
Originally Posted by
Swerg
I know a lot of people talk about how mortars are OP and so forth, but to me it seems that, for the most part, artillery is greatly underpowered. I've been pretty much exclusivly playing Imperial Splendour, so there may be some influence from that, but to me it seems that most artillery projectiles have an interesting habit of landing exactly where there aren't any troops. If fired into a checkerboard pattern of soldiers, for example, those explosive howitzer shells will, inevitably, land in the blank space between the units.
I'm curious to know if artillery will be more effective in Napoleon, certainly this was, if anything, the age of artillery. Napoleon himself started his career in the artillery and it showed throughout his campaigns that he was an artilleryman at heart. As I understand it, the majority of casualties were inflicted by artillery in this era.
As they're portrayed in ETW, artillery, especially cannons, aren't much use. While it's true that IS' modifications, especially to grapeshot, have made them a bit more formidable, the fact is that a cannon firing roundshot is only going to score ten kills at most in the course of a battle (assuming the enemy doesn't line his troops up in a giant, solid, rectangle), that is, if the enemy never comes within grapeshot range. Cavalry seems a bit more vulnerable, though, since cannonballs bounce along above infantry height it seems, but nick the heads of horseboys.
It doesn't seem like it would be too hard to rig cannonballs to bounce lower and more frequently. Roundshot shouldn't be the be all and end all of battle, but if my battery of cannons fires into a solid line of infantry I expect at least ONE of those cannonballs to hit something. Overall I would think that a cannon firing roundshot throughout the course of a battle would rack up as many kills as your average infantry unit engaged for the duration of the fight.