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  1. #1

    Default Government types...

    This is quite a short question, but approximately how far from your homeland would you start setting up type III and IV governments?

    At first I made the wrong assumption that type I and II governments = train your native units, so I set up Romanized Provinces pretty much everywhere I go... until I realize because of that several of my towns can't produce units at all...

  2. #2

    Default Re: Government types...

    I personally never use type III governments because usually they're just about as restrictive as type IV, but with added public order penalties.

    I use a Type IV government in any region where the local units are particularly good, or useful to my faction. For example, maybe as Macedon I would set up a Type IV government somewhere in Thrace to recruit the excellent units from that region to supplement my more traditional armies of pikemen. I also use a Type IV government in an area I feel I would like to consider as 'sort-of' independent for roleplay reasons, like an important country I've subjugated to my nation, such as Syracuse or Pergamum.

  3. #3
    torongill's Avatar Praepositus
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    Default Re: Government types...

    It really boils down to what units you can recruit in that region. Type IV are cool for settlements that are not a homeland region, but are otherwise already developed and can provide you with good quality troops. For example, the Romani can only recruit Sardinian infantry on the island of Sardine. There's no reason to build type IV there. You can't build type I either(pre-marian), so you're stuck with type II and III. Type III for me is just an interim between type II and IV, a compromise if you want. That's why I don't really build them. Type IV allows something else, as well. You can recruit allied generals and leave them in the city to govern. Then, when they die of old age or you want to change the government, you can replace it, while still retaining the type IV barracks. I'm sorry if I sound a bit inconsistent, but in the FAQ you can read about the different types of governments and with some reasoning you can pretty much grasp it. EB government is really logical and quite historical. Settlements which give good units tend to be type IV. Then, gradually, as they slip in the roman way, comes a time when you will reconsider and make them type II or even type I.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  4. #4
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Government types...

    Quote Originally Posted by torongill View Post
    It really boils down to what units you can recruit in that region. Type IV are cool for settlements that are not a homeland region, but are otherwise already developed and can provide you with good quality troops. For example, the Romani can only recruit Sardinian infantry on the island of Sardine. There's no reason to build type IV there. You can't build type I either(pre-marian), so you're stuck with type II and III. Type III for me is just an interim between type II and IV, a compromise if you want. That's why I don't really build them. Type IV allows something else, as well. You can recruit allied generals and leave them in the city to govern. Then, when they die of old age or you want to change the government, you can replace it, while still retaining the type IV barracks. I'm sorry if I sound a bit inconsistent, but in the FAQ you can read about the different types of governments and with some reasoning you can pretty much grasp it. EB government is really logical and quite historical. Settlements which give good units tend to be type IV. Then, gradually, as they slip in the roman way, comes a time when you will reconsider and make them type II or even type I.
    Same here, in a way its kinda 'cheating' that you can recruit native troops even after demolishing Type 4 Governments, but I can't resist it. Still, the game has a good balancing system because some faction won't be able to recruit certain units no matter what MIC or barracks they have, which is good.

  5. #5
    torongill's Avatar Praepositus
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    Default Re: Government types...

    Quote Originally Posted by Knonfoda View Post
    Same here, in a way its kinda 'cheating' that you can recruit native troops even after demolishing Type 4 Governments, but I can't resist it. Still, the game has a good balancing system because some faction won't be able to recruit certain units no matter what MIC or barracks they have, which is good.
    Yeah, it is kind of cheating and your post made me regret destroying the type IV in Taras But truly, I ran out of buildings there. Taras and Rhegion are still my primary source of allied troops for the southern campaigns. For the northern I have patavium, segesta and mediolanum, so until after the marian reforms I'll stick to type IV in them. which is one of the things I love most about EB, you can follow history if you want, in a way that's unparalleled in the modding community. I miss a bit the massive battles that some mods offer, but the historical composition of the legions and the nature of EB itself make up magnificently for that lack.

    If there's one thing I really would like to see, it's a battle build-up that allows the combining of stacks in one army, so that you control the right wing, or the center, but not the whole army. I'm really sick to death of seeing full stacks coming to the battlefield, each with its own center and wings.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  6. #6
    Entropy Judge's Avatar Vicarius
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    Default Re: Government types...

    Quote Originally Posted by Knonfoda View Post
    Same here, in a way its kinda 'cheating' that you can recruit native troops even after demolishing Type 4 Governments, but I can't resist it. Still, the game has a good balancing system because some faction won't be able to recruit certain units no matter what MIC or barracks they have, which is good.
    It's not really cheating when you consider the sheer amount of time and money you need to put into the city to get Native troops of any real quality (Level 3-4 Barracks at least, usually) *and* switch to a higher government form. Mediolanum, for example, can have a Type I government - which isn't useful until you reach Marian Reforms - and can produce Neitos and Brihentin with the highest Native barracks. Just building it up to start training them in large numbers takes a long time that after the Governor dies and you destroy the Type IV government and build a Type I, you could be nearing the Marian Reforms anyway.

    Besides, all the Native Barracks do is put in the infrastructure for different types of units. Roleplay-wise, you can make them Specialist infantry if you like.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  7. #7
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Government types...

    Quote Originally Posted by Entropy Judge View Post
    It's not really cheating when you consider the sheer amount of time and money you need to put into the city to get Native troops of any real quality (Level 3-4 Barracks at least, usually) *and* switch to a higher government form. Mediolanum, for example, can have a Type I government - which isn't useful until you reach Marian Reforms - and can produce Neitos and Brihentin with the highest Native barracks. Just building it up to start training them in large numbers takes a long time that after the Governor dies and you destroy the Type IV government and build a Type I, you could be nearing the Marian Reforms anyway.

    Besides, all the Native Barracks do is put in the infrastructure for different types of units. Roleplay-wise, you can make them Specialist infantry if you like.
    I suppose so, if you take into account all the effort and all that that is needed. Strange that, in my game, Mediolanum only produces Neitos, no Brihentin, only Massalia produces both, and this is at the last level of MIC and Type 4 government. And yes, I tend to use these 'elite' units as auxilia. I like Neitos/Brihentin as 'gallic' auxilia, both ligurian infantry/cavalry as ligurian auxilia, and so on. Usually I also use them as fort garrison's too (my map is dotted with forts, especially on the frontiers).

  8. #8

    Default Re: Government types...

    this might be slightly off topic, so please excuse me, but does anyone know where the map set is? there was a set of maps that detailed the best governments to build in which regions for the Romani, but i am having issues in finding it...

    -e- never mind. found it
    Last edited by -iceblade^; February 20, 2010 at 02:13 PM.


    my eternal thanks to the EB team for making R:TW such an epic game, and to TWC and all other modders for pushing the boundaries with each Total War title .

  9. #9

    Default Re: Government types...

    I play EB with following house rules for government.
    The new occupied settlement must start with type 4, and without the following infrastructure constructed, you can not upgrade the setttlement to next level, type 3.
    ü Villa Propraetoris
    ü Guard Posts
    ü Colonial Farming
    ü School
    ü Paved Road
    ü Faction Shrine
    ü Sewers
    besides these constructions, the settlement must has population more than 6000, and season incoming more than 2000. After upgrade to type 3 government, a Ex Praetor will be assigned to this settlement as Propraetor.
    From type 3 to type 2, the conditions are:
    ü Villa Proconsvlis
    ü City Garrison
    ü Grand of Land
    ü Public Bath
    ü Stone Walls
    ü Arena
    ü Faction Temple
    ü Library
    ü More than 12000 population
    ü More than 5000 season incoming.
    After the settlement upgrade to type 2, a Consular will be assigned to be the Proconsul of this province.
    So far this house rule works fine and it balance the city expansion.

  10. #10
    clone's Avatar Primicerius
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    Default Re: Government types...

    as macedont i build mostly in greek cities(athens,sparta) 3lvl goverment because it is more historical
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



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