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Thread: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

  1. #301

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    I can't Find v 6.2 to download 6.3 !!

  2. #302

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Sorry to bother But I have a huge problem - the 6.3 patch download is corrupt - hell I downloaded it dozen of times with the same effect:

    "Package integrity check failed: the package has been truncated or corrupted, and will close. Please Try to obtain a valid copy"

    Hell I am self critizizing so I disabled my antivirus and tried again. Same error.

    Well I tried 4 differnt browzers. Guess what i got? Riiiight.


    I suppose the core of my problems lies in the Gamefront. You see - My Country is dissaproved by Gamefront: I can use the Site but all downloads are banned.

    So the only way for me to use it are anonimizers and such. I used 5 different anonimizers with 4 different browzers - about 3-5 times for each.

    With the Same result - Download breaks before even 50%.

    God. I wouldv'e thought it's my bad internet if not my 50 mb\sec. And If I wouldn't closed any other application that could drain my internet speed.

    So... I really would like to use 6.3 - But I can't because the only way for me to obtain it is gamefront that doesn't work properly.

    So I have no other choice but to humbly ask you to reupload it anywhere else. Anywhere. Please.

    Pretty pretty pretty Pleeeeease.

  3. #303

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Quote Originally Posted by princeofegypt View Post
    I can't Find v 6.2 to download 6.3 !!
    I have both working versions 62 and 63. What a good way to upload them to share with those who need it?

  4. #304

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)


  5. #305

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Quote Originally Posted by Baron von Manteuffel View Post
    Right when I needed it, thanks!

  6. #306

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Quick question, can we still apply the long speeches if so how? as I don't see the event.dat and event.idx on the sound files.

  7. #307
    Halvar von Flake's Avatar Senator
    Join Date
    Jan 2008
    Location
    Cologne/Flake
    Posts
    1,036

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Hi. Playing DLV6.3 with the crusader faction and wondering why the boiling oil at the gates of Jerusalem does not work although I have units on the walls and gate...hmm...?!? Is this a bug...?!? Can it be solved...?!? Cheers and thanks in advance, Halvar

  8. #308

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    I'm quickly pulling this of the internet before it's also lost for ever... I still have mods saved everywhere, I still had to 6.2 patch, but I think in some attempt to clear diskspace I must have deleted the 6.0 version :O That while knowing these are dark times for MedII mods, downloadlinks seem to brake every now and then and a lot of work is getting lost, glad to see this is still arround

  9. #309

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Anyone else have a problem when switching from one campaign to the other?

  10. #310

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Does anyone know how to make DLV 6.3 work on windows 10, I've tried a lot of things, but nothing fixes the CTDs at the end of the battles

  11. #311
    Shadrach's Avatar Miles
    Join Date
    Nov 2006
    Location
    Oslo, Norway
    Posts
    325

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Well what do you know... just changing the domain to mega.nz instead of mega.co.nz works fine for old Mega links
    Neat. Now if someone would only update the first post

    https://mega.nz/#!oQMRDQiK!HCz6tPfl2...sBa1vEqiPX3If8

    The Danes, I swear, with their half arsed attempts at a 'war'. You gotta give it to 'em, they just dont stop trying. Listen, I've fought the Timurids, ever heard of them? Elephants with cannons on their backs. Yea, Timurids. You guys are like kids on tricycles compared to them. -REZ

  12. #312
    Snipe's Avatar Tiro
    Join Date
    Aug 2006
    Location
    Carnarvon, Western Australia
    Posts
    236

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Quote Originally Posted by vilela53 View Post
    Does anyone know how to make DLV 6.3 work on windows 10, I've tried a lot of things, but nothing fixes the CTDs at the end of the battles
    Try patching the main kingdoms.exe (or medieval2.exe) file with LAA, that fixed all the post-battle crashes for me. Windows 10 with Steam version

  13. #313

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Dear authors of the fashion DLV!
    I want to ask for permission to temporarily use your card in your mod. And if you do not mind, then for permanent use.
    Link to mod.
    http://www.twcenter.net/forums/showt...-Fleur-de-Lis-

  14. #314

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    P.S. I apologize for the translator.
    Not a fashion, but a DLL mod, of course.

  15. #315

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Quote Originally Posted by Snipe View Post
    Try patching the main kingdoms.exe (or medieval2.exe) file with LAA, that fixed all the post-battle crashes for me. Windows 10 with Steam version
    what's laa?

  16. #316

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Hello, if some modders are motivated to reform a dev team to make a new version for DLV BB and finally correct these bugs, I am available. Im specialized in 2D art, but i can make 3d and i anderstand code.

  17. #317

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    Thanks alot.

  18. #318
    SenseiJT92's Avatar Decanus
    Join Date
    Jun 2011
    Location
    Merseyside, United Kingdom
    Posts
    511

    Default Re: DLV 6.3 openbeta_01 02\21\2010 (BB2.48 Update3)

    This was my favorite mod got Medieval 2 back in the late 00s, I wonder why the 6.3 beta was never completed (finalised)? Has repman ever commented on that? From what I gather BB is the sort of continued version now but not 100% sure, so if anyone knows let me know ��
    Previously taylorj2, Allu X, Grandmaster Ryu, Dauntless Commandant & Sensei Kiisu

    Creator of the "Perfectly Polished" sub-mod for Stainless Steel (M2:TW), contributing to LOTR:TW (R:TW) and many other modifications over time, now long-forgotten

    Original join date, Feb 2007.


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