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  1. #1

    Default Pack File Manager 1.11

    PLEASE SEE THIS THREAD FOR NTW PACK FILE MANAGER: http://www.twcenter.net/forums/showthread.php?t=338259

    Spoiler Alert, click show to read: 
    This supposedly works with NTW.

    I'm not the party responsible for the program, just posting the link for those who want to explore NTW.

    DOWNLOAD PFM v1.11--> http://sourceforge.net/projects/etw-...1.zip/download


    There's a 1.13 Beta that alpaca put together, but wasn't released afaik. I don't think he'd care if share, but be aware that it's beta. alpaca and LtChambers: let me know if you'd like me to remove these links.
    Last edited by erasmus777; March 05, 2010 at 12:13 PM.

  2. #2

    Default Re: Pack File Manager 1.11

    localization.loc doesn't work. Here's a list of db files (looking only in data.pack) that *don't work*--if I haven't listed it, assume it works. The error for most of these, aside from those that are completely new, is "index was out of range"--presumably due to new data fields.

    kv_moral_ext
    kv_rules_ext_tables
    advice_levels
    advisors
    agent_spawning_to_building_chains
    agent_spawning_to_policies
    agent_to_building_levels
    agents
    aide_de_camp_speeches
    ancillary_to_ability_effects
    ancillary_to_attribute_situation_effects
    battle_groundcover_density_maps
    battle_groundcover_distribution_maps
    battle_script_strings
    (note, from now on I'm just going to use a space instead of underscores: my hands are cramping)
    battle sequences
    battle terrain farms
    battle terrain sets
    battlefield building categories
    battlefield buildings
    battles
    battles to battles skye types junctions
    building culture gov types variants
    building research thread junction
    building resources junction
    campaign ground types
    campaign map famous battles
    campaigns campaigns variables junctions
    cdir campaign junctions
    cdir configs
    cdir desire priorities
    cdir faction junctions
    cdir balance group qualities
    cdir balance groups
    cdir unit balances
    cdir unit qualities
    climate to tilesets
    climates
    commodities demand drivers
    commodity slot junction
    commonity unit names
    cultures_subcultures
    cultures
    cursors
    disaster to ground types
    disasters
    effect bonus value population class and religion junctions
    effect bonus value projectile junctions
    effect bonus value religion junction
    effect bonus value shot type junction
    effect bonus value unit category junction
    effect bonus value unit class junction
    empire_regions_junct
    empires
    entity training levels
    events effect group junct
    events_hist_chars_junct
    events
    events to policies junction
    events view group junct
    faction groups
    faction rebellion units junctions
    faction uniform colors
    factions
    family trees
    famous battle pools
    fort underlay climate jcts
    government types
    government types to effects
    governorships
    grouping cultures junct
    grouping empires junct
    groupings regions junct
    grouping subcultures junct
    historical character traits
    historical characters
    lighting setups
    message event strings
    ministerial effectiveness modifiers
    ministerial position default names
    ministerial positions
    ministerial positions to governorships
    mission effects
    mission sources
    models artillery
    models building
    models naval
    mount variants
    movie event strings
    mp general command ratings
    names forts
    names groups
    pdlc
    policies
    population classes
    projectiles explosions
    projectiles
    regions
    religions
    resources
    sea climate details
    sea surfaces
    seasons
    ship names
    slots art
    slots gdp tables
    slots
    slots template models
    small vegetation climates jct
    special edition enums
    stances
    subtitles
    taxes classes
    taxes keys
    taxes levels
    technologies
    technology required building levels junction
    terrain tilesets
    trade details
    trade node groups
    trade nodes
    trade theatre commodities
    trait ability effects
    trait attribute situation effects
    trait to excluded cultures
    trigger event to excluded agent types
    uniform to faction colours
    uniforms
    unit special abilities
    unit special ability types
    unit stats land
    unit stats naval
    units to gov types conversion jcts
    units to special edition jcts
    videos subtitle jcts
    videos
    warscape naval lod
    warscape rigid lod range
    warscape trees
    warscape underlay textures



    THERE, DONE. finally. gods, took forever.

    Anyway, it looks long, but I'd say 60-75% of the db files, including some interesting ones, are already editable with PFM 1.11. Some of the important ones, like units or unit land stats etc. aren't editable yet, but now that we know what we need...

  3. #3
    maxsim666's Avatar Miles
    Join Date
    May 2008
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    Ancona Italy
    Posts
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    Default Re: Pack File Manager 1.11

    Quote Originally Posted by erasmus777 View Post
    This supposedly works with NTW.

    I'm not the party responsible for the program, just posting the link for those who want to explore NTW.

    DOWNLOAD PFM v1.11--> http://sourceforge.net/projects/etw-...1.zip/download


    There's a 1.13 Beta that alpaca put together, but wasn't released afaik. I don't think he'd care if share, but be aware that it's beta. alpaca and LtChambers: let me know if you'd like me to remove these links.
    thanks!
    "In hostem celerrime volant"


    - Voloire -

  4. #4
    Thoragoros's Avatar Citizen
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    Location
    New York
    Posts
    4,822

    Default Re: Pack File Manager 1.11

    Ouch, there are alot of major files in that list. The units tables and unit stats files, the technologies files, projectiles, kv_rules, and quite a few other very important and actually considered basic for modding.

    What is it that's needed to make these work? Updates for existing tools, new tools, support from CA?
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

    Where Gods Walk Among Men
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    Patron of: Bethencourt, Hip63, m_1512

    Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.

  5. #5

    Default Re: Pack File Manager 1.11

    Yeah, I don't know. I took a look at the Factions table in a hex editor, and it looks like the only new changes are 2 strings tacked onto the end of each table row.

    But, I tried updating the DB definitions for my PFM, and it still didn't work, so I don't know. But then I've always had issues with those definition files, for some reason.
    Every day takes figuring out all over again how to live.

  6. #6

    Default Re: Pack File Manager 1.11

    I've only ever gotten it to use my definitions if I disconnected myself from the internet. It's not ideal. :p

  7. #7

    Default Re: Pack File Manager 1.11

    my version of this program, the one I just downloaded from this page keeps on "Not Responding" when I try to alter a .pack file in any way. This is getting fustration really fast!!

    Michael
    "I am dying. Because of this I am subjected to the pangs that other men call joy.."

  8. #8

    Default Re: Pack File Manager 1.11

    Quote Originally Posted by IronicFate View Post
    my version of this program, the one I just downloaded from this page keeps on "Not Responding" when I try to alter a .pack file in any way. This is getting fustration really fast!!

    Michael
    "I am dying. Because of this I am subjected to the pangs that other men call joy.."
    Have you deleted old PFM? Look also here.




  9. #9

    Default Re: Pack File Manager 1.11

    how can i use pack file manager to make a mod plz reply soon

  10. #10

    Default Re: Pack File Manager 1.11

    Quote Originally Posted by probakias View Post
    how can i use pack file manager to make a mod plz reply soon
    I'd start by looking in Tools, Tutorials and Resources

    What you want is the latest version of PFM.

    Pack File Manager 1.5.9 [Now edits .atlas and .unit_variant files] (Updated 31 July)

    For some easy to follow instructions.

    MODIFICATION BASICS: How to become a modder, and how to use Pack File Manager to make a mod


    For some basic modding look in the NTW data folder for patch 4. I'd simply extract the DB of patch 4 to make things simpler.

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