The Romans had two groups of people for security:
1.Vigilis Urbani (watchmen of the city) - firefighter and police for smaller police work, such as chasing run-away slaves. They were grouped as Cohortes Vigilum and lead by a prefectus vigilum (Prefect). They were a paramilitary organisation. Similar units may have been created in occupied cities (speculation).
2. In Rome they also had the Cohortes urbanae to act as security force.
The leader for security in Rome were:
a. Prefectus urbi or urbanus: for the administration of Rome
b. Prefectus vigilum for the Vigiles; he was at the equity rank.
c. Prefectus aerii as head of the guard of treasury.
Questions:
1. Is it possible to create a city militia based on a municipal building (not barracks); the AI may not build these units than as army units?
2. If this is not possible, build these units in barracks with 4 or 5 turns build cycles to discourage the AI to build these units, and force the player to leave army units in these cities until they can be replaced?
These units should not have any fighting capability, very low stats and should be build able in all conquered cities with Roman barracks.
BTW, I changed the Roman Funditores to reflect this for my Roman game; however, I do not know how to enable these units to be build in conquered cities. Have to bring them all from Italy. They are not used for fighting and do not add any major advantage to the player. The AI gets away with leaving only one unit in a city to prevent rioting.
Any thoughts?




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