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Thread: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

  1. #41
    Arbitrary Crusader's Avatar Praefectus
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    And I just downloaded 6.2...

    ♪ Now it's over, I'm dead and I haven't done anything that I want, or I'm still alive and there's nothing I want to do

  2. #42

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    I'm just about finished my campaign with 6.2 and it was AWESOME!
    Do you guys reccomend this BETA, then? Just how buggy is it and did someone say not all the better battlefield mods were implemented?
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyère

  3. #43
    LaMuerte's Avatar Senator
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Well , CelticPagan mentions some glaring bugs(would be nice to know which he has encountered) , though I have to admit my 6.3 game (In which I have reached 1310 by now) runs very stable.

  4. #44

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    good to hear! Is it much better than 6.2? Is it true only some of the BB features have been integrated??
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyère

  5. #45
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    I think it should be miles better than 6.2, but not as good as 6.2+BB2.48Update4.

    Hopefully beta02 will fix that

    edit: Oh but I must give Furin a little credit here, 6.2+BB2.48Update4 would be even better if it included his script changes!!

  6. #46

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    ok so you reccomend I manually install the BB stuff and just wait for a more stable 6.3 BETA?
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyère

  7. #47
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    I recommend you beta test 6.3 and report on it here, if that is what you want to do.

    But if you want the best current DLV experience, just to play, then I have to recommend 6.2+BB.

    And I am not just plugging my own work because I am precious about it getting into DLV - I don't give a crap about that, and I haven't since my work was butchered in DLV6.0. But I do care about all the work that everyone has put into testing BB, giving feedback, and truly making it shine.

    I don't want it in because I want credit, I want it in because it is very damn good and DLV is my favorite game. BB is a product of the DLV community, it's way better than I could have achieved by myself.

    And, I'll just repeat this again; BB2.48Update3 is not included in this beta - Agis' MMC does not include BB2.48Update3, so quite probably Repman does not know which version of BB he has included.
    Last edited by Taiji; March 13, 2010 at 07:44 PM.

  8. #48

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    I hear you Taiji. I'm excited about what changes you've made with your BB. I will beta test 6.3... it's the least I can do come to think of it!
    What should I do in preperation for a beta test? What's that line I add to the bottom of my config file to generate error logs should I ever encounter an error??

    Cheers.
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyère

  9. #49
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Very good of you, a fine sense of community spirit, Novusordo. Don't worry about stuff like logs, just play it and if you get any problems, or have any observations, write about them here.

    If you get a CTD you can check your log and post it here. But noone should be playing with trace logging or anything like that, it slows the game down and sometimes by a lot - which means less testing gets done. So leave the .cfg alone and just play

  10. #50

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    I AM GOING TO DO IT I AM GOING TO DO IT NOW!
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyère

  11. #51

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Lol, good job I'm making final checks before I start my campaign - just saw that update4 is out - going to test 6.2 with BB4.8/U4 (Kinda like Umrüst-Bausätze that ) and will keep updated.

  12. #52

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Quote Originally Posted by LaMuerte View Post
    Well , CelticPagan mentions some glaring bugs(would be nice to know which he has encountered) , though I have to admit my 6.3 game (In which I have reached 1310 by now) runs very stable.

    I was refering to those already posted by others. Added to the fact that this version doesn't include the full BB sub-mod, I will be waiting for at least Beta 02.
    Former Historian & Dev Member for Broken Crescent Mod
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  13. #53

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    6.3 beta uses BB2.48Update3 (except the edb file)

    What glaring bugs ?

    Is there any difference on the battle field when the battle field script is activated or not ?

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  14. #54

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Has anyone actually D/L beta 63 and played? The installer dies on me everytime.
    Fixed. Thumbs up to the new faction emblems/strat banners etc








    EE Spear Militia - Bronze shield upgrade their attachments are messed up and silver shield upgrade their skins are just freaky. (see picture)
    Last edited by For Whom the Bell Tolls; March 13, 2010 at 08:35 AM.

