The battle AI in ETW and presumably also NTW, and indeed of all the battle AI's in all TW titles is always criticized for their "stupidity" and their behavior. This criticism is entirely justified, without question. However, about 2 / 3 of all the problems can be explained due to a simple fact with far-reaching consequences:
1 unit = 1 complete regiment (or equivalents, such as cohort) in the game
Of course, most players have noticed that in ETW any unit is called regiment, or in corresponding cohort in the previous games like RTW, etc. But hardly anyone noticed how far reaching this issue is on the campaign AI and in particular on the Battle AI has effects!
Anyone who has doubts that any unit is really a regiment that will still look at this example:
The square formation against cavalry is and can be performed only by a single unit in the game! This corresponds to the original, because this formation was taken in by a whole battalion or regiment!
Also note, that all the units in the game are numbered as regiments and at least: Take a special look on the “famous” units in the game, f.e. the Black Watch. How often can they be recruited in the original game? 1 time, because it is a regiment and there were in original also no 2 regiments called “Black Watch”.
Conclusion and fact:
Each unit in the game is a whole regiment, or in fact represents a whole battalion!
We must explain here one point:
Each regiment of foot in this period had 2 to 3 battalions, depending from nation to nation and age and other ponts of difference. Each battallion had about 4 to 6 companies, difference of same reason.
Most times the battalions of a regiment rarely served together and were splitted to different areas. F.e. the 1. battalion of an british regiment could be in war of independence in north america, the second was garrision in Gibraltar.
Let me now in the following explain in detail which bad impacts this has in the game for the AI in their behaviour, because only by this long post anyone will understand it.
I. The behaviour of the player
The key question is:
Does the player look on a single unit that it is a regiment and does the player act with one unit like it is a complete regiment?
The answer is quite clearly "No”! He treats his units NOT like whole regiments or battalions!
Let us begin to explain it simply with this picture, which shows the basic establishment of a battalion in the linear warfare of the period (here a Prussian battalion of Frederic the Great):
Surely now most players recognized this formation well, because this is how most players deploy their units of line infantry in ETW!
But THAT is the formation of an entire battalion or sometimes a regiment with its companies, but NOT the establishment of many complete regiments in the battle. In this period there was never one regiments shoulder to shoulder deployed to the next regiment in a line!
Thus we come back to the beginning: What is one unit in the game? A whole regiment!
For yet another proof, take a look on this screenshot from a line infantry unit in the game:
Now compare this screenshot here with the views set out for the establishment of a battalion in the period, which falls on you?
Right! The standard bearer, drummer, and an officer of a unit is at the centre. Where is the flag and so on at the battalion as shown? Also in the centre!
Let us point out:
The player sets up his infantry units as the individual companies of a battalion in line formation. This does not compare to that what a unit is in the game: a complete regiment or battalion!
The player is therefore not acting with his 20 units like 20 regiments in term of handling, deployment and so on during the battle. Even here he keeps with the units the line and works with the individual units closely. He therefore treated his units as individual companies and NOT as regiments
Perhaps some people now start to understand the difference that is so important! But lets go on, because there should be in the end no misunderstanding left at anyone!
II The behaviour of the AI
Here too, the core question directly:
Does the AI in all their behaviour acts with the single units like a whole regiments or a battalions?
The answer is straight and clear "Yes"! The AI treats each unit as a regiment / a battalion in all ultimately impacts of the game!
This makes it quite clear what the difference is, take a simply look on that picture (pictures do sometimes speak a clearer language than words):
If we keep together:
Approx. 5 units of the player match in all respects with regard to the behaviour and use in battle just to a single unit for the AI. The players handles 5 units like a battalion and a battalion or regiment is for the AI only 1 unit!
For some, where the huge difference and its far-reaching consequences has not yet become clear, it is now perhaps clear or clearer. But we go further, because now comes the crux of why the AI gets a lot of anger!
III. The difference in the battle
We saw that the player use the units NOT like a regiment as CA wanted to have. We have also found that about 5 units of the player corresponded in handling only to a single unit for the AI in their behaviour!
What does that mean?
In any TW game, the AI decides on the basis of a pool of targets = scripts what, where, how and when to do, in conjunction with well defined priorities.
Such scripts are now specified on the basic that every unit = a regiment. This means that the AI treated each unit as a regiment, and stands in total contradiction and contrast with the behaviour of the player!
The effects are, as already stated, quite simply dramatic, and ultimately the main reason why the AI in ETW provides for so much anger!
To take a simple typical behaviour of the AI as an example for anger:
Often, the AI tries to run one or two units of cavalry in an arc around the front of the player in order to get it into his back. This behaviour has been criticized by players, for “what the hell again" will the AI object with that? One or two ridiculous cavalry units, which is already in the eyes of the player what? Nothing!
Key question: Why is it ridiculous for the player?
Answer: Because he would never act with such a ridiculous unit this way!
The AI provides a completely different, because for them this unit a whole proud cavalry regiment ant the AI is proud that she has placed in accordance with specifications (scripts) a complete regiment in the rear of the enemy and this is a serious threat for the player ... set in the perspective of AI!
In the eyes of the player is such an approach only a threat if they are there are 4 or 5 units in his back, not only a stupid single unit.
Key question: Why is only that a threat for the player?
Answer: Because he is not looking on a single unit as a proud whole regiment!
We see with this very simple example, on which we will come back again later, that the whole perspective of the player greatly differs from the perspective of AI. It can also be expressed by saying that the player sees the matter in an entirely different scale than the AI.
Let’s stay a moment at the word “scale”, because it shows the difference between the player and the AI very well! At ETW's the thoughts and actions of the player's view with 1 unit = 1 company in something like a colonel of a regiment. However, the AI "thinks" and acts according to their specifications (scripts) like a general moving here all the regiments on the field!
I think most people understand now, where the problem lies in all the TW games and also why the AI "so stupid" acts. But we should go forward and to point it out ....





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