Page 1 of 2 12 LastLast
Results 1 to 20 of 34

Thread: Feather Out the cap....

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ♔DARTH LEGO♔'s Avatar Vicarius
    Join Date
    Feb 2009
    Location
    Durban, South Africa
    Posts
    2,593

    Default Feather Out the cap....

    Ok so being playing loads of RS 1.6a, medieval KGCM by dave scarface and TATW by the legendary KK.

    This might be a total noob observation but one thing that RS is lacking is big army support....

    OK. first before everyone jumps on the settings/graphics/performance pony read first.

    On medieval(vanilla/other mods) with units set huge and unit graphics on highest i always get the polite prebattle message concerning pc performance yakkity schmakkity.....which i have come to accept and live with.....

    Then after loading Dave's KGCM and tatw 1.4, i did some careful observations and noticed that all of a sudden i was allowed reinforcements and battles that normally would be impossible, anything over 5000 troops used to be a dream!

    I dont know whether it was improved coding in Med2 etc or Dave and KK found a way to bypass the min. specs. fail safes.
    But whatever it was it works a treat and although on some really huge battles my fps drop a little its well worth it as troops die the battles speed up and resolve much better than thrashing an army, gaining experience and then having all the troops wiped out before the fresh troops arrive......

    I would love to see this 'improvement' for RS2, as the units are absolutely gorgeous and the battles need to be bigger (in my humble and greedy opinion).

    Maybe something worth investigating.....

    EDIT: 1.6a is droolificious , i shudder at what is coming in II.

  2. #2

    Default Re: Feather Out the cap....

    Just go into preferences and change UNLIMITED TROOPS ON BATTLEFIELD to True

    Our beta testers are already enjoying big battles - here are some screenshots from some campaigns currently running for the 3 different Celtic factions:






    3 vs 4 armies









    Last edited by tone; February 24, 2010 at 06:24 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3

    Default Re: Feather Out the cap....

    Quote Originally Posted by tone View Post
    Just go into preferences and change UNLIMITED TROOPS ON BATTLEFIELD to True

    Our beta testers are already enjoying big battles - here are some screenshots from some campaigns currently running for the 3 different Celtic factions:






    3 vs 4 armies









    Tone, you yet again throw out teasers at we, the loyal soldiers of RS. Gorgeous, miraculous... but only time and patience will give us the magnificence of RS2.

    Just yanking your chain, but it does look nice, only to further emphasis the point.

  4. #4
    Souka's Avatar Semisalis
    Join Date
    Feb 2009
    Location
    Scandinavia, Valhalla
    Posts
    456

    Default Re: Feather Out the cap....

    Open preferences and change UNLIMITED_MEN_ON_BATTLEFIELD:FALSE to UNLIMITED_MEN_ON_BATTLEFIELD:TRUE

    Edit: Tone beat me to it...

  5. #5

    Default Re: Feather Out the cap....

    THIS IS UNLIMITED MEN! >

  6. #6
    ♔DARTH LEGO♔'s Avatar Vicarius
    Join Date
    Feb 2009
    Location
    Durban, South Africa
    Posts
    2,593

    Default Re: Feather Out the cap....

    AHHHHH....

    cheers lads, needless to say im canceling dinner plans tonight


    @Tone:

    those screenshots will be plaguing my dreams tonight man you guys have done some beautiful work!!!!
    Last edited by ♔DARTH LEGO♔; February 24, 2010 at 06:37 AM.

  7. #7
    rsslcs's Avatar Senator
    Join Date
    Aug 2008
    Location
    engerland!
    Posts
    1,326

    Default Re: Feather Out the cap....

    *drool*

    *drool again* Lovely screens! I wonder if there is a way to make dx8 enbseries work for RTW.. That would make the mod surpass MTW2 hands-down imo.

    *cleans the computer desk*

    *droooooool*

    *repeat*

  8. #8
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Feather Out the cap....

    We've looked into it, and so far no luck with enbseries. The best we got was for the green letters to show as the game loaded, then a TOTAL lockup of the whole PC requiring a reboot.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  9. #9
    rsslcs's Avatar Senator
    Join Date
    Aug 2008
    Location
    engerland!
    Posts
    1,326

    Default Re: Feather Out the cap....

    hmm works for me to an extent. The games ui is affected, but not the actual game as of yet, I'm fiddling with settings. I'm also using the older dx8 version and not dx9, maybe that's the thing that's making it work to a degree? ANyway, here's a link to the dx8 version, tested on RTW gold (BI) 1.6.

    http://www.mediafire.com/?lmhyt2jtffd

    I hope that helps a bit. I got the green writing+black screen but I alt-tabbed (might be 3d vision discover interfering though) out of the game and then I could see the menus with HDR applied.

    EDIT: Bloom works in-game. SSAO+ambient occlusion, etc, I cant really see. Reflections don't work on water, I guess that the ini just (only just lol) needs modifying to work with RTW's settings. For example there is a setting for bloom in the day and bloom at night, which might not work for RTW, as day and night might have a different name from GTA vc. Just a guess anyway.

    Upping pics now in case it doesn't work for other people. EDIT: Here they are.

    Spoiler Alert, click show to read: 
    Last edited by rsslcs; February 24, 2010 at 12:45 PM.

  10. #10

    Default Re: Feather Out the cap....

    Thats cool.......does that make the game lag any?

  11. #11
    rsslcs's Avatar Senator
    Join Date
    Aug 2008
    Location
    engerland!
    Posts
    1,326

    Default Re: Feather Out the cap....

    yes, as far as I can tell, but it has been a while since I played RS last, and it lags a lot anyway.

  12. #12

    Default Re: Feather Out the cap....