  15. #55
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Quote Originally Posted by repman View Post
    6.3 beta uses BB2.48Update3 (except the edb file)
    No it doesn't - You have been mislead. 6.3 appears to be using 2.47update3's EDU, so not 2.48 at all.
    Last edited by Taiji; March 12, 2010 at 06:18 PM.

  16. #56

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Hi,

    I just wanted to remove the peasants but I'm getting an error message.

    I can remove them from EDU, EDB, descr_rebel_factions etc. and the game loads but as soon as I remove them in BM.DB the game crashes on startup whereas it never used to - why is this please? What has changed since the last version?

  17. #57
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    If there is no error message it's most likely you did something wrong in battle_models.modeldb. You wouldn't need to remove them from battle_models.modeldb anyway. There's plenty of unused entries.

  18. #58

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    No, there is an error message, it only occurs when I delete the BM.DB entry:

    Error:

    Spoiler Alert, click show to read: 
    00:23:20.265 [system.rpt] [always] CPU: SSE2
    00:23:20.265 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    00:23:20.265 [system.io] [always] mounted pack packs/data_0.pack
    00:23:20.265 [system.io] [always] mounted pack packs/data_1.pack
    00:23:20.265 [system.io] [always] mounted pack packs/data_2.pack
    00:23:20.265 [system.io] [always] mounted pack packs/data_3.pack
    00:23:20.265 [system.io] [always] mounted pack packs/data_4.pack
    00:23:20.265 [system.io] [always] mounted pack packs/localized.pack
    00:23:22.156 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Trace:

    Spoiler Alert, click show to read: 
    00:25:01.390 [system.io] [trace] pack open,packs/data_2.pack,data/shaders/new/mesh_fire_mt.vsh,594
    00:25:01.390 [system.io] [info] open: found data/shaders/new/mesh_fire_mt.vsh (from: packs/data_2.pack)
    00:25:01.390 [system.io] [trace] pack close,,data/shaders/new/mesh_fire_mt.vsh,,,-594
    00:25:01.390 [system.io] [info] exists: missing mods/DLV_ext/data/shaders/new/fleximesh0_fire_mt.vsh
    00:25:01.390 [system.io] [trace] file open,,data/shaders/new/fleximesh0_fire_mt.vsh,,not found
    00:25:01.390 [system.io] [trace] pack open,packs/localized.pack,data/shaders/new/fleximesh0_fire_mt.vsh,,not found
    00:25:01.390 [system.io] [trace] pack open,packs/data_2.pack,data/shaders/new/fleximesh0_fire_mt.vsh,517
    00:25:01.390 [system.io] [info] open: found data/shaders/new/fleximesh0_fire_mt.vsh (from: packs/data_2.pack)
    00:25:01.390 [system.io] [trace] pack close,,data/shaders/new/fleximesh0_fire_mt.vsh,,,-517
    00:25:01.390 [system.io] [info] exists: missing mods/DLV_ext/data/shaders/new/fleximesh0_fire_mt.vsh
    00:25:01.390 [system.io] [trace] file open,,data/shaders/new/fleximesh0_fire_mt.vsh,,not found
    00:25:01.390 [system.io] [trace] pack open,packs/localized.pack,data/shaders/new/fleximesh0_fire_mt.vsh,,not found
    00:25:01.390 [system.io] [trace] pack open,packs/data_2.pack,data/shaders/new/fleximesh0_fire_mt.vsh,517
    00:25:01.390 [system.io] [info] open: found data/shaders/new/fleximesh0_fire_mt.vsh (from: packs/data_2.pack)
    00:25:01.390 [system.io] [trace] pack close,,data/shaders/new/fleximesh0_fire_mt.vsh,,,-517
    00:25:01.390 [system.io] [trace] exists: 10: caching directory: mods/dlv_ext/data/unit_models
    00:25:01.390 [system.io] [trace] exists: 255: caching file: mods/dlv_ext/data/unit_models/attachmentsets (1268266239)
    00:25:01.390 [system.io] [trace] exists: 256: caching file: mods/dlv_ext/data/unit_models/battle_models.modeldb (1268353376)
    00:25:01.390 [system.io] [trace] exists: 257: caching file: mods/dlv_ext/data/unit_models/cumans (1268266207)
    00:25:01.390 [system.io] [trace] exists: 258: caching file: mods/dlv_ext/data/unit_models/equipment_library (1268266206)
    00:25:01.390 [system.io] [trace] exists: 259: caching file: mods/dlv_ext/data/unit_models/kopie von battle_models.modeldb (1231638772)
    00:25:01.390 [system.io] [trace] exists: 260: caching file: mods/dlv_ext/data/unit_models/mongols (1268266205)
    00:25:01.390 [system.io] [trace] exists: 261: caching file: mods/dlv_ext/data/unit_models/mounts (1268266203)
    00:25:01.390 [system.io] [trace] exists: 262: caching file: mods/dlv_ext/data/unit_models/norway (1268266192)
    00:25:01.390 [system.io] [trace] exists: 263: caching file: mods/dlv_ext/data/unit_models/rus (1268266191)
    00:25:01.390 [system.io] [trace] exists: 264: caching file: mods/dlv_ext/data/unit_models/shields_library (1268266185)
    00:25:01.390 [system.io] [trace] exists: 265: caching file: mods/dlv_ext/data/unit_models/taiji (1268266185)
    00:25:01.390 [system.io] [trace] exists: 266: caching file: mods/dlv_ext/data/unit_models/weapons_library (1268266185)
    00:25:01.390 [system.io] [trace] exists: 267: caching file: mods/dlv_ext/data/unit_models/_generals_and_captains (1268266181)
    00:25:01.390 [system.io] [trace] exists: 268: caching file: mods/dlv_ext/data/unit_models/_units (1268335616)
    00:25:01.390 [system.io] [info] exists: found mods/DLV_ext/data/unit_models/battle_models.modelDB (from: D:\Games\Medieval II Total War - DLV 6.2\Medieval II Total War)
    00:25:01.390 [system.io] [trace] file open,,mods/DLV_ext/data/unit_models/battle_models.modelDB,2199446
    00:25:01.390 [system.io] [info] open: found mods/DLV_ext/data/unit_models/battle_models.modelDB (from: D:\Games\Medieval II Total War - DLV 6.2\Medieval II Total War)
    00:25:01.531 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Also, I don't know if you remember but I was saying a while back that I was having probs with the byzantines. Whenever a battle loaded with them in it crashed. I traced it to their officer units being at the bottom of BM.DB and essentially 'dropping off' whenever I added any more units. I could measure this exactly by the number of units I had added being the same as the number of units that wouldn't work (through testing) from the bottom of the file. It seems maxed out!

    Try it - add a unit, then load a battle with the Byzantines. I think their officer unit is at the bottom. It will crash.

  19. #59

    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Ok, I had Xenophonia installed and traced it to that. It doesn't like it when you add or remove units.

    Would anyone be so kind as to explain how you add units to DLV with Xenophonia installed?

    I have installed 'XenophoniaDLV' but the units are fixed at 6.2 for this. I know I need to add units to 'export_descr_sounds_units_voice' under the right nationality, but althought the game now loads, the dsound is broken. Where else do I have to reference the sound for the new unit?

  20. #60
    LaMuerte's Avatar Senator
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    Default Re: DLV 6.3 openbeta_01 02\21\2010

    Ok , I played until 1380 now. Forgiveness/execution script has broken down somewhere during the campaign , all other stuff seems to working. I noticed reinforcement armies cannot be controlled at all. They just seem to move to the middle of the map , not really starting a fight unless they accidentally walk into an enemy unit. Artillery never fires , just walks into the enemy as well.

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