WIP
Well.. what can i say? Rtw engine's not the same technology of MedII, and it's difficult to work on this water considering there are not bumb maps, shaders which improve the finel result etc. etc.
Btw first result i had's to create dynamic sun ray reflections on the surface. What am i meaning with dynamic sun rays? that if during the battle i look at the sun, the water reflects the sun rays. And it's dynamic because not all the water is reflected at the same way, but just when i look at the sun as you can see in the screenshot below (view perfectly aligned with sun, while bridge's area shows no reflection)...
I m not sure about the final result of better water 1.0 for Rtw, but meh, i cant replicate the improvements had in the MedII version
Any questions?