    Can you post some comaprison screens please? Also any idea on comparative FPS rates?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #13
    rsslcs's Avatar Senator
    Join Date
    Aug 2008
    Location
    engerland!
    Posts
    1,326

    Default Re: Feather Out the cap....

    I'll do that now, just a sec.

    Zip of the pics is attached, it also contains shots of menus, UI is included to show what happens to it with bloom on.

    http://www.mediafire.com/?gzwgjevujny
    Last edited by rsslcs; February 24, 2010 at 03:13 PM.

  14. #14
    Timefool's Avatar Primicerius
    Join Date
    Feb 2009
    Location
    Florida
    Posts
    3,921

    Default Re: Feather Out the cap....

    Quote Originally Posted by rsslcs View Post
    I'll do that now, just a sec.

    Zip of the pics is attached, it also contains shots of menus, UI is included to show what happens to it with bloom on.

    http://www.mediafire.com/?gzwgjevujny
    Do you have any pictures of the campaign map with that?

  15. #15

    Default Re: Feather Out the cap....

    Thanks!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #16
    rsslcs's Avatar Senator
    Join Date
    Aug 2008
    Location
    engerland!
    Posts
    1,326

    Default Re: Feather Out the cap....

    Right, uploading a zip now, it's fairly large, but it won't be too long. Will be attached in my previous post.

    EDIT: Excuse my crappy rig, CPU bottleneck. (Dual core E5200 2.5ghz, 9800GT 1gb, 4gb RAM.)
    Max settings, no AA unit scale huge, 4062 men on the battlefield.

    ini settings, are probably the same as the original, but posted here just in case I tweaked anything.
    Spoiler Alert, click show to read: 
    [PROXY]
    EnableProxyLibrary=0
    InitProxyFunctions=1
    ProxyLibrary=
    [GLOBAL]
    UseEffect=0
    AlternativeDepth=0
    AllowAntialias=1
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=0
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=1
    EnableReflection=1
    EnableMotionBlur=1
    EnableWater=1
    EnableShadow=0
    DepthBias=0
    EnableDepthOfField=1
    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106
    [REFLECTION]
    ReflectionPower=20
    ChromePower=10
    UseCurrentFrameReflection=0
    ReflectionQuality=0
    ReflectionSourceSpecular=50
    ReflectionSourceTFactor=50
    UseAdditiveReflection=0
    ReflectionDepthBias=0
    UseLowResReflection=0
    ReflectionSinglePass=0
    UseEnvBump=0
    EnvBumpAmount=50
    EnvBumpOffset=50
    ReflectionFlip=0
    [BLOOM]
    BloomPowerDay=20
    BloomFadeTime=2000
    BloomConstantDay=5
    BloomQuality=0
    BloomScreenLevelDay=60
    BloomCurveDay=3
    BloomPowerNight=25
    BloomConstantNight=5
    BloomCurveNight=3
    BloomScreenLevelNight=20
    BloomAdaptationScreenLevel=80
    BloomAdaptationMultiplier=20
    BloomAllowOversaturation=1
    BloomMaxLimit=30
    [SSAO]
    UseFilter=1
    OcclusionQuality=0
    FilterQuality=1
    DarkeningLevel=30
    BrighteningLevel=30
    IlluminationLevel=30
    AdditiveIlluminationLevel=30
    UseAmbientOcclusion=1
    UseIndirectLighting=1
    FadeDistance=50
    UseForAlphaTest=1
    UseForAlphaBlend=1
    [COLORCORRECTION]
    DarkeningAmountDay=0
    ScreenLevelDay=60
    ScreenLevelNight=20
    DarkeningAmountNight=-10
    GammaCurveDay=3
    GammaCurveNight=0
    ColorSaturationDay=-2
    ColorSaturationNight=0
    UsePaletteTexture=0
    [WATER]
    UseWaterDeep=1

    Map: Italian Lowlands. Weather: Calm, Midday.

    FPS:
    _______________________________with: |without:
    all units in view, start of battle:______8-9 | 9
    Zoomed in, carthage is crossing:______6 | 7
    view of the battle facing the romans:__6 | 7
    action shot:_______________________8 | 8
    Action Shot facing the river:________10 | 10

    Shots to follow, where I said above.
    Last edited by rsslcs; February 24, 2010 at 02:52 PM.

  17. #17

    Default Re: Feather Out the cap....

    I have set my preferences for Unlimited Men on the Battlefield to True. But my reinforcing armies are always late to the fight. They never ever show up at the start for a pitched battle.

  18. #18
    ♔DARTH LEGO♔'s Avatar Vicarius
    Join Date
    Feb 2009
    Location
    Durban, South Africa
    Posts
    2,593

    Default Re: Feather Out the cap....

    ....did i say thank you i meant...

    THANK YOU......
    after last night my eyeballs are literally bleeding from the eye candy.

    my roman imperator campaign was becoming unplayable due to that false setting with armies comin late etc etc... now...WOW

    reinforcements come on time..
    @arcsquad: i dunno if its just a placebo affect but i think its randomly generated as to how troops arrive. also a mistake i always made was if you quick save or save just before the battle remember to tick the ai box for your reinforcements as it always unticks after saving....
    many a time my lads have been butchered with their mates looking on i know the frustration....

    well back to it... gaul awaits....

    @tone and the lads:



  19. #19
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: Feather Out the cap....

    Just WOW at pics you posted tone... I know I've said I didn't like the campaign map, but slowly but surely I'm starting to like it very much

    I just can't get my eyes of those battlefield pics

  20. #20

    Default Re: Feather Out the cap....

    The effect is interesting. PRobably worth reducing the bloom somewhat as the glare is pretty strong.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •