Since the very beginning with the first Shogun, Total War series has already created standards in real-time strategy genre, taking on the screens of PC users spectacular battles made incredibly impressive effect due to the size of units in the field. The historical accuracy of each new production and a deep and well-implemented gameplay have made every headline a masterpiece of the genre. Peaked with the last Empire, about a year after the Creative Assembly brings new market with an episode that leaves the country secular predecessors to focus on the history of one great general Napoleon Bonaparte.
Mon géneral
Napoleon: Total War was announced for the first time as expansion of Empire. Thereafter, the developers have realized that you have in hand a very different way and therefore difficult to adapt to the structure of the elder brother. Basically the main campaign has focused on the history of the French general has forced it to completely revise the structure that in previous titles included much broader temporal arcs.
The game is presented in four campaigns in which to relive the exploits of Napoleon, backed by a comprehensive tutorial available to all those who had never felt any series title and a campaign that will allow you instead of fighting the battles commanding any the other factions. The offer also includes a video play full multiplayer mode, as described in the appropriate section.
This new Total War presents the user with a gaming system substantially similar to its predecessors, starting with the excellent bases represented by the last version of the engine used in Empire. For those not familiar with the franchise, the game structure is basically divided into two macro-sections, a management shift and a rather more typical strategy in real time. The first is in the form of a different map for each country, divided into several zones of influence of the various factions. The latter, in Napoleon Total War there are six: France, Ottoman Empire, Great Britain, Austria, Prussia and Russia. From there, move to the cities and capital will have to perform several tasks, how to build specific buildings, and managing relations with other nations through the menu devoted to diplomacy as well as obviously take the time to the economy. Every city has its specific capacity, which can recruit different types of combat units. Telling a story much shorter than seen in other titles in the saga, Napoleon I in shifts last only two weeks instead of six months. This requires the player to rethink their approach to the management section of the game. In this new chapter, in addition, you will have a new problem to be monitored, or supply your troops. Indeed, to move your armies on the game map tire men in line with the different types of terrain and depending on the distance traveled round after round. Organizing an efficient combination of food storage or other material useful in various towns under your control you will ensure an army always in shape and therefore, took to the field, the more efficient in battle. Other small new introduction of this new Total War is a second choice when available to invade a city center. You decide if indeed conquer savage plundering or to request a peaceful surrender. This second option will ensure order among the population, and therefore better control on it.
By land and sea
Whenever one of your army or crosses another, you decide to invade a new territory or you come in turn attacked, you will be required to face a battle. Although this can make the computer automatically calculate the outcome of a clash, which is useful not to lose time if the two sides are obviously biased, many battles will require your presence. Fielded once again Napoleon has some news. The presence of the figure of the duct French allowed developers to introduce the general, important new players in the economy of each battle. What is Napoleon himself or another military hired by you, the man in charge will be a crucial piece alone capable of upsetting the fate of every battle. The general, in fact, has the special ability (which differ according to the subject and evolve in the continuation of the campaign) to be exploited to raise the morale of the troops. Even the very presence of his master will hear people closer to victory, making them the real war machines. Obviously this situation will be reversed in case you lose your general field, which will take away with them also the morale of the soldiers, thus rendering the defeat of a very real possibility. This double-size will be also available to your opponents, proving all things considered a strategic element in more capable of giving excellent gameplay a new variable.
Not to present the optimum is rather artificial intelligence of enemy and friendly troops, the first show several shortcomings in the execution of orders more complicated, while the second will bring the enemy's troops to launch violent attacks, even when the numbers are not enough; or send some units to the massacre without too much policy. In a context so treated, it is unfortunate that not even Napoleon present a solution to these congenital problems in the series.
"If something seems to be able to influence the battle, he probably will." These words, spoken by the same Mike Simpson of Creative Assembly, summed up perfectly all the devices placed by the developers to make each element of the battlefield which will impact on the efficiency of various units. The rain, for example, wet the guns making them less efficient, and so for all weather conditions, while the gradients are factors to keep under control in planning your moves.
Introduced in Empire: Total War, naval battles back in this sequel essentially unchanged, although it lacks novelty. Apart from the various adjustments to the already great system that manages the phases of combat at sea, the most important is the ability to make temporary repairs, so as to curb any damage suffered.
Overcoming self
Incorporating all this into a new game system than what was already excellent predecessor, Napoleon was able to impress a strategic depth and tactical opportunities granted to a player, all happily spiced with a graphical interface streamlined and clean, immediate assimilate. But also impressive is the show that Creative Assembly have failed to enact the new incarnation of their already excellent engine. The number of units on screen, real trademark of the series, not only increased but can now boast the ability to randomly generate different faces for each person on the field by the capacity for calculating the machine running. Excellent also the special effects that can really give the feeling of witnessing bloody battles, thanks to the fumes generated by shootings or the dust raised by cavalry. Even elements of the field are made with care whether vegetation, mountains or structures of various kinds. Perfect even the yield of the different weather, as well as water during the naval battles. At the same time the historical accuracy is guaranteed by the detailed work done by the team in designing uniforms, weapons and so on.
Such a spectacle for the eyes requires an equally large segment of sound. Napoleon did not disappoint in this aspect, thanks to sound effects to make you feel at the center of all armed confrontation and pleasing music and always at the right place.
Multiplayer
Napoleon: Total War, just like his predecessor, can count on a full multi-player modes and options include both the ability to play games online internet via LAN. Welcome news is instead adding some details of the campaign in a single battle of the possibility of hosting a friend who can then take control of the army against.