People have criticized ETW for numerous reasons since it first came out almost a year ago. Some of these criticisms are warranted, some are ridiculous rants, and most lie somewhere in between those two. Despite what you think about ETW, the series is clearly still successful, and unbelievably, it is still somewhat of a genre of its own considering not a single title has been able to compete with it.
I have my own criticisms of ETW, particularly when it first came out. Most people agreed it was buggy. I personally experienced game crashes, goofy annoying bugs like trying to disembark an army would cause a CTD, and graphical glitches. It just seemed like such an unpolished game when it first came out, which was uncommon for a Total War title in my experience having played every title and every expansion since STW.
Amidst all those discussions, there is really only one criticism that just constantly gets under my skin. And it always seems to come up in every heated discussion of this game. This myth that Rome Total War was some sort of revolution in gameplay, and was by every measurable quality the best title of the Total War Series.
Here are some of the main points that came up both during the development of, and after the release of RTW that prove Rome was not only just as flawed as both M2TW and ETW, but in most ways an inferior game:
1) The game was ahistorical.
A)The ahistorical approach to the game was so pronounced during development that an entire movement developed and eventually turned into this: http://www.europabarbarorum.com/
B) Egypt had units that preceeded the game's timeframe by a thousand or more years.
C) A stack of archers could route and defeat any army lineup. I remember thinking just how useless having an army of phalanxes, or Roman infantry, or any heavy infantry was when you could defeat anything with some archers. This fact led many modders to go to the other extreme and make archers and skirmishers almost useless like in Rome Total Realism, and in to a lesser extent in EB.
D) An enemy army made up of any number of war dogs was more difficult to defeat than a phalanx heavy army. Though they were used by Roman army's historically, the way they were designed in the game made them far more usefull then they were in reality. It was just silly.
E) War chants used by Barbarians made them fight more effectively for a short duration. Ridiculous.
F) Rome was divided into 3 distinct territories based on family allegience? Absurd.
2) Most units were identical except for color.
A) The different roman factions had identical units, the only difference being the red, blue, and green. Empire Total Clone War?
3) No naval invasions.
A) That's right, Vanilla RTW did not have naval invasions. Many, many patches and mods down the road eventually implemented them, but they didn't exist in Vanilla. This was a huge criticism of the game when it came out, and was a huge criticism of M2TW, and a huge criticism of ETW. It always seems to show up in a Vanilla release.
4) The campaign AI was terrible.
A) Most people were ecstatic that the game had this new map design. No more risk style map, you could set up ambushes, block mountain passes, etc. But once we all started playing more, most people realized very quickly that the AI could not handle all the options the map allowed. You'd get attacked by a trickle of 2-3 unit stacks instead of a huge army. Usually your campaign would quickly get tedious because you'd just simply get sick of all the tiny battles you'd have to fight per turn. "Oh boy, here comes another stack of 2 skirmishers. Followed by 15 similar tiny stacks of similar units."
5) The battle AI was terrible.
A) People have been complaining about this for as long as I can remember. And for those of you who haven't played RTW, I assure you the battle AI has improved considerably since then. Sure you won't find the challenge you would from a human player, but its considerably improved since RTW.
6) Egypt would become the most powerful nation every single campaign.
There's more to be sure, but frankly, I'm tired of typing. Another criticism from many was that the developers were getting away from their roots, and had focused strictly on graphics. The game felt way more arcade like instead of feeling like a war game.
So there you have it. ETW has bugs. M2TW had bugs. RTW had bugs. And in many ways RTW was a far inferior game to both M2TW and ETW.Have a nice day!




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