Hi!!!!!, what is the best Stategy for silvan elfs?
Hi!!!!!, what is the best Stategy for silvan elfs?
Modder of "Bellum Crucis" and "De Bello Mundi"
Select your archers and right click on enemy units.
A Eruchîn,u-dano i faelas a hyn an uben tanatha le faelas.
What did you think about the heavy archers?
Modder of "Bellum Crucis" and "De Bello Mundi"
Go to Fangorn forest after the first barracks event and hire the awsome and powerfull Ents. Other than that just rain death on your enemy with an endless hail of arrows.
Battle strategy: use infantry to charge the enemy and make archers go on the enemy's side and fire , I had 500 troops an held of 1200 goblins.
Archers, archers, archers and more archers and you can win 1 to 3 ratio OoTM armies. 1000 archers plus 1 or 2 units of infantry vs 3500 goblins and when the battle ends you may sustain only 100-200 casualties. Silvan tier 1 archers are so overpowered and AI sux in general. If you siege a settlement and wait for them to come out and fight, AI army first tries to move in formation in front of the gates. By the time all OoTM army is outside the city they will lose more than half of their army cause all the time they are moving your arrows annihilate them . Try it.
Try to have your fights in forests also and you will have same results.
Your problem when playing vh/vh though is that Mordor and OoTM can attack you with 2-3 full stacks each turn after turn 20 which I found it boring.
I apologize for my English.
I'm playing the Silvan Elves for the first time. Loving it. the only downside is most of their starter infantry are a bit on the cannon fodder side. I've just recruited my first batch of ents. Free upkeep! Awesome. Is this a one time only mercenary unit or can I recruit after so many turns or when the first batch get wiped out?
Here's what I think of them. So retardedly powerful that they single-handedly turn the entire faction into a game of "fire from afar because archers are all we got".
Oh yeah, just get a pair of spearmen units into your archer army and just shoot. Works well both in siege defence and field battles. For field battles, I prefer a unit or two of Horse Archers too. For siege assaults.. well, a pair of ballista/catapult or a few ladders should do it.![]()
Bring at least 6 units of sentinels in each army and you're guaranteed to kill minimum 1/3 of the enemy before they reach your lines. Unless they're trolls that is.....
Dyslexia for cure found!!
I do think the Silvan Elves are quite weak during an assault though. They don't really have any assault unit, and if attacking Mordor and there are trolls on the walls, that's suicide right there. Other than that, they can pretty much hold their own against anything.
loads of sentinals. spread them out, in a long line. When the enemy get close , pull your closest sentinels back, while others keep the enemy under fire.
hide some spearmen somewhere in the woods, they don't need to come into action unless the enemy has cavalry or you run out of arrows.
since you'll mostly be fighting the OotMM or Mordor, you won't encounter that much cavalry. if you do, focus on taking them out first.
By the time you run out of arrows, your enemies will probably be either dead or routing. bring a batt of horsearchers to chase the routers and safely take out the enemy cav.
This way, you'll easely destroy enemy armies numbering in the thousands without losing more than 1 or 2 guys. the battles will get boring though, since there's no lines hitting eachother-climax.
Also, heavier archers will become quite obselete, since your archers probably won't get into melee anyway.
-spears on flanks, slightly forward and to the sides
-sentinels/wardens/spears holding center
-all melee infantry in blocks (not in one solid line) so it gives room for archers to shoot directly in between squads but still protected
-line archers up in the widest rows possible, so they're only 2 elves deep, makes sure no arrows are wasted on useless 2 hr trips up in the air only to hit nothing
- cavalry behind spears but general behind main force, if some wargs feel adventurous and charge your light infantry, you can deal with it from the front
-so far with this strategy I've massacred approximately 20,000 plus goblins since declaring war on them...again...10 turns ago, at 3 months a turn that's...(windows calculator)...just over 22 goblins a day![]()
Most of these have already been detailed in a thread in the guide section. But here is what I do anyway.
On the strat map:
My strategy consists of securing your realm at the start, then helping out Gondor/ Rohan, then taking the fight to Mordor. From the beginning I would take Legolas and whatever units he has and retake mirkwood mostly by tricking the enemy to sally. And trying to do the same from Lothlorien while fending of raids from Dol Guldur and the OOTM You probably won't get too much from here though since you will be mostly defending. You're armies won't need melee so much so you could leave those guarding your settlements.
Then next is to try to take Dol Guldur (buildup either the mirkwood army or an army from lorien). The garrison script will probably include trolls but certainly if the nazgul from dol guldur didn't die from raiding lothlorien beforehand you will encounter him here making trolls and nazgul priority targets. Melee might come in handy here and silvan spearmen are good against cavalry so leading the nazgul into them is a possible tactic. Once these are down just shoot everything else to pieces.
Once Dol Guldur is secured I usually try to take the fight to the OOTM while building alliances particularly with Gondor/Rohan and helping them out. Giving back recaptured settlements is the key to this. And from here just try to achieve your campaign objectives.
This is what I did for TATW1.2 RC/RR. Everything should work the same except for managing your economy this will probably slow you down. But just remember the nerfed economy applies to all so it will also slow the other guy down too. Even if he gets free armies at the start.
On the battlemap:
Most of it has been said. Archery and skirmishing is pretty much all you need. Most of your melee is there as a back up. As such if you do have any melee in you army, you could simply hide them until when they are needed.
Additionally, try to gain chivalry either by releasing prisoners and ending battles during the end battle/ continue battle screen. Also don't let your general melee anybody since he gains the bloodthirsty trait from this. It should also be noted that you can shoot an army to pieces and win the battle without ever meleeing anyone. And if the enemy army is few enough it will disperse.
Aaaaargh! I know this quoted post is from long ago, but for people reading through this thread, I have to correct this section. I hate when people spread incorrect info on how trait triggers work.
^----- this is true, this will gain you chivalry most of the time (there have to be enough men of enough value).Additionally, try to gain chivalry either by releasing prisoners
^----- this is COMPLETELY irrelevant. It only seems relevant because there does exist a trigger that will give you dread if 1) you win a heroic victory AND 2) kill/capture over 70% of the enemy army AND 3) your general fought in the battle AND 4) you don't have any BattleChivalry. If ANY of those points is not true, you won't get the dread. If you already have BattleChivalry, you can slaughter to your heart's content; if you don't win a heroic victory, you can slaughter to your heart's content; if your general just sits and watches, you can slaughter to your hearts content.and ending battles during the end battle/ continue battle screen.
^---- only true if and only if your general doesn't have any BattleChivalry (that's the Fair in Battle, Noble in Battle, etc line of traits). If he has BattleChivalry, then using him in melee can make him get more BattleChivalry or the Brave traits and he will not get the Berserker traits.Also don't let your general melee anybody since he gains the bloodthirsty trait from this.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
For melee, stay in trees, Silvan Elves get huge bonuses in combat in trees, and also hide_improved in trees. Do not fight in the open. Fight on hilltops + trees = perfect - archery bonus, tired enemies by the time they reach you (especially during daylight) and big melee bonuses.
You need to keep casualties to a minimum. Do not leave the trees.
Last edited by Point Blank; February 24, 2010 at 11:28 PM.