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  1. #1
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: Battle AI mod

    no probs, CAI working with most MOD's would be good, but to be fair is quite complicated
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  2. #2

    Default Re: Battle AI mod

    Is this mod still compatible with the new BAI patch CA just put out? http://www.twcenter.net/forums/showthread.php?t=346194

  3. #3

    Default Re: Battle AI mod

    The mod is compatible with the new patch.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  4. #4
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod

    I think need to test new BAI patch CA without Battle AI mod.
    Because, perhaps, new BAI patch CA adds interesting features that can be obscured by Battle AI mod.
    It's only a guess, I have no new patch.

  5. #5

    Default Re: Battle AI mod

    Nothing strange with both yet.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  6. #6

    Default Re: Battle AI mod

    So what is everyone's experience using Luntik's mod with the new BAI? Better? Same? worse? I haven't had time to test it yet. Barely had time to play a few vanilla battles with the new patch.......gotta go....baby is crying.

  7. #7

    Default Re: Battle AI mod

    Ive been wondering is the naval ai part of the bai?

    Maybe I have seen less square formation from the infantry, although I havn't really played enough land battles yet to comment truly. This was with APE-TI and in one battle the ai kept moving their units through one another back and forth until their mortars were destroyed. Would reinstalling the luntik ai to overwrite any 1.6 ai solve this problem?
    Last edited by Meester; April 04, 2010 at 01:09 PM.

  8. #8

    Default Re: Battle AI mod

    So far, for me it seems like Luntik's mod is working fine with the new 1.6 BAI. I just returned from a fantastic land battle as France against Spain in Northern Africa. Both sides had around 14 units of mixed infantry (line infantry, elite units, light infantry), furthermore some cavalry and some artillery. The battle began by an exchange of artillery fire and a cavalry clash in the middle of the battlefield in which my superior cavalry routed the enemy. After that, I moved my infantry forward to face the Spanish who were protecting their cannons. My troops advanced slowly over the left flank and went into position, a long line of battle with light and elite units at the flanks. And you know what? The enemy reacted to my advance and put his men into a long and coherent line facing my troops! So there we go, hundreds of soldiers exchanging volley after volley, with my men eventually gaining the upper hand. The fight did not end until the last Spanish soldiers were shot, only two enemy units actually routed.

    So this was easily one of the best battles I've ever fought. Thanks again for your fantastic mod, Luntik!

  9. #9

    Default Re: Battle AI mod

    This looks great, I'm hoping it might fix the defending siege AI too. Everything runs great, 2 stacks vs 3 stacks, no problemo. But when the AI is defending a fort, it slowly starts to lag until unplayable. The AI is spamming orders all the time, but doesn't move, so this smells related to me. I can still scroll fine, camera has no lag at all. The units? Like snails. Thanks for trying to get us a better AI

  10. #10

    Default Re: Battle AI mod

    Quote Originally Posted by Gezoes View Post
    I'm hoping it might fix the defending siege AI too. Everything runs great, 2 stacks vs 3 stacks, no problemo. But when the AI is defending a fort, it slowly starts to lag until unplayable. The AI is spamming orders all the time, but doesn't move, so this smells related to me. I can still scroll fine, camera has no lag at all. The units? Like snails. Thanks for trying to get us a better AI
    siege battles suck butt, that's why I'm currently working on a "no fort mod" that intends to get rid of them once for all

    what it's gonna do :

    1) remove all settlement fortifications from startpos.esf, meaning that no region will start the game with fortifications

    2) make settlement fortifications too expensive (1,000,000,000) and too long to build (1000 turns) for the AI -and even the player- to ever be able to build them

    3) remove generals' ability to build artillery forts on the campain map


    I've already completed stages #2 and #3, I'm proceeding to #1 right now, it takes some time to check regions one at a time...


    I'll upload the mod once finished if anybody's interested

  11. #11

    Default Re: Battle AI mod

    Quote Originally Posted by wipo View Post
    siege battles suck butt, that's why I'm currently working on a "no fort mod" that intends to get rid of them once for all

    what it's gonna do :

    1) remove all settlement fortifications from startpos.esf, meaning that no region will start the game with fortifications

    2) make settlement fortifications too expensive (1,000,000,000) and too long to build (1000 turns) for the AI -and even the player- to ever be able to build them

    3) remove generals' ability to build artillery forts on the campain map


    I've already completed stages #2 and #3, I'm proceeding to #1 right now, it takes some time to check regions one at a time...


    I'll upload the mod once finished if anybody's interested
    Has been done twice:

    #1 http://www.twcenter.net/forums/showthread.php?t=341093

    #2 http://www.twcenter.net/forums/showthread.php?t=299354

    Enjoy. I prefer #1.

  12. #12

    Default Re: Battle AI mod

    Quote Originally Posted by Gezoes View Post
    This looks great, I'm hoping it might fix the defending siege AI too. Everything runs great, 2 stacks vs 3 stacks, no problemo. But when the AI is defending a fort, it slowly starts to lag until unplayable. The AI is spamming orders all the time, but doesn't move, so this smells related to me. I can still scroll fine, camera has no lag at all. The units? Like snails. Thanks for trying to get us a better AI
    I experience exactly the same problem: After about 10 minutes in a siege battle, the game starts laging like hell - but the camera is still moving normaly. Truly terrible. For now, I "solved" the problem by waiting for the besieged enemy to come out of his fort (strangely, there is no lag in such battles), or, if I need to take a fort at once, I use auto-result.

  13. #13

    Default Re: Battle AI mod

    Hello

    I installed your Battle AI pack and wrote: mod "cetw_Battle_AI_v1_1.pack"; in the first top row of file user.empire_script. I played a few battles against the AI and the enemy units are only charging. They don't even fire a singel shot and they dont try to form lines. Can anyone help me with this problem?

    Greetings

    EDIT: Got it
    Last edited by Inet2010user; August 24, 2010 at 11:44 AM.

  14. #14
    Ducenarius
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    Icon5 Re: Battle AI mod

    Could anyone tell me which changes in battle AI this mod do, because i didn't found a readme - this is only a pack file?




    Thanks in advance!
    Last edited by TheFirstONeill; October 22, 2010 at 10:47 AM.
    Remember of the Alamo!

  15. #15
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Battle AI mod

    Well it simply atler the tables which affect how the ai conceives the battlefeild in order to improve its performance. Its a pretty complex mod with features that cant be described easily in a readme and would mean nothing to most people...

  16. #16
    Ducenarius
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    Icon14 Re: Battle AI mod

    Ok, i understand. Thanks for quick answer Hedge Knight!

    I downloaded this mod, and it loads first on the top of load order in Mod Manager 1.5.

    I noticed some changes in AI performance -> they use hit&run tactics, avoid gun fire, better maneuvering, etc.


    =========================================================================

    My congratulations Lutnik, very good battle mod!!

    =========================================================================
    Last edited by p.jakub88; October 22, 2010 at 05:34 AM.
    Remember of the Alamo!

  17. #17
    hip63's Avatar Give me some BASS!
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    Default Re: Battle AI mod

    Quote Originally Posted by p.jakub88 View Post
    It is sad that the Grand Campaign AI couldn't be changed - like diplomacy, etc.
    Who told you that? Darth mods the CAI all the time...

    hip63

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Battle AI mod

    I think this is enough of the pirate stories, it has been noted. Please return to topic.










  19. #19
    Ducenarius
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    Icon5 Re: Battle AI mod

    ---post not related to this topic, sorry about that mistake---
    Last edited by p.jakub88; October 22, 2010 at 03:50 PM.
    Remember of the Alamo!

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Battle AI mod

    That makes it 4 posts deleted in a row, don't tempt me.










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