any ideas

  18. #18

    Default Re: Larger Unit Sizes/Bigger Battles.

    Quote Originally Posted by GM207 View Post
    Hey guys,
    I am triying to do the same with my units except i play Rome Total War, any ideas
    You can't do it in RTW because it's hard coded at 240 men in a unit





  19. #19

    Icon4 Re: Larger Unit Sizes/Bigger Battles.

    any idea why I followed EVERY SINGLE step of the guide yet I still cannot change my unit size?
    it stays at ultra

  20. #20

    Default Re: Larger Unit Sizes/Bigger Battles.

    um, I dont know how you could go wrong if you followed a guide, but in my experience you just simply:

    -Create a mod with Pack File Manager
    -go into DB
    -go into Units_stats_land_tables
    -change numbers to what you want
    -save mod
    -load mod and remember to type in the name of the mod in the script
    -profit

    although now that I think of, its going to take a while to change ALL of the numbers, maybe some one knows of a more efficient way
    Last edited by BazzBrother; February 20, 2011 at 05:04 AM.

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