Ideas for future:
possible using various civilian ambient buildings (labelled "forts") we could create some new elements to the game,
more role-playing?
Note: very speculative atm.
Prison: ideal for Kings who upset nobles or treasonous nobles. Has garrison of 1 own faction unit. Oh dear is that a rebel army approaching ...
Any general, king, FM incarcerated here has all movement points deducted using trait like Locked but with enough minus movement points to stop movement whatever movement bonuses they have.
Leper Colony: General with leprosy? Place him in a leper colony. No garrison. Resident priest.
Sanctuary: a place of refuge for battered armies or defeated generals. No garrison but anyone attacking an army here
will suffer massive piety drop. 1 resident priest.
Exile: A fort on an island, far far away. You can't land there. Anyone sent there stays there until released. Or they die. 1 loyal unit garrison.
Hermitage: Got a priest low on piety? - send on retreat to a hermitage for a few years. Resident priest.
Pirate Haven: fort on an island - rebel garrison. A place where abducted family members are held. Until ransom is paid. (move characters off map)
Or the haven destroyed. (must be island where you can land an army.) Rebel garrison. (Must start as rebel region.)
Holy Shrine: A visit here should gather FMs plenty of piety. No garrison but has resident priest.
Bedlam: Sadly mental health issues were also a feature of the medieval period too. Place your afflicted General or FM here where he can be looked after with kindness.
No garrison. Priest stationed here.
(How do we know what the various buildings are - again speculative but one can make a named_character with the name of the building and place them in it.
Make sure they have no MP - or are locations they can't move from. Check every turn to see if they are still alive - if not spawn a replacement with the same name.
Check every turn to see if a character with that name has randomly popped up anywhere - if they have then kill_character. Or something like that.)
All this just for human player. Some factions will have more scope for this than others.
wilddog and makanyane are doing wonderful things enabling plazas and pathfinding in ambient buildings - all damn clever stuff, hopefully we should be able to use
some of the existing ambient buildings, label them as forts in descr_strat and plonk them where we want them.
Sounds so plausible I can almost believe it can be done!!