Editing Units.

Thread: Editing Units.

  1. RyuNoKami said:

    Default Editing Units.

    how do I go about giving my archers some good against armor abilities?
     
  2. Klierowski's Avatar

    Klierowski said:

    Default Re: Editing Units.

    All Orks is equal, but some Orks are more equal dan uvvas.
     
  3. RyuNoKami said:

    Default Re: Editing Units.

    thanks!
     
  4. Klierowski's Avatar

    Klierowski said:

    Default Re: Editing Units.

    No problem ;] Good luck .
    All Orks is equal, but some Orks are more equal dan uvvas.
     
  5. RyuNoKami said:

    Default Re: Editing Units.

    actually i do have a question: see in order to get ap to my units I would have to put it in stat primary attribute but theres a "no" in there, do i simply erase that and write ap or "no, ap"
     
  6. Klierowski's Avatar

    Klierowski said:

    Default Re: Editing Units.

    http://medieval2.heavengames.com/m2t...de/index.shtml

    ''
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_pri_attr - This sets any special attributes of the primary weapon. If it does not have any, type "no". The available options are:

    • ap - Armor piercing. Only counts half of the target's armor.
    • thrown - The weapon is thrown
    • area - The attack affects an area rather than a single target.
    • launching - The attack launches people into the air.
    • bp - Only valid for missile weapons. The attack can pass through people.
    • spear - Gives bonuses against cavalry and bracing bonuses (is better on defense) but penalties against infantry.
    • light_spear - Gives a bracing bonus.
    • long_pike - Just put this in for any pike unit.
    • spear_bonus_x - An attack bonus against cavalry. x = 2, 4, 6, 8, 10, or 12
    • prec - This relic from Rome: Total War surprisingly seems to be totally functional. You add this to a missile unit's primary weapon to allow it to throw one volley to weaken the enemy and then charge into melee, like the Legionaries of Rome: Total War.''
    All Orks is equal, but some Orks are more equal dan uvvas.
     
  7. RyuNoKami said:

    Default Re: Editing Units.

    sweet. thanks! time to get me some armor piercing Empire Archers!
     
  8. Kharn1986 said:

    Default Re: Editing Units.

    Is there a unit editor for Call of Warhammer?

    When I try to modify the stats directly in the /export_descr_unit.txt, the game will not load due to a "fatal graphic error"

    When I try to use BMTWTS, only the Empire entries come up.

    Any ideas?
     
  9. Gigantus's Avatar

    Gigantus said:

    Default Re: Editing Units.

    What exactly did you edit?
    Please provide your log (trace mode)
    Try this tool - Easy EDU Editor









     
  10. Kharn1986 said:

    Default Re: Editing Units.

    Thank you for your advice Gigantus (and for helping me get the mod to work, although it is still very unstable).

    I tried the editor you provided but still have the same problem as with the other editor. Namely, the editor only brings up the units for the Empire/humans. All other units do not appear.

    When you say a modify log, what exactly do you mean?

    The only tweaks I made were minor (because I was trying to see if it would modify). That means I changed the hit points on a Chaos Warrior from 1 --> 3 and armor to 10.

    stat_health 1, 0
    stat_pri_armour 3, 3, 2, metal


    stat_health 3, 0
    stat_pri_armour 10, 10, 10, metal
     
  11. Kharn1986 said:

    Default Re: Editing Units.

    FYI,

    Strangely enough, the mod not automatically crashes now with a fatal graphic error.

    I say this is strange because all I did was modify the export description unit file. When I saw that it did not work, I replaced it with the original. However, it seems the mod no longer works.
     
  12. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: Editing Units.

    Usually the mod will work upon re-launch after a "fatal graphic error" crash.
     
  13. Gigantus's Avatar

    Gigantus said:

    Default Re: Editing Units.

    The checkers probably have a problem with the Cyrillic (or whatever it is) symbols in the EDU, example:

    ; Империя

    I have made a query with the developer.









     
  14. Gigantus's Avatar

    Gigantus said:

    Default Re: Editing Units.

    Got a response and added the fixed EDU to my version.