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Thread: Victory Conditions

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  1. #1
    TheFirstONeill's Avatar Father of Thera
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    Default Victory Conditions

    What are peoples views on victory conditions?

    Would you rather be given a certain amout of freedaom, by just having to control X amount of regions,
    Or do you prefer to have to take certain regions/destroy certain factions ?

    Up until now I have gone for the former option as I like the player to have as much freedom as possible, rather than forcing them to expand in a predicted direction

    I would like to here feedback for the fine tuning of V3

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  2. #2
    Borissomeone's Avatar Citizen
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    Default Re: Victory Conditions

    Would you rather be given a certain amount of freedom, by just having to control X amount of regions
    I prefer the freedom of only aiming for a certain amount of regions, that way I can direct my rage at whomever makes me angry in game. Had a thought, what about if you lose your main city (capital) possibly the faction could be defeated if this was to happen (despite what cities they had left).
    Last edited by Borissomeone; February 21, 2010 at 07:01 PM.

    Under the Patronage of TheFirstONeill.

  3. #3

    Default Re: Victory Conditions

    I prefer freedom to choose. Although some "important" settlements to be held make a lot of sense (differing from faction to faction). Under no circumstances something like: hold 30 settlements; followed by a list of 30 settlements! Destroying factions makes sense, too - but some factions seem natural targets for others (Barka/Pale Knights), while others might not have those targets, so it might become a balancing issue...
    So some major settlements to be held, coupled with a lot of freedom otherwise.

  4. #4

    Default Re: Victory Conditions

    I'm kinda torn on this.

    As you say the player should be free and not funneled into a specific course of conquest.

    Then again specific victory conditions could really give flavor to some of the factions' back stories like Privateers having to hold the Vatican and maintain a presence in the New World or Romuli/Uruks having to destroy each other etc.

    One thing comes to mind though. Short/long campaigns provide us with two sets of victory conditions so why not keep the long campaign as it is, in free-roam/conquest mode, and change the short campaign into a kind of a "lore/story campaign" with victory conditions that are more in line with factions' backgrounds.

    Everybody wins, eh? Except those who want to play a short campaign. But does anyone even do that? Though I have a feeling "story campaigns" would generally be shorter anyway.
    Last edited by Jean=A=Luc; February 21, 2010 at 06:44 PM.

  5. #5

    Default Re: Victory Conditions

    Quote Originally Posted by Jean=A=Luc View Post
    I'm kinda torn on this.

    As you say the player should be free and not funneled into a specific course of conquest.

    Then again specific victory conditions could really give flavor to some of the factions' back stories like Privateers having to hold the Vatican and maintain a presence in the New World or Romuli/Uruks having to destroy each other etc.

    One thing comes to mind though. Short/long campaigns provide us with two sets of victory conditions so why not keep the long campaign as it is, in free-roam/conquest mode, and change the short campaign into a kind of a "lore/story campaign" with victory conditions that are more in line with factions' backgrounds.

    Everybody wins, eh? Except those who want to play a short campaign. But does anyone even do that?
    I like this idea! No, I have never known anybody to play a short campaign; why should anybody?

  6. #6

    Default Re: Victory Conditions

    I've never played a short campaign in my life. Better to start a long one and then ditch it if you get bored.

  7. #7
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Victory Conditions

    I could rename them from 'Short' and 'Long' campagins to something else, maybe Domination and Extermination.

    Domination can be the free roaming campaign (hold x number of regions)

    Extermination can be must destroy faction X and Faction Y (maybe one close and one distant), and you must hold the factions own 'spirtual' home (demos for uruks, Glastonbury for Avalon etc)
    Last edited by TheFirstONeill; February 21, 2010 at 07:04 PM.

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  8. #8

    Default Re: Victory Conditions

    Quote Originally Posted by TheFirstONeill View Post
    I could rename them from 'Short' and 'Long' campagins to something else, maybe Domination and Extermination.

    Domination can be the free roaming campaign (hold x number of regions)

    Extermination can be must destroy faction X and Faction Y (maybe one close and one distant), and you must hold the factions own 'spirtual' home (demos for uruks, Glastonbury for Avalon etc)

    I totally agree with this idea because I never played any "short" campaigns. At least there was no reason to play a short campaign. If the time passes faster in the short campaigns I would maybe give them a try.

  9. #9

    Default Re: Victory Conditions

    Sounds good. The campaign names are very fitting.

  10. #10
    maximius serbus's Avatar Civis
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    Default Re: Victory Conditions

    It can be mixed,to hold X amount of regions and to hold certain regions/destroy certain factions.I never folow VC,but I think that AI is better if there is certain regions/destroy certain factions.
    I like domination and extermination idea that would be great

  11. #11
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Victory Conditions

    I think just 30 settlements, but the only compulsory one being your capital and one other city nearby, that should encourage people to establish a strong heartland for their empire.
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  12. #12

    Default Re: Victory Conditions

    Is it possible if you make certain factions play like Crusades Campaign in Kingdoms? As in the need to control a particular region for a certain amount of turns. I'm thinking that this will fit best with the Pale Knights, Barka Sultanate and Vashta Sultanate factions as they are most like the Crusades Campaign.

  13. #13
    mattgoby's Avatar Campidoctor
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    Default Re: Victory Conditions

    freedom always freedom as my lao che campaign is one of the best ive evercome across and im fighting urks romuli privateers andaztecs it just gives u themore fun
    "some people say the iraq war is unnessasary, however i disagree its good practise in case one comes along that we need to fight, just in case the germans have another go"-AL MURRAY

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  14. #14
    Ozzmosis's Avatar Domesticus
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    Default Re: Victory Conditions

    IMO some factions ought to have "blood enemies" so that they have to defeat their enemy nation: Romuli must defeat uruks (and vice versa), Vashta - Dracule, Lao Che - Tahar, Privateers - Vatican.

  15. #15
    Tyrenia's Avatar Tiro
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    Default Re: Victory Conditions

    I like the idea of the Long/Short campaign with differing victory conditions Give us the best of both worlds!
    "It's only after we've lost everything that we're free to do anything"
    -Tyler Durden (Fight Club)

  16. #16
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Victory Conditions

    Long and Short campaigns have been renamed Domination and Vengeance

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  17. #17

    Default Re: Victory Conditions

    Quote Originally Posted by TheFirstONeill View Post
    Long and Short campaigns have been renamed Domination and Vengeance
    Great!
    +rep to you and JAL for implementation and idea

  18. #18
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Victory Conditions

    JAL PHAH !! what did he do ....



    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  19. #19

    Default Re: Victory Conditions

    C'mon, he's not that bad...

  20. #20
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Victory Conditions

    Quote Originally Posted by toluas View Post
    C'mon, he's not that bad...
    Of course not, he is a lovely chap



    but he did actually just describe the current differnent sets of victory conditions aready contained in the beta

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